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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
majestic 2020-09-30 03:13:32 -07:00
commit d4efd003bc
51 changed files with 2463 additions and 989 deletions

View file

@ -14,7 +14,7 @@ such that we have a working game at all times.
## How can I try it?
- re3 requires game assets to work, so you **must** own a copy of GTA III.
- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.

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@ -47,6 +47,8 @@ function getarch(a)
return 'amd64'
elseif a == 'ARM' then
return 'arm'
elseif a == 'ARM64' then
return 'arm64'
end
return a
end
@ -75,6 +77,7 @@ workspace "reVC"
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
}
filter { "system:bsd" }

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@ -139,4 +139,5 @@ public:
static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil);
static void CreateAnimAssocGroups(void);
static void RemoveLastAnimFile(void);
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
};

File diff suppressed because it is too large Load diff

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@ -811,7 +811,11 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq;
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
freq = Max(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency - 6000);
#ifdef FIX_BUGS
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
#else
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
#endif
} else {
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
}

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@ -241,13 +241,13 @@ public:
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
uint8 counter, bool notLooping);
uint8 counter, bool notLooping); //done
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
void AddSampleToRequestedQueue();
void AgeCrimes();
void CalculateDistance(bool &condition, float dist);
void CalculateDistance(bool &condition, float dist); //done
bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio(uint8 slot);
@ -275,7 +275,7 @@ public:
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(const CVector &v) const;
float GetDistanceSquared(const CVector &v) const; //done
int32 GetJumboTaxiFreq() const;
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
@ -287,7 +287,7 @@ public:
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange);
bool HasAirBrakes(int32 model) const;
bool HasAirBrakes(int32 model) const; //done
void Initialise();
void InitialisePoliceRadio();
@ -302,13 +302,13 @@ public:
void PlayLoadedMissionAudio(uint8 slot);
void PlayOneShot(int32 index, int16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const;
void PlayerJustLeftCar() const;
void PlayerJustGotInCar() const; //done
void PlayerJustLeftCar() const; //done
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
void PostTerminateGameSpecificShutdown(); //done
void PreInitialiseGameSpecificSetup() const; //done
void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown();
void PreTerminateGameSpecificShutdown(); //done
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
bool ProcessAirBrakes(cVehicleParams *params);
@ -320,17 +320,18 @@ public:
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
#endif
bool ProcessCarBombTick(cVehicleParams *params);
bool ProcessCarBombTick(cVehicleParams *params); //done
void ProcessCesna(cVehicleParams *params);
//void ProcessCrane();
bool ProcessEngineDamage(cVehicleParams *params);
void ProcessEntity(int32 sound);
bool ProcessEngineDamage(cVehicleParams *params); //done
void ProcessEntity(int32 sound); //done
void ProcessExplosions(int32 explosion);
void ProcessFireHydrant();
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params);
void ProcessCarHeli(cVehicleParams* params); //done
void ProcessVehicleFlatTyre(cVehicleParams* params); //done
void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane);
@ -345,22 +346,22 @@ public:
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params);
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh);
void ProcessPhysical(int32 id); //done
void ProcessPlane(cVehicleParams *params); //done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessReverb() const;
bool ProcessReverseGear(cVehicleParams *params);
void ProcessScriptObject(int32 id);
bool ProcessReverseGear(cVehicleParams *params); //done
void ProcessScriptObject(int32 id); //done
void ProcessSpecial();
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);
#endif
void ProcessVehicle(CVehicle *vehicle);
bool ProcessVehicleDoors(cVehicleParams *params);
void ProcessVehicleEngine(cVehicleParams *params);
void UpdateGasPedalAudio(CVehicle* veh, int vehType);
void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
bool ProcessVehicleDoors(cVehicleParams *params); //done
void ProcessVehicleEngine(cVehicleParams *params); //done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
void ProcessVehicleHorn(cVehicleParams *params);
void ProcessVehicleOneShots(cVehicleParams *params);
bool ProcessVehicleReverseWarning(cVehicleParams *params);
@ -368,8 +369,10 @@ public:
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
bool ProcessVehicleSkidding(cVehicleParams *params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
void ProcessWeather(int32 id); //done
bool ProcessWetRoadNoise(cVehicleParams *params);
void ProcessEscalators(); //done
void ProcessExtraSounds(); //done
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
@ -402,11 +405,11 @@ public:
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboEngineSound(uint8 vol, uint32 freq);
bool SetupJumboFlySound(uint8 emittingVol);
bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams *params, uint32 sound);
void SetupSuspectLastSeenReport();
@ -414,11 +417,11 @@ public:
void TranslateEntity(Const CVector *v1, CVector *v2) const;
void UpdateReflections();
bool UsesReverseWarning(int32 model) const;
bool UsesReverseWarning(int32 model) const; //done
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
CVehicle *FindVehicleOfPlayer();
CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
void SetPlayersMood(uint8 mood, int32 time);

