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3785 commits

Author SHA1 Message Date
Andrew Udvare bbb578c5b1
core/CdStreamPosix: switch to named semaphores to support macOS
macOS does not support unnamed semaphores. The functions return ENOSYS.
2020-10-01 03:21:06 -04:00
Roman Masanin 049c993ce0 fix ternary operator 2020-10-01 02:45:24 +03:00
Roman Masanin fe46aa5cc2 better flying cars, some refractoring and fixes 2020-10-01 02:20:09 +03:00
Andrew Udvare 01ea7801fd
macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30 15:40:28 -04:00
eray orçunus ee3f5744f5 Merge branch 'master' of github.com:erorcun/re3 2020-09-30 20:54:42 +03:00
eray orçunus 595421da39 Fixes, mouse AUX buttons, joystick detect menu 2020-09-30 20:03:01 +03:00
Filip Gawin 4ec5e44b68 Mark audio code which is the same in re3 as done 2020-09-30 18:14:50 +02:00
Nikolay Korolev 1666995cd9 fixed bad bug 2020-09-30 16:29:39 +03:00
Nikolay Korolev 0a58e3e430 fixed bad bug 2020-09-30 16:25:21 +03:00
Nikolay Korolev 4c582b19eb Merge remote-tracking branch 'upstream/miami' into miami 2020-09-30 15:19:55 +03:00
Nikolay Korolev 6068188453 Merge remote-tracking branch 'upstream/miami' into miami 2020-09-30 15:19:37 +03:00
Krutonium 786ce15ab0 Separate Coding Style out into its own Document, and mention it from the Readme. 2020-09-30 06:54:57 -04:00
Roman Masanin db0758690e new implementation for car fly enhancment 2020-09-30 13:37:43 +03:00
majestic d4efd003bc Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-30 03:13:32 -07:00
eray orçunus f740588780 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-30 02:44:02 +03:00
eray orçunus f71953077d Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes 2020-09-30 02:41:42 +03:00
Sergeanur fae4c73ad3 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.h
#	src/audio/MusicManager.cpp
#	src/audio/sampman.h
#	src/audio/sampman_oal.cpp
#	src/control/CarCtrl.cpp
#	src/control/Replay.cpp
#	src/control/Script.cpp
#	src/core/Camera.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/math/Matrix.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/peds/Ped.cpp
#	src/render/Credits.cpp
#	src/render/Hud.cpp
#	src/render/Skidmarks.cpp
#	src/weapons/Weapon.cpp
2020-09-30 02:25:30 +03:00
Filip Gawin 73e4350320 Use Const instead of const (last commit) 2020-09-30 02:19:04 +03:00
Filip Gawin 6c59d97520 Fix warning ISO C++11 does not allow conversion from string literal to
'char *
2020-09-30 02:18:55 +03:00
Filip Gawin 855c6a3c05 Fix build (if -> ifdef) 2020-09-30 02:18:46 +03:00
Filip Gawin ff2998bee3 Make frequency more consistent with vanilla 2020-09-30 02:18:38 +03:00
Sergeanur 2129cc2906 Fix arg types 2020-09-30 02:18:11 +03:00
Nikolay Korolev 9cce324316 fixed cargen
# Conflicts:
#	src/vehicles/CarGen.cpp
2020-09-30 02:18:03 +03:00
shfil f35fd97c76 Merge pull request #722 from theR4K/master
fix for frequency miscalculation
2020-09-30 02:17:14 +03:00
Filip Gawin 35656fe0e8 Add target arm64
# Conflicts:
#	premake5.lua
2020-09-30 02:16:50 +03:00
shfil 35d7591def some SilentPatch fixes
# Conflicts:
#	src/core/Camera.cpp
#	src/weapons/Weapon.cpp
2020-09-30 02:14:10 +03:00
erorcun f9dc00a458
Merge pull request #718 from Nick007J/miami
VC replays
2020-09-29 23:00:50 +03:00
erorcun 1fa852f118
Merge pull request #727 from erorcun/miami
Restore All Cars are Heli cheat
2020-09-29 22:42:08 +03:00
Filip Gawin 8235fe08d1 Fix more 2020-09-29 17:47:48 +02:00
Filip Gawin e324f3dac0 Some more const 2020-09-29 17:43:34 +02:00
Filip Gawin 874b31d82b Use Const instead of const (last commit) 2020-09-29 17:27:36 +02:00
Filip Gawin eeb26cfc7d Fix warning ISO C++11 does not allow conversion from string literal to
'char *
2020-09-29 17:16:02 +02:00
Filip Gawin 8424eabf22 Fix build (if -> ifdef) 2020-09-29 17:02:47 +02:00
Filip Gawin a0b6410801 Make frequency more consistent with vanilla 2020-09-29 16:56:40 +02:00
eray orçunus 7646ceeaaa Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-29 02:30:48 +03:00
eray orçunus a0588ef8b1 Restore All Cars are Heli cheat 2020-09-29 02:29:10 +03:00
erorcun e2314c7852
Merge pull request #717 from theR4K/miami
Helicopters not ringing, and other audio stuff
2020-09-29 01:48:11 +03:00
Roman Masanin a729f32c83 TEMPORALY remove flying cars 2020-09-29 01:39:59 +03:00
Sergeanur 5144b5051c Fix arg types 2020-09-28 21:37:59 +03:00
Nikolay Korolev 742ca47a43 fixed cargen 2020-09-28 21:25:14 +03:00
Roman Masanin a5269b998b reverse compare 2020-09-28 21:11:24 +03:00
Roman Masanin c317d3d9b1 tiny style fix 2020-09-28 21:09:06 +03:00
shfil bc0bdd02f4
Merge pull request #721 from theR4K/miamiUpstream
fix for original bug in flying cars cheat
2020-09-28 20:07:14 +02:00
shfil 20167f341e
Merge pull request #722 from theR4K/master
fix for frequency miscalculation
2020-09-28 20:05:28 +02:00
Roman Masanin 7576b003c6 change for better understanding 2020-09-28 20:48:28 +03:00
Greg V 7d03a6fe29 Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-09-28 04:59:14 +03:00
Greg V 7d31b7005a Add non-amd64 architectures for bsd 2020-09-28 04:57:41 +03:00
Greg V 0205960a2f Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28 04:53:15 +03:00
Greg V b95accb8ff glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-09-28 04:52:13 +03:00
Greg V 5654347c5d Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-09-28 04:50:57 +03:00