Roman Masanin
|
0f119ed371
|
cleanup processVehicleEngine and some fixes
|
2020-09-21 02:49:35 +03:00 |
|
Roman Masanin
|
5b9e4c4780
|
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
|
2020-09-21 01:55:22 +03:00 |
|
Roman Masanin
|
223cd11835
|
just more cleanup...
|
2020-09-18 20:32:25 +03:00 |
|
Roman Masanin
|
5f810ff21c
|
cleanup processVehicle
|
2020-09-18 19:14:36 +03:00 |
|
Roman Masanin
|
2d3d5d67ee
|
revisit processVehicle
|
2020-09-15 22:06:18 +03:00 |
|
Roman Masanin
|
16dab00bec
|
finish work on ProcessPlayerVehicleEngine and cleanup
|
2020-09-14 21:47:00 +03:00 |
|
Roman Masanin
|
8f948228d5
|
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
|
2020-09-13 21:45:53 +03:00 |
|
Roman Masanin
|
aa2f1b6b29
|
vehicle audio(first part) and temp fix for openAL
|
2020-09-13 21:45:42 +03:00 |
|
Sergeanur
|
bc0a97af04
|
Add missing file
|
2020-09-10 01:08:44 +03:00 |
|
Sergeanur
|
7aca08a954
|
player mood enum
|
2020-09-10 00:32:51 +03:00 |
|
Sergeanur
|
4f4b1f9145
|
cMusicManager, cDMAudio, radio position save/load, a few commands implemented
|
2020-09-09 19:37:44 +03:00 |
|
Sergeanur
|
ebdc5cca7f
|
Merge branch 'master' into miami
|
2020-07-16 23:03:31 +03:00 |
|
Sergeanur
|
81c03f8e6d
|
Audio fixes
|
2020-07-16 22:30:55 +03:00 |
|
Sergeanur
|
8045bec6a5
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.h
|
2020-06-30 19:12:06 +03:00 |
|
Sergeanur
|
da93b0a078
|
Audio fixes
|
2020-06-30 19:06:58 +03:00 |
|
Sergeanur
|
b26eec5daf
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
|
2020-06-29 12:56:50 +03:00 |
|
Fire-Head
|
63fdcf7e64
|
menu fixes
|
2020-06-29 10:29:02 +03:00 |
|
Fire_Head
|
860f75d66c
|
Merge branch 'master' into ps2menu
|
2020-06-29 09:37:53 +03:00 |
|
Fire-Head
|
1c11a8081f
|
mips overdose
|
2020-06-28 00:01:51 +03:00 |
|
Sergeanur
|
8cd87236c9
|
miamification of some audio structs
|
2020-06-08 14:29:55 +03:00 |
|
Sergeanur
|
36a6d124aa
|
Mission audio slots
|
2020-06-08 10:34:31 +03:00 |
|
Sergeanur
|
be9954ecc6
|
IsMissionAudioSamplePlaying (from VC)
|
2020-06-08 10:33:32 +03:00 |
|
Sergeanur
|
afa4fa6510
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/soundlist.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/peds/Ped.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Vehicle.h
|
2020-06-06 08:42:58 +03:00 |
|
Sergeanur
|
2016cd54b0
|
ps2 audio banks
|
2020-06-06 03:45:24 +03:00 |
|
eray orçunus
|
016ebc0b00
|
fixes, mostly from miami
|
2020-06-04 06:03:12 +03:00 |
|
eray orçunus
|
5dc410a999
|
Peds, eSound and PedState enum, fixes
|
2020-06-03 17:01:11 +03:00 |
|
Sergeanur
|
1991aa388b
|
Very basic compatibility with original sfx.raw/sdt
|
2020-05-26 18:25:34 +03:00 |
|
Sergeanur
|
0ce2af7a0d
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/core/SurfaceTable.cpp
# src/core/SurfaceTable.h
# src/core/World.cpp
# src/core/main.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/Ped.cpp
# src/render/Timecycle.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/Heli.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/Weapon.cpp
# src/weapons/WeaponInfo.h
|
2020-05-26 17:24:47 +03:00 |
|
Sergeanur
|
f2790f610b
|
More audio cleanup
|
2020-05-23 22:48:50 +03:00 |
|
Sergeanur
|
37480fb617
|
Fix compilation errors
|
2020-05-17 00:33:52 +03:00 |
|
Sergeanur
|
13a0bf1c43
|
Move sound processors to AudioLogic.cpp, plus small fixes
|
2020-05-16 20:29:13 +03:00 |
|
Sergeanur
|
ec1b91e527
|
Remove unused audio enum
|
2020-05-16 05:06:51 +03:00 |
|
erorcun
|
c66c45f4c8
|
Merge pull request #509 from Fire-Head/master
OpenAL update
|
2020-05-11 03:23:36 +03:00 |
|
bigbossbro08
|
c798e1bacd
|
Fixed typos and made all assert functions optional
|
2020-05-10 21:49:33 +06:00 |
|
bigbossbro08
|
af6e132b37
|
defined out asserts.
|
2020-05-10 19:54:37 +06:00 |
|
Sergeanur
|
1ac6bea590
|
Fix GetDistanceSquared
|
2020-05-07 14:32:00 +03:00 |
|
Sergeanur
|
ed1bb7236f
|
Fixed arguments for sound collisions
|
2020-05-07 14:10:56 +03:00 |
|
Fire-Head
|
8aac6060d3
|
oal upd
|
2020-05-04 20:33:48 +03:00 |
|
Sergeanur
|
7ba5b3c353
|
A bit more audio cleanup
|
2020-05-02 17:10:51 +03:00 |
|
Sergeanur
|
d23b2c423e
|
SetPosition, part 1
|
2020-05-02 15:13:09 +03:00 |
|
Sergeanur
|
299bbc47ec
|
Changing prefixes for some audio fields
|
2020-04-28 14:00:38 +03:00 |
|
Sergeanur
|
c94ccce6d6
|
Audio structs moved to their AudioManager.h
|
2020-04-27 20:06:54 +03:00 |
|
Fire-Head
|
75acd78190
|
ps2 particles, sampman oal started
|
2020-04-23 11:24:03 +03:00 |
|
Sergeanur
|
555f933780
|
Remove padding fields
|
2020-04-18 11:31:53 +03:00 |
|
Nikolay Korolev
|
5cb7e2e42a
|
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
|
2020-04-15 23:28:09 +03:00 |
|
Fire-Head
|
daed13485e
|
CWeapon done, ps2 cheats fix
|
2020-04-15 08:03:53 +03:00 |
|
Sergeanur
|
9a7b833aa5
|
Added missing audio ctors
|
2020-04-14 17:13:38 +03:00 |
|
Filip Gawin
|
3b9f1255af
|
Finish audio code
|
2020-04-13 20:30:18 +02:00 |
|
Filip Gawin
|
7d137d8f2d
|
Cleanup audio code
|
2020-04-12 02:50:52 +02:00 |
|
aap
|
34349c4df2
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
|