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new implementation for car fly enhancment
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fae4c73ad3
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@ -1390,7 +1390,7 @@ CAutomobile::ProcessControl(void)
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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#ifdef ALT_DODO_CHEAT
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if (bAltDodoCheat)
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FlyingControl(FLIGHT_MODEL_PLANE);
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FlyingControl(FLIGHT_MODEL_PLANE_UNUSED);
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else
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#endif
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if(GetModelIndex() == MI_DODO)
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@ -351,14 +351,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fSteerUD *= -fSteerMult;
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// thrust
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float fHandlingThrust = pFlyingHandling->fThrust;
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float fThrustFallOff = pFlyingHandling->fThrustFallOff;
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float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f;
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#ifdef ALT_DODO_CHEAT
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if (bAltDodoCheat && !IsRealPlane()) {
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fHandlingThrust = pHandling->Transmission.fEngineAcceleration;
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fHandlingThrust *= pHandling->Transmission.nDriveType == '4' ? 4 : 2;
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fThrustFallOff = 0.7f / pHandling->Transmission.fMaxVelocity;
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fThrustFallOffBack = 0.7f / pHandling->Transmission.fMaxReverseVelocity;
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}
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#endif // ALT_DOOD_CHEAT
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fThrustAccel;
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if(fForwSpeed > 0.0f || fThrust > 0.0f)
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fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust;
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fThrustAccel = (fThrust - fThrustFallOff * fForwSpeed) * fHandlingThrust;
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else
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fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust;
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fThrustAccel = Min(fThrust - fThrustFallOffBack * fForwSpeed, 0.0f) * fHandlingThrust;
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if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
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fThrustAccel *= 0.3f;
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else if(flightModel == FLIGHT_MODEL_PLANE)
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