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@ -6,7 +6,7 @@
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
uint32 BankStartOffset[MAX_SAMPLEBANKS];
uint32 BankStartOffset[MAX_SFX_BANKS];
uint32 nNumMP3s;
cSampleManager::cSampleManager(void)
@ -136,20 +136,20 @@ cSampleManager::SetMonoMode(uint8 nMode)
bool
cSampleManager::LoadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SAMPLEBANKS );
ASSERT( nBank < MAX_SFX_BANKS );
return false;
}
void
cSampleManager::UnloadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SAMPLEBANKS );
ASSERT( nBank < MAX_SFX_BANKS );
}
bool
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
ASSERT( nBank < MAX_SAMPLEBANKS );
ASSERT( nBank < MAX_SFX_BANKS );
return false;
}
@ -179,7 +179,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
int32
cSampleManager::GetBankContainingSound(uint32 offset)
{
return SAMPLEBANK_INVALID;
return INVALID_SFX_BANK;
}
int32

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@ -1819,7 +1819,13 @@ CVehicle* CStoredCar::RestoreCar()
#ifdef FIX_BUGS
if (pVehicle->IsCar())
#endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
if (m_nCarBombType != CARBOMB_NONE)
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
#endif
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;

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@ -300,5 +300,6 @@ private:
static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
friend class cAudioManager;
friend class CReplay;
friend class CGarage;
};

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@ -1869,6 +1869,13 @@ CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
return CVector(newX, newY, pos.z);
}
void
CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y)
{
*x += (Min(node1->width, node2->width) * ((random % 16) - 7));
*y += (Min(node1->width, node2->width) * (((random / 16) % 16) - 7));
}
CPathNode*
CPathFind::GetNode(int16 index)
{

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@ -255,6 +255,7 @@ public:
void Load(uint8 *buf, uint32 size);
static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16);
static void TakeWidthIntoAccountForCoors(CPathNode*, CPathNode*, uint16, float*, float*);
CPathNode *GetNode(int16 index);
int16 GetIndex(CPathNode *node);

