2019-05-30 19:24:47 +00:00
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#include "common.h"
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2020-04-17 13:31:11 +00:00
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2019-07-04 20:31:21 +00:00
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#include "main.h"
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2019-05-30 19:24:47 +00:00
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#include "Darkel.h"
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2019-10-05 13:44:03 +00:00
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#include "PlayerPed.h"
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2020-03-28 14:47:52 +00:00
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#include "Wanted.h"
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2019-07-04 20:31:21 +00:00
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#include "Timer.h"
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#include "DMAudio.h"
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#include "Population.h"
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2020-10-11 09:56:33 +00:00
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#include "Replay.h"
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2019-07-04 20:31:21 +00:00
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#include "Weapon.h"
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#include "World.h"
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#include "Stats.h"
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#include "Font.h"
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#include "Text.h"
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2020-01-07 14:37:20 +00:00
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#include "Vehicle.h"
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2020-05-31 17:59:01 +00:00
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#include "GameLogic.h"
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2020-01-07 14:37:20 +00:00
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2020-10-11 09:56:33 +00:00
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//--MIAMI: file done except TODO
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2020-01-07 14:37:20 +00:00
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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2019-05-30 19:24:47 +00:00
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2020-04-16 19:19:56 +00:00
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int32 CDarkel::TimeLimit;
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int32 CDarkel::PreviousTime;
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int32 CDarkel::TimeOfFrenzyStart;
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int32 CDarkel::WeaponType;
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int32 CDarkel::AmmoInterruptedWeapon;
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int32 CDarkel::KillsNeeded;
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2020-10-11 09:56:33 +00:00
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int32 CDarkel::InterruptedWeaponType;
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int32 CDarkel::InterruptedWeaponSelected;
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2019-10-05 13:44:03 +00:00
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/*
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2020-07-06 23:02:39 +00:00
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* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
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2019-10-05 13:44:03 +00:00
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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2020-08-14 14:34:04 +00:00
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bool CDarkel::bStandardSoundAndMessages;
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bool CDarkel::bNeedHeadShot;
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bool CDarkel::bProperKillFrenzy;
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2020-04-16 19:19:56 +00:00
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uint16 CDarkel::Status;
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uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
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int32 CDarkel::ModelToKill;
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int32 CDarkel::ModelToKill2;
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int32 CDarkel::ModelToKill3;
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int32 CDarkel::ModelToKill4;
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wchar *CDarkel::pStartMessage;
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2019-07-04 20:31:21 +00:00
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2019-10-05 13:44:03 +00:00
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uint8
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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{
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2019-07-07 07:13:04 +00:00
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if (time >= start && time <= end) {
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if (time >= start + 500) {
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if (time <= end - 500)
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2019-07-07 18:59:49 +00:00
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return 255;
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2019-07-04 20:31:21 +00:00
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else
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2019-07-07 07:13:04 +00:00
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return 255 * (end - time) / 500;
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2019-10-05 13:44:03 +00:00
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} else
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2019-07-07 07:13:04 +00:00
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return 255 * (time - start) / 500;
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2019-10-05 13:44:03 +00:00
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} else
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2019-07-04 20:31:21 +00:00
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return 0;
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}
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2019-10-05 13:44:03 +00:00
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void
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CDarkel::DrawMessages()
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2019-07-04 20:31:21 +00:00
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{
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2020-10-11 09:56:33 +00:00
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if (CReplay::IsPlayingBack())
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return;
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2019-07-04 20:31:21 +00:00
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switch (Status) {
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2019-10-05 13:44:03 +00:00
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case KILLFRENZY_ONGOING:
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{
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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2020-10-11 09:56:33 +00:00
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
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if (bStandardSoundAndMessages) {
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2019-10-05 13:44:03 +00:00
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if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
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2020-06-07 01:10:06 +00:00
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CFont::SetFontStyle(FONT_STANDARD);
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2019-10-05 13:44:03 +00:00
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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} else {
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if (timePassedSinceStart < 8000) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
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2020-06-07 01:10:06 +00:00
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CFont::SetFontStyle(FONT_STANDARD);
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2019-10-05 13:44:03 +00:00
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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}
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CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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2020-10-11 09:56:33 +00:00
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if (TimeLimit >= 0) {
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uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
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2019-10-05 13:44:03 +00:00
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sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
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AsciiToUnicode(gString, gUString);
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if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
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2020-07-06 23:02:39 +00:00
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CFont::SetColor(CRGBA(0, 207, 133, 255));
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2019-10-05 13:44:03 +00:00
