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2674 commits

Author SHA1 Message Date
Seemann 0563478de0 Fix some formatting issues 2020-12-14 11:18:46 +02:00
Sergeanur f42a01f653 CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
erorcun c0652b8203 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-14 02:52:14 +03:00
erorcun 0448ae662f Fix language initialization call order 2020-12-14 02:50:34 +03:00
IlDucci c058310f76 Never say never. Syncing two strings with VC and a minor style fix. 2020-12-14 00:19:12 +01:00
IlDucci 8c31e1bab0 Final update on the Spanish translation
Did one last proofread/editing pass, but also a full test of the game's main story and some side missions.

Here's a list of the most relevant changes:
 - Changed a few terms to match later games (Wanted level, Paramedic, dollar sign order, Insane Stunt, Wasted!...)
 - Changed all the control help messages from "Press the X button" to "Press X", as the PC version can display more than one key/input per control. That way, both a single button and multiple buttons won't read wrong.
 - Added some missing accents on demostrative pronouns and the word "solo" (following the old RAE grammar rules from 1999, this is a stylistic choice to respect the translations of the era).
 - Fixed a couple of Latin American dialogues.
 - Fixed some strings from the credits cutting into two lines and blocking the next text.
 - Overall fine-tuning and naturalization of the text.
2020-12-13 16:52:23 +01:00
aap 9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
Nikolay Korolev 8fb461b873 removed obsolete ifdef (since we have GTA_REPLAY) 2020-12-13 00:20:44 +03:00
Nikolay Korolev f5330990b1 Merge remote-tracking branch 'upstream/master' 2020-12-12 23:05:47 +03:00
Nikolay Korolev 01c95378e1 fixed some replay bugs 2020-12-12 23:05:12 +03:00
erorcun 347e1da364 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-12 20:37:12 +03:00
erorcun c74f03b180 Kill obj. fix & style change 2020-12-12 20:36:58 +03:00
Nikolay Korolev 82c40b73ca fixed a bug 2020-12-12 20:35:17 +03:00
erorcun 3038fba9ca Sync Frontend, Peds with miami 2 2020-12-12 18:20:21 +03:00
erorcun fc3cdf3b3b Sync Frontend with miami 1 2020-12-09 21:43:58 +03:00
erorcun 1caf5d087a Sync Stats page style with miami - and a little veh. cam. fix 2020-12-09 15:39:14 +03:00
erorcun 33e1f28239 Vehicle cam fixes
- @ZLau92 's idea to remove 3rd person check on num 2/8.
  It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
  which was something done by someone to prevent camera to
  collide with traffic lights. Instead I enabled object check again,
  and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun e1044a7947 AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
erorcun 0dfa833610 Fix 2020-12-09 03:55:30 +03:00
erorcun 122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
erorcun 6b654094a5
Merge pull request #871 from withmorten/sized-enums
Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap f6cc178a50 fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
erorcun eaf32190ca Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-08 23:35:27 +03:00
erorcun fc6f07345e Red delete menu background 2020-12-08 23:33:51 +03:00
aap 0b47fdee1c
Merge pull request #875 from waliedyassen/master-cobject-fixes
re3 CObject fixes
2020-12-08 20:26:40 +01:00
Walied K. Yassen a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges 2020-12-08 21:22:05 +02:00
Filip Gawin e171ed4959 Update Readme 2020-12-08 18:46:18 +01:00
Filip Gawin b1efa51355 Add basic clang format file 2020-12-08 18:38:49 +01:00
Filip Gawin 306aba8b0c remove appveyor for now, our bintray account is still locked 2020-12-08 18:32:59 +01:00
shfil 95094e45af
Merge pull request #873 from madebr/openal_static
audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Sergeanur 778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Sergeanur b13b26b5fb GenerateOneRandomCar cleanup 2020-12-08 03:33:56 +02:00
Sergeanur 8d3864a4e5 Fix CRecordDataForChase::ShouldThisPadBeLeftAlone 2020-12-08 02:56:20 +02:00
Sergeanur 84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Fire-Head 87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Anonymous Maarten 5a1ea7bcf5 audio: define openal extensions in re3 owned namespace 2020-12-07 19:05:58 +01:00
IlDucci 66fc4e44fc Fixing the Ghost vehicle name. 2020-12-07 16:37:13 +02:00
IlDucci 7272802aa1 Restored the original ordering of Spanish.txt. 2020-12-07 16:37:13 +02:00
IlDucci c53a8b8c9d Major editing and proofread of the official Spanish translation
Alright, this is the big mother update.

This commit includes a ton of changes and fixes to the original Spanish translation. Some have been taken from the iOS version (which was just a cleanup), others were done by myself.

I've reorganized the entire file per missions and sections just so I could know where I was looking at.

There's too much changes to list them, so here's the short version:
 - Retranslated and naturalized a lot of overly literal translations.
 - Fixed some uppercasing and lowercasing issues in the menus.
 - Shortened some subtitle translations that appear in a very short span of time so they are readable by the player.
 - This translation is European Spanish based, just like the original one and following Rockstar's policy up until GTAV. However, I tried to "neutralize" characters that are Latino American (El Burro, Catalina, Miguel, the Colombians...). If someone wants to do a fully Neutral Spanish translation, it should use a new file instead of overwriting this one in a translation war.
2020-12-07 16:37:13 +02:00
IlDucci 5b88cddb9f Removing iOS strings as requested. 2020-12-07 16:37:13 +02:00
IlDucci 13de842236 Spanish translation: adding new re3 strings. 2020-12-07 16:37:13 +02:00
withmorten 7e11f639aa don't cast script param to uint8 2020-12-07 02:02:59 +01:00
withmorten 5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten 9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten 4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Anonymous Maarten 12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten 3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00