File diff suppressed because it is too large Load diff

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@ -2,6 +2,7 @@
#include "Pools.h"
#include "World.h"
#include "WeaponEffects.h"
#include "ParticleType.h"
#ifdef FIX_BUGS
@ -25,14 +26,17 @@ struct CStoredAnimationState
uint8 animId;
uint8 time;
uint8 speed;
uint8 groupId;
uint8 secAnimId;
uint8 secTime;
uint8 secSpeed;
uint8 secGroupId;
uint8 blendAmount;
uint8 partAnimId;
uint8 partAnimTime;
uint8 partAnimSpeed;
uint8 partBlendAmount;
uint8 partGroupId;
};
enum {
@ -46,20 +50,18 @@ struct CStoredDetailedAnimationState
uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
};
void PlayReplayFromHD(void);
@ -73,21 +75,24 @@ class CReplay
enum {
REPLAYCAMMODE_ASSTORED = 0,
REPLAYCAMMODE_TOPDOWN = 1,
REPLAYCAMMODE_FIXED = 2
REPLAYCAMMODE_TOPDOWN,
REPLAYCAMMODE_FIXED
};
enum {
REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED_UPDATE = 3,
REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLET_TRACES = 9
REPLAYPACKET_VEHICLE,
REPLAYPACKET_BIKE,
REPLAYPACKET_PED_HEADER,
REPLAYPACKET_PED_UPDATE,
REPLAYPACKET_GENERAL,
REPLAYPACKET_CLOCK,
REPLAYPACKET_WEATHER,
REPLAYPACKET_ENDOFFRAME,
REPLAYPACKET_TIMER,
REPLAYPACKET_BULLET_TRACES,
REPLAYPACKET_PARTICLE,
REPLAYPACKET_MISC
};
enum {
@ -176,8 +181,9 @@ class CReplay
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
uint16 weapon_model;
int8 assoc_group_id;
bool is_visible;
};
VALIDATE_SIZE(tPedUpdatePacket, 40);
@ -203,8 +209,64 @@ class CReplay
uint8 door_status;
uint8 primary_color;
uint8 secondary_color;
bool render_scorched;
int8 skimmer_speed;
int8 vehicle_type;
};
VALIDATE_SIZE(tVehicleUpdatePacket, 48);
VALIDATE_SIZE(tVehicleUpdatePacket, 52);
struct tBikeUpdatePacket
{
uint8 type;
uint8 index;
uint8 health;
uint8 acceleration;
CCompressedMatrixNotAligned matrix;
int8 door_angles[2];
uint16 mi;
int8 velocityX;
int8 velocityY;
int8 velocityZ;
int8 wheel_state;
uint8 wheel_susp_dist[4];
uint8 wheel_rotation[4];
uint8 primary_color;
uint8 secondary_color;
int8 lean_angle;
int8 wheel_angle;
};
VALIDATE_SIZE(tBikeUpdatePacket, 44);
struct tParticlePacket
{
uint8 type;
uint8 particle_type;
int8 dir_x;
int8 dir_y;
int8 dir_z;
uint8 r;
uint8 g;
uint8 b;
uint8 a;
int16 pos_x;
int16 pos_y;
int16 pos_z;
float size;
};
VALIDATE_SIZE(tParticlePacket, 20);
struct tMiscPacket
{
uint8 type;
uint32 cam_shake_start;
float cam_shake_strength;
uint8 cur_area;
uint8 special_fx_flags;
};
VALIDATE_SIZE(tMiscPacket, 16);
private:
static uint8 Mode;
@ -269,6 +331,31 @@ private:
static float fDistanceLookAroundCam;
static float fAlphaAngleLookAroundCam;
static float fBetaAngleLookAroundCam;
static int ms_nNumCivMale_Stored;
static int ms_nNumCivFemale_Stored;
static int ms_nNumCop_Stored;
static int ms_nNumEmergency_Stored;
static int ms_nNumGang1_Stored;
static int ms_nNumGang2_Stored;
static int ms_nNumGang3_Stored;
static int ms_nNumGang4_Stored;
static int ms_nNumGang5_Stored;
static int ms_nNumGang6_Stored;
static int ms_nNumGang7_Stored;
static int ms_nNumGang8_Stored;
static int ms_nNumGang9_Stored;
static int ms_nNumDummy_Stored;
static int ms_nTotalCarPassengerPeds_Stored;
static int ms_nTotalCivPeds_Stored;
static int ms_nTotalGangPeds_Stored;
static int ms_nTotalPeds_Stored;
static int ms_nTotalMissionPeds_Stored;
static uint8* pGarages;
static CFire* FireArray;
static uint32 NumOfFires;
static uint8* paProjectileInfo;
static uint8* paProjectiles;
static uint8 CurrArea;
#ifdef FIX_BUGS
static int nHandleOfPlayerPed[NUMPLAYERS];
#endif
@ -288,8 +375,7 @@ public:
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
static void RecordParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, float fSize, RwRGBA const&color)
{ } //TODO
static void RecordParticle(tParticleType type, CVector const& vecPos, CVector const& vecDir, float fSize, RwRGBA const& color);
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
@ -302,7 +388,9 @@ private:
static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
static bool FastForwardToTime(uint32);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void StoreBikeUpdate(CVehicle* vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
static void ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer);
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void);
static void StoreStuffInMem(void);
@ -314,6 +402,7 @@ private:
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
static void GoToNextBlock(void);
/* Absolute nonsense, but how could this function end up being outside of class? */
friend void PlayReplayFromHD(void);

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@ -92,10 +92,16 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
pCopPed->bNotAllowedToDuck = false;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
pCopPed->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
pCopPed->m_nRoadblockVeh = pVehicle;
pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh);
pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true;
if (pEntityToAttack) {
if (pCopPed->m_pPointGunAt)
pCopPed->m_pPointGunAt->CleanUpOldReference(&pCopPed->m_pPointGunAt);
pCopPed->m_pPointGunAt = pEntityToAttack;
pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
if (pEntityToAttack)
pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
pCopPed->SetAttack(pEntityToAttack);
}
pCopPed->m_pMyVehicle = pVehicle;

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@ -10098,11 +10098,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
model = CStreaming::ms_vehiclesLoaded[index];
if (model == -1)
continue;
// desperatly want to believe this was inlined :|
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
script_assert(pInfo->GetModelType() == MITYPE_VEHICLE);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
switch (model) {
case MI_LANDSTAL:
case MI_LINERUN:

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@ -106,12 +106,14 @@ CdStreamInit(int32 numChannels)
GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters);
_gdwCdStreamFlags = 0;
#ifndef FIX_BUGS // this just slows down streaming
if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE )
{
_gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING;
debug("Using no buffered loading for streaming\n");
}
#endif
_gbCdStreamOverlapped = TRUE;

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@ -732,10 +732,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && (
FindPlayerVehicle()->GetModelIndex() == MI_DODO
#ifdef FIX_BUGS
|| CVehicle::bAllDodosCheat
#ifdef ALLCARSHELI_CHEAT
|| bAllCarCheat
#endif
|| (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli())
#endif
)))
{

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@ -230,7 +230,11 @@ CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCa
if(crime == CRIME_NONE)
return;
#ifdef FIX_BUGS
CVector playerPedCoors = FindPlayerCoors();
#else
CVector playerPedCoors = FindPlayerPed()->GetPosition();
#endif
CVector playerCoors = FindPlayerCoors();
if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||

