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112 commits

Author SHA1 Message Date
Roman Masanin 0f119ed371 cleanup processVehicleEngine and some fixes 2020-09-21 02:49:35 +03:00
Roman Masanin 5b9e4c4780 some style and bug fixes, updated sfx enum, and implemented processVehicleEngine 2020-09-21 01:55:22 +03:00
Roman Masanin 223cd11835 just more cleanup... 2020-09-18 20:32:25 +03:00
Roman Masanin 5f810ff21c cleanup processVehicle 2020-09-18 19:14:36 +03:00
Roman Masanin 2d3d5d67ee revisit processVehicle 2020-09-15 22:06:18 +03:00
Roman Masanin 16dab00bec finish work on ProcessPlayerVehicleEngine and cleanup 2020-09-14 21:47:00 +03:00
Roman Masanin 8f948228d5 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-13 21:45:53 +03:00
Roman Masanin aa2f1b6b29 vehicle audio(first part) and temp fix for openAL 2020-09-13 21:45:42 +03:00
Sergeanur bc0a97af04 Add missing file 2020-09-10 01:08:44 +03:00
Sergeanur 7aca08a954 player mood enum 2020-09-10 00:32:51 +03:00
Sergeanur 4f4b1f9145 cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
Sergeanur ebdc5cca7f Merge branch 'master' into miami 2020-07-16 23:03:31 +03:00
Sergeanur 81c03f8e6d Audio fixes 2020-07-16 22:30:55 +03:00
Sergeanur 8045bec6a5 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.h
2020-06-30 19:12:06 +03:00
Sergeanur da93b0a078 Audio fixes 2020-06-30 19:06:58 +03:00
Sergeanur b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire-Head 63fdcf7e64 menu fixes 2020-06-29 10:29:02 +03:00
Fire_Head 860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
Fire-Head 1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
Sergeanur 8cd87236c9 miamification of some audio structs 2020-06-08 14:29:55 +03:00
Sergeanur 36a6d124aa Mission audio slots 2020-06-08 10:34:31 +03:00
Sergeanur be9954ecc6 IsMissionAudioSamplePlaying (from VC) 2020-06-08 10:33:32 +03:00
Sergeanur afa4fa6510 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioSamples.h
#	src/audio/soundlist.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/peds/Ped.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Vehicle.h
2020-06-06 08:42:58 +03:00
Sergeanur 2016cd54b0 ps2 audio banks 2020-06-06 03:45:24 +03:00
eray orçunus 016ebc0b00 fixes, mostly from miami 2020-06-04 06:03:12 +03:00
eray orçunus 5dc410a999 Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00
Sergeanur 1991aa388b Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
Sergeanur 0ce2af7a0d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/Garages.cpp
#	src/core/SurfaceTable.cpp
#	src/core/SurfaceTable.h
#	src/core/World.cpp
#	src/core/main.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/Ped.cpp
#	src/render/Timecycle.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Heli.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/Weapon.cpp
#	src/weapons/WeaponInfo.h
2020-05-26 17:24:47 +03:00
Sergeanur f2790f610b More audio cleanup 2020-05-23 22:48:50 +03:00
Sergeanur 37480fb617 Fix compilation errors 2020-05-17 00:33:52 +03:00
Sergeanur 13a0bf1c43 Move sound processors to AudioLogic.cpp, plus small fixes 2020-05-16 20:29:13 +03:00
Sergeanur ec1b91e527 Remove unused audio enum 2020-05-16 05:06:51 +03:00
erorcun c66c45f4c8
Merge pull request #509 from Fire-Head/master
OpenAL update
2020-05-11 03:23:36 +03:00
bigbossbro08 c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
bigbossbro08 af6e132b37 defined out asserts. 2020-05-10 19:54:37 +06:00
Sergeanur 1ac6bea590 Fix GetDistanceSquared 2020-05-07 14:32:00 +03:00
Sergeanur ed1bb7236f Fixed arguments for sound collisions 2020-05-07 14:10:56 +03:00
Fire-Head 8aac6060d3 oal upd 2020-05-04 20:33:48 +03:00
Sergeanur 7ba5b3c353 A bit more audio cleanup 2020-05-02 17:10:51 +03:00
Sergeanur d23b2c423e SetPosition, part 1 2020-05-02 15:13:09 +03:00
Sergeanur 299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
Sergeanur c94ccce6d6 Audio structs moved to their AudioManager.h 2020-04-27 20:06:54 +03:00
Fire-Head 75acd78190 ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
Sergeanur 555f933780 Remove padding fields 2020-04-18 11:31:53 +03:00
Nikolay Korolev 5cb7e2e42a
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
2020-04-15 23:28:09 +03:00
Fire-Head daed13485e CWeapon done, ps2 cheats fix 2020-04-15 08:03:53 +03:00
Sergeanur 9a7b833aa5 Added missing audio ctors 2020-04-14 17:13:38 +03:00
Filip Gawin 3b9f1255af Finish audio code 2020-04-13 20:30:18 +02:00
Filip Gawin 7d137d8f2d Cleanup audio code 2020-04-12 02:50:52 +02:00
aap 34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00