View file

@ -812,7 +812,7 @@ CMenuManager::DoSettingsBeforeStartingAGame()
}
void
CMenuManager::DrawStandardMenus(bool drawCurrScreen)
CMenuManager::DrawStandardMenus(bool activeScreen)
{
float nextYToUse = 0.0f; // III leftover, set but unused in VC
#ifdef PS2_LIKE_MENU
@ -1182,7 +1182,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
// Highlight trapezoid
if (drawCurrScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
if (activeScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
int leftXMax, rightXMin;
@ -2460,16 +2460,16 @@ CMenuManager::DrawBackground(bool transitionCall)
m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
CMenuManager::DrawPlayerSetupScreen();
DrawPlayerSetupScreen(false);
break;
case MENUPAGE_KEYBOARD_CONTROLS:
CMenuManager::DrawControllerSetupScreen();
DrawControllerSetupScreen();
break;
case MENUPAGE_OUTRO:
CMenuManager::DrawQuitGameScreen();
DrawQuitGameScreen();
break;
default:
CMenuManager::DrawStandardMenus(false);
DrawStandardMenus(false);
break;
}
m_nCurrScreen = actualScreen;
@ -2479,7 +2479,7 @@ CMenuManager::DrawBackground(bool transitionCall)
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen();
DrawPlayerSetupScreen(true);
break;
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
@ -2530,7 +2530,7 @@ CMenuManager::DrawBackground(bool transitionCall)
#endif
void
CMenuManager::DrawPlayerSetupScreen()
CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
{
CFont::SetBackgroundOff();
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
@ -2807,7 +2807,8 @@ CMenuManager::DrawPlayerSetupScreen()
#endif
}
CPlayerSkin::RenderFrontendSkinEdit();
if (activeScreen)
CPlayerSkin::RenderFrontendSkinEdit();
// Big apply button
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
@ -4112,6 +4113,9 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
int oldOption = m_nCurrOption;
if (goDown) {
if (m_nCurrScreen != MENUPAGE_MAP)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
m_nCurrOption = 0;
@ -4120,6 +4124,9 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_nOptionHighlightTransitionBlend = 0;
}
if (goUp) {
if (m_nCurrScreen != MENUPAGE_MAP)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
while (m_nCurrOption != NUM_MENUROWS - 1
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {

View file

@ -663,7 +663,7 @@ public:
void DrawQuitGameScreen();
void DrawFrontEnd();
void DrawBackground(bool transitionCall);
void DrawPlayerSetupScreen();
void DrawPlayerSetupScreen(bool);
int FadeIn(int alpha);
void FilterOutColorMarkersFromString(wchar*);
int GetStartOptionsCntrlConfigScreens();

View file

@ -526,7 +526,7 @@ void KangarooCheat()
}
#endif
#ifdef ALLCARSHELI_CHEAT
#ifdef RESTORE_ALLCARSHELI_CHEAT
void AllCarsHeliCheat(void)
{
wchar* string;
@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c)
CPed::SwitchDebugDisplay();
#endif
#ifdef ALLCARSHELI_CHEAT
#ifdef RESTORE_ALLCARSHELI_CHEAT
// "CARSAREHELI"
if (!_CHEATCMP("ILEHERASRAC"))
AllCarsHeliCheat();
@ -3105,10 +3105,11 @@ void CPad::PrintErrorMessage(void)
{
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CFont::SetScale(0.85f, 1.0f);
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreSize(SCREEN_STRETCH_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@ -3116,16 +3117,17 @@ void CPad::PrintErrorMessage(void)
CFont::PrintString
(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
);
}
else if ( bObsoleteControllerMessage )
{
CFont::SetScale(0.85f, 1.0f);
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreSize(SCREEN_STRETCH_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@ -3133,7 +3135,7 @@ void CPad::PrintErrorMessage(void)
CFont::PrintString
(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
);
}

View file

@ -286,6 +286,8 @@ public:
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
bool GetRightMouse() { return NewMouseControllerState.RMB; }
@ -469,8 +471,4 @@ public:
};
VALIDATE_SIZE(CPad, 0xFC);
extern CPad Pads[MAX_PADS];
#ifdef ALLCARSHELI_CHEAT
extern bool bAllCarCheat;
#endif
extern CPad Pads[MAX_PADS];

View file

@ -1151,6 +1151,10 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = true;
@ -1182,6 +1186,10 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = true;
@ -1526,6 +1534,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;

View file

@ -219,6 +219,8 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))

View file

@ -250,7 +250,7 @@ enum Config {
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
@ -258,14 +258,13 @@ enum Config {
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else
# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON

View file

@ -740,12 +740,14 @@ DisplayGameDebugText()
static bool bDisplayRate = false;
static bool bDisplayCheatStr = false;
#ifndef FINAL
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
TWEAKBOOL(bDisplayCheatStr);
}
#endif
char str[200];
@ -1091,6 +1093,7 @@ Idle(void *arg)
#endif
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());

View file

@ -50,7 +50,7 @@ void tbInit()
#endif
}
void tbStartTimer(int32 unk, char *name)
void tbStartTimer(int32 unk, Const char *name)
{
strcpy(TimerBar.Timers[TimerBar.count].name, name);
TimerBar.Timers[TimerBar.count].unk = unk;
@ -58,7 +58,7 @@ void tbStartTimer(int32 unk, char *name)
TimerBar.count++;
}
void tbEndTimer(char* name)
void tbEndTimer(Const char* name)
{
uint32 n = 1500;
for (uint32 i = 0; i < TimerBar.count; i++) {

View file

@ -1,6 +1,6 @@
#pragma once
void tbInit();
void tbStartTimer(int32, char*);
void tbEndTimer(char*);
void tbStartTimer(int32, Const char*);
void tbEndTimer(Const char*);
void tbDisplay();

View file

@ -200,7 +200,7 @@ enum
MI_WMYCR,
MI_WFYST,
MI_WFOST,
MI_WMIST,
MI_WMYST,
MI_WMOST,
MI_WFYRI,
MI_WFORI,
@ -214,6 +214,24 @@ enum
MI_WMYGO,
MI_WFOGO,
MI_WMOGO,
MI_WFYLG,
MI_WMYLG,
MI_WFYBU,
MI_WMYBU,
MI_WMOBU,
MI_WFYPR,
MI_WFOTR,
MI_WMOTR,
MI_WMYPI,
MI_WMOCA,
MI_WFYJG,
MI_WMYJG,
MI_WFYSK,
MI_WMYSK,
MI_WFYSH,
MI_WFOSH,
MI_JFOTO,
MI_JMOTO,
MI_CBA = 83,
MI_CBB,

View file

@ -18,7 +18,8 @@
#include <float.h>
#endif
// --MIAMI: Done
// --MIAMI: file done except TODOs
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
@ -43,7 +44,6 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
}
// --MIAMI: Done
void
CCivilianPed::CivilianAI(void)
{
@ -221,7 +221,6 @@ CCivilianPed::CivilianAI(void)
}
}
// --MIAMI: Done except comments
void
CCivilianPed::ProcessControl(void)
{
@ -504,7 +503,6 @@ bool CCivilianPed::IsAttractedTo(int8 type)
return false;
}
// --MIAMI: Done
void
CCivilianPed::EnterVacantNearbyCars(void)
{

View file

@ -20,6 +20,8 @@
#include "Ropes.h"
#include "Stinger.h"
// --MIAMI: file done except TODOs
CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
{
m_nCopType = copType;
@ -83,10 +85,10 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
m_attackTimer = 0;
m_bBeatingSuspect = false;
m_bStopAndShootDisabledZone = false;
field_601 = false;
m_bDragsPlayerFromCar = false;
m_bZoneDisabled = false;
field_628 = -1;
m_nRoadblockNode = -1; // TODO(Miami): this will be nil
m_nRoadblockVeh = nil;
m_bThrowsSpikeTrap = false;
m_pRopeEntity = nil;
m_fAbseilPos = 0.0f;
@ -106,7 +108,6 @@ CCopPed::~CCopPed()
delete m_pStinger;
}
// --MIAMI: Done
// Parameter should always be CPlayerPed, but it seems they considered making civilians arrestable at some point
void
CCopPed::SetArrestPlayer(CPed *player)
@ -155,7 +156,6 @@ CCopPed::SetArrestPlayer(CPed *player)
SetCurrentWeapon(WEAPONTYPE_COLT45);
}
// --MIAMI: Done
void
CCopPed::ClearPursuit(void)
{
@ -194,7 +194,7 @@ CCopPed::ClearPursuit(void)
bNotAllowedToDuck = false;
bKindaStayInSamePlace = false;
m_bStopAndShootDisabledZone = false;
field_601 = false;
m_bDragsPlayerFromCar = false;
m_bZoneDisabled = false;
ClearObjective();
if (IsPedInControl()) {
@ -212,7 +212,6 @@ CCopPed::ClearPursuit(void)
}
}
// --MIAMI: Done
// TODO: I don't know why they needed that parameter.
void
CCopPed::SetPursuit(bool ignoreCopLimit)
@ -245,7 +244,6 @@ CCopPed::SetPursuit(bool ignoreCopLimit)
}
}
// --MIAMI: Done
void
CCopPed::ArrestPlayer(void)
{
@ -311,7 +309,6 @@ CCopPed::ScanForCrimes(void)
}
}
// --MIAMI: Done
void
CCopPed::CopAI(void)
{
@ -465,17 +462,13 @@ CCopPed::CopAI(void)
bNotAllowedToDuck = false;
bDuckAndCover = false;
} else {
// TODO(Miami): Roadblock system is still III
float dotProd;
if (m_nRoadblockNode != -1) {
CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
if (m_nRoadblockVeh) {
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - m_nRoadblockVeh->GetPosition(), GetPosition() - m_nRoadblockVeh->GetPosition());
} else
dotProd = -1.0f;
if(dotProd >= 0.0f) {
bIsPointingGunAt = true;
} else {
if(dotProd < 0.0f) {
if (bIsDucking)
ClearDuck();
m_bIsDisabledCop = false;
@ -484,6 +477,8 @@ CCopPed::CopAI(void)
bCrouchWhenShooting = false;
bDuckAndCover = false;
SetPursuit(false);
} else {
bIsPointingGunAt = true;
}
}
}
@ -601,7 +596,6 @@ CCopPed::CopAI(void)
}
}
// --MIAMI: Done
void
CCopPed::ProcessControl(void)
{
@ -822,7 +816,6 @@ CCopPed::ProcessControl(void)
field_624 = 0;
}
// --MIAMI: Done
void
CCopPed::ProcessHeliSwat(void)
{
@ -858,7 +851,6 @@ CCopPed::ProcessHeliSwat(void)
}
}
// --MIAMI: Done
void
CCopPed::ProcessStingerCop(void)
{

View file

@ -14,14 +14,14 @@ enum eCopType
class CCopPed : public CPed
{
public:
int16 m_nRoadblockNode;
CVehicle* m_nRoadblockVeh;
float m_fDistanceToTarget;
bool m_bIsInPursuit;
bool m_bIsDisabledCop;
int8 field_5FE;
bool m_bBeatingSuspect;
bool m_bStopAndShootDisabledZone;
bool field_601; // set when police dragging player from car
bool m_bDragsPlayerFromCar;
bool m_bZoneDisabled;
float m_fAbseilPos;
eCopType m_nCopType;

View file

@ -67,6 +67,8 @@
#include "CutsceneShadow.h"
#include "Clock.h"
// --MIAMI: file done except TODOs
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
CPed *gapTempPedList[50];
@ -10945,7 +10947,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
pedToDragOut->RegisterThreatWithGangPeds(ped);
if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike())
((CCopPed*)ped)->field_601 = 1;
((CCopPed*)ped)->m_bDragsPlayerFromCar = 1;
if (pedToDragOut == veh->pDriver) {
if (veh->pPassengers[0])
@ -20894,11 +20896,11 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
}
if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
float maxArrestDist = 1.5f;
if (((CCopPed*)this)->field_601) {
if (((CCopPed*)this)->m_bDragsPlayerFromCar) {
if (m_nPedState == PED_FALL) {
maxArrestDist = 3.5f;
} else if (m_nPedState != PED_DRAG_FROM_CAR) {
((CCopPed*)this)->field_601 = 0;
((CCopPed*)this)->m_bDragsPlayerFromCar = 0;
}
}
@ -21139,11 +21141,11 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
}
if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
float maxArrestDist = 1.5f;
if (((CCopPed*)this)->field_601) {
if (((CCopPed*)this)->m_bDragsPlayerFromCar) {
if (m_nPedState == PED_FALL) {
maxArrestDist = 3.5f;
} else if (m_nPedState != PED_DRAG_FROM_CAR) {
((CCopPed*)this)->field_601 = 0;
((CCopPed*)this)->m_bDragsPlayerFromCar = 0;
}
}

View file

@ -14,9 +14,9 @@ enum ePedType
PEDTYPE_GANG2,
PEDTYPE_GANG3,
PEDTYPE_GANG4,
PEDTYPE_GANG5,
PEDTYPE_GANG5, // Security - hardcoded
PEDTYPE_GANG6,
PEDTYPE_GANG7, // Vercetti gang
PEDTYPE_GANG7, // Vercetti gang - hardcoded
PEDTYPE_GANG8,
PEDTYPE_GANG9,
PEDTYPE_EMERGENCY,

View file

@ -490,7 +490,11 @@ CCoronas::RenderReflections(void)
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
CSprite::RenderBufferedOneXLUSprite(
#ifdef FIX_BUGS
spriteCoors.x, spriteCoors.y, spriteCoors.z,
#else
spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
#endif
spritew * aCoronas[i].size * 0.75f,
spriteh * aCoronas[i].size * 2.0f,
(intensity * CCoronas::aCoronas[i].red)>>8,

File diff suppressed because it is too large Load diff

View file

@ -103,6 +103,8 @@ public:
void Update(void);
void SwitchOff(void);
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
bool IsActive() const { return m_bIsActive; };
const CVector& GetPosition() const { return m_midPoint; };
};
class CEscalators
@ -114,6 +116,7 @@ public:
static void Update(void);
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
static void Shutdown(void);
static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
};
class CMovingThing

View file

@ -1261,7 +1261,11 @@ void CParticle::Update()
{
if ( CTimer::GetFrameCounter() & 10 )
{
#ifdef FIX_BUGS
if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
#else
if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
#endif
{
AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
}

View file

@ -2745,7 +2745,11 @@ CWaterLevel::RenderSeaBirds()
void
CWaterLevel::RenderShipsOnHorizon()
{
#ifdef FIX_BUGS
CVector cur_pos = FindPlayerCoors();
#else
CVector cur_pos = FindPlayerPed()->GetPosition();
#endif
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static CVector prev_front(0.0f, 0.0f, 0.0f);
@ -2847,7 +2851,11 @@ CWaterLevel::HandleSeaLifeForms()
void
CWaterLevel::HandleBeachToysStuff(void)
{
#ifdef FIX_BUGS
CVector cur_pos = FindPlayerCoors();
#else
CVector cur_pos = FindPlayerPed()->GetPosition();
#endif
static bool bBeachBallInit = true;
static CVector FirstBeachBallPos = cur_pos;

View file

@ -84,7 +84,9 @@ enum eBeachToy
BEACHTOY_2,
BEACHTOY_3,
BEACHTOY_4,
BEACHTOY_LOUNGE = 5
BEACHTOY_LOUNGE = 5,
BEACHTOY_6,
BEACHTOY_11 = 11
};
extern RwRaster* gpWaterRaster;

View file

@ -1,5 +1,15 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#include <shellapi.h>
#include <windowsx.h>
#include <basetsd.h>
#include <regstr.h>
#include <shlobj.h>
#endif
#define WITHWINDOWS
#include "common.h"
@ -816,12 +826,28 @@ void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
{
const char *joyname = glfwGetJoystickName(i);
if (glfwJoystickIsGamepad(i))
return false;
const char* joyname = glfwGetJoystickName(i);
// this is just a keyboard and mouse
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
if(strstr(joyname, "2.4GHz Transceiver"))
if (strstr(joyname, "2.4GHz Transceiver"))
return true;
// COMPANY USB Device System Control
// COMPANY USB Device Consumer Control
if (strstr(joyname, "COMPANY USB"))
return true;
// i.e. Synaptics TM2438-005
if (strstr(joyname, "Synaptics "))
return true;
// i.e. ELAN Touchscreen
if (strstr(joyname, "ELAN "))
return true;
// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
if (strstr(joyname, "Keyboard"))
return true;
return false;
@ -1195,7 +1221,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
|| gGameState == GS_ANIMVIEWER
#endif
))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
}
@ -1625,6 +1655,72 @@ main(int argc, char *argv[])
break;
}
case GS_INIT_LOGO_MPEG:
{
//if (!startupDeactivate)
// PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
gGameState = GS_LOGO_MPEG;
TRACE("gGameState = GS_LOGO_MPEG;");
break;
}
case GS_LOGO_MPEG:
{
// CPad::UpdatePads();
// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
++gGameState;
// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetEnterJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetCharJustDown(' '))
// ++gGameState;
// else if (CPad::GetPad(0)->GetAltJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetTabJustDown())
// ++gGameState;
break;
}
case GS_INIT_INTRO_MPEG:
{
//#ifndef NO_MOVIES
// CloseClip();
// CoUninitialize();
//#endif
//
// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN)
// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
// else
// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
gGameState = GS_INTRO_MPEG;
TRACE("gGameState = GS_INTRO_MPEG;");
break;
}
case GS_INTRO_MPEG:
{
// CPad::UpdatePads();
//
// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
++gGameState;
// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetEnterJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetCharJustDown(' '))
// ++gGameState;
// else if (CPad::GetPad(0)->GetAltJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetTabJustDown())
// ++gGameState;
break;
}
case GS_INIT_ONCE:
{
//CoUninitialize();
@ -1833,8 +1929,10 @@ main(int argc, char *argv[])
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
CTimer::Stop();
@ -1858,8 +1956,10 @@ main(int argc, char *argv[])
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
DMAudio.Terminate();
@ -1947,11 +2047,11 @@ void CapturePad(RwInt32 padID)
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
if ( glfwPad != -1 ) {
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 0 ? axes[0] : 0.0f;
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 1 ? axes[1] : 0.0f;
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 2 ? axes[2] : 0.0f;
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 3 ? axes[3] : 0.0f;
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
}
{

View file

@ -1099,8 +1099,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_KEYUP:
@ -1113,7 +1116,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_SYSKEYDOWN:
@ -1126,7 +1133,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_SYSKEYUP:
@ -1139,7 +1150,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_ACTIVATEAPP:
@ -2508,8 +2523,10 @@ WinMain(HINSTANCE instance,
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
CTimer::Stop();
@ -2533,8 +2550,10 @@ WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
DMAudio.Terminate();

View file

@ -100,7 +100,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
}
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
m_auto_unused1 = 20.0f;
m_auto_unused2 = 0;
@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void)
// Process front wheels off ground
if(!IsRealHeli()){
if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
@ -1384,7 +1384,10 @@ CAutomobile::ProcessControl(void)
playRotorSound = true;
}
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef FIX_BUGS
!IsRealHeli() &&
#endif
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef ALT_DODO_CHEAT
if (bAltDodoCheat)
FlyingControl(FLIGHT_MODEL_PLANE);
@ -1397,24 +1400,31 @@ CAutomobile::ProcessControl(void)
}else if(GetModelIndex() == MI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(IsRealHeli() || bAllCarCheat){
// Speed up rotor
if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
m_aWheelSpeed[1] += 0.003f;
else
m_aWheelSpeed[1] += 0.001f;
}
#ifdef RESTORE_ALLCARSHELI_CHEAT
if (bAllCarCheat)
FlyingControl(FLIGHT_MODEL_HELI);
else
#endif
{
// Speed up rotor
if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
m_aWheelSpeed[1] += 0.003f;
else
m_aWheelSpeed[1] += 0.001f;
}
// Fly
if(m_aWheelSpeed[1] > 0.15f){
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
FlyingControl(FLIGHT_MODEL_RCHELI);
else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
Abs(m_vecMoveSpeed.x) > 0.02f ||
Abs(m_vecMoveSpeed.y) > 0.02f ||
Abs(m_vecMoveSpeed.z) > 0.02f)
FlyingControl(FLIGHT_MODEL_HELI);
// Fly
if (m_aWheelSpeed[1] > 0.15f) {
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
FlyingControl(FLIGHT_MODEL_RCHELI);
else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
Abs(m_vecMoveSpeed.x) > 0.02f ||
Abs(m_vecMoveSpeed.y) > 0.02f ||
Abs(m_vecMoveSpeed.z) > 0.02f)
FlyingControl(FLIGHT_MODEL_HELI);
}
}
// Blade collision
@ -1486,7 +1496,7 @@ CAutomobile::ProcessControl(void)
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
CVector blade = mat.GetRight();
blade = GetMatrix() * blade;
blade = Multiply3x3(blade, GetMatrix());
camDist /= Max(Sqrt(distSq), 0.01f);
if(Abs(DotProduct(camDist, blade)) > 0.95f){
DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);

View file

@ -167,4 +167,5 @@ public:
static void SetAllTaxiLights(bool set);
};
extern CVector vecHunterGunPos;
extern CVector vecHunterGunPos;
extern bool bAllCarCheat;

View file

@ -132,7 +132,11 @@ CBoat::ProcessControl(void)
if(bRenderScorched)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
#else
if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||

View file

@ -32,7 +32,7 @@ void CCarGenerator::SwitchOff()
void CCarGenerator::SwitchOn()
{
m_nUsesRemaining = 255;
m_nUsesRemaining = UINT16_MAX;
m_nTimer = CalcNextGen();
++CTheCarGenerators::CurrentActiveCount;
}
@ -143,10 +143,10 @@ void CCarGenerator::DoInternalProcessing()
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
/* I don't think this is a correct comparasion */
#ifdef FIX_BUGS
if (m_nUsesRemaining != 0)
if (m_nUsesRemaining < UINT16_MAX)
--m_nUsesRemaining;
#else
if (m_nUsesRemaining < -1)
if (m_nUsesRemaining < ~0)
--m_nUsesRemaining;
#endif
m_nTimer = CalcNextGen();

View file

@ -48,8 +48,10 @@ CDamageManager::FuckCarCompletely(void)
#endif
}
// Why set to no damage?
#ifndef FIX_BUGS
m_lightStatus = 0;
m_panelStatus = 0;
#endif
SetEngineStatus(250);
}

View file

@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_RCHELI:
case FLIGHT_MODEL_HELI:
{
float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
#ifdef RESTORE_ALLCARSHELI_CHEAT
tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
#else
tFlyingHandlingData* flyingHandling = pFlyingHandling;
#endif
float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return;
@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
if(fThrust < 0.0f)
fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){
fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
fThrust = flyingHandling->fThrust * fThrust + 0.45f;
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
}else
fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
fThrust = flyingHandling->fThrust * fThrust + 0.95f;
fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f)
@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){
float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}
@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;

View file

@ -31,6 +31,16 @@ void
CExplosion::Initialise()
{
debug("Initialising CExplosion...\n");
ClearAllExplosions();
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void
CExplosion::ClearAllExplosions()
{
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
@ -44,10 +54,6 @@ CExplosion::Initialise()
gaExplosion[i].m_fStartTime = 0.0f;
gaExplosion[i].m_bIsBoat = false;
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void

View file

@ -37,6 +37,7 @@ class CExplosion
float m_fZshift;
public:
static void Initialise();
static void ClearAllExplosions();
static void Shutdown();
static int8 GetExplosionActiveCounter(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);

2
vendor/opusfile vendored

@ -1 +1 @@
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df