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
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}
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}
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2020-10-11 09:56:33 +00:00
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sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
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2019-07-04 20:31:21 +00:00
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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2019-10-05 13:44:03 +00:00
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
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2020-07-06 23:02:39 +00:00
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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2019-10-05 13:44:03 +00:00
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
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break;
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2019-07-04 20:31:21 +00:00
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}
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2019-10-05 13:44:03 +00:00
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case KILLFRENZY_PASSED:
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{
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2020-10-11 09:56:33 +00:00
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if (bStandardSoundAndMessages) {
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
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if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
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2019-10-05 13:44:03 +00:00
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
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CFont::SetCentreOn();
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
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2020-06-07 01:10:06 +00:00
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CFont::SetFontStyle(FONT_STANDARD);
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2019-10-05 13:44:03 +00:00
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int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
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CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
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}
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}
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break;
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}
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default:
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break;
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2019-07-04 20:31:21 +00:00
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}
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}
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2019-10-05 13:44:03 +00:00
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void
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CDarkel::Init()
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2019-07-04 20:31:21 +00:00
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{
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2019-07-07 07:13:04 +00:00
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Status = KILLFRENZY_NONE;
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2019-07-04 20:31:21 +00:00
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}
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2019-10-05 13:44:03 +00:00
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uint16
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CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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2019-07-04 20:31:21 +00:00
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{
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return RegisteredKills[modelId];
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}
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2019-06-14 23:34:19 +00:00
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2019-10-05 13:44:03 +00:00
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bool
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CDarkel::FrenzyOnGoing()
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2019-06-17 00:10:55 +00:00
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{
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2019-07-04 20:31:21 +00:00
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return Status == KILLFRENZY_ONGOING;
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}
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2019-10-05 13:44:03 +00:00
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uint16
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CDarkel::ReadStatus()
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2019-07-04 20:31:21 +00:00
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{
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return Status;
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}
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2020-01-07 14:37:20 +00:00
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void
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CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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2019-07-04 20:31:21 +00:00
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{
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2020-10-05 13:09:44 +00:00
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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2020-01-07 14:37:20 +00:00
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if (FrenzyOnGoing()) {
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int32 model = vehicle->GetModelIndex();
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if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
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KillsNeeded--;
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0);
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}
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}
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RegisteredKills[vehicle->GetModelIndex()]++;
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2020-10-11 09:56:33 +00:00
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switch (vehicle->GetVehicleAppearance()) {
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case VEHICLE_APPEARANCE_CAR:
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case VEHICLE_APPEARANCE_BIKE:
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CStats::CarsExploded++;;
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break;
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case VEHICLE_APPEARANCE_HELI:
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case VEHICLE_APPEARANCE_PLANE:
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CStats::HelisDestroyed++;
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break;
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case VEHICLE_APPEARANCE_BOAT:
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CStats::BoatsExploded++;
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break;
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}
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2019-07-04 20:31:21 +00:00
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}
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2020-01-07 14:37:20 +00:00
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void
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CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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2019-07-04 20:31:21 +00:00
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{
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2020-10-05 13:09:44 +00:00
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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2020-01-07 14:37:20 +00:00
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if (FrenzyOnGoing() && (weapon == WeaponType
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|| weapon == WEAPONTYPE_EXPLOSION
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|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
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|| weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR
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|| weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR
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|| weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) {
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int32 model = victim->GetModelIndex();
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if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
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if (!bNeedHeadShot || headshot) {
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KillsNeeded--;
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0);
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}
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}
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}
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CStats::PeopleKilledByPlayer++;
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RegisteredKills[victim->GetModelIndex()]++;
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CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++;
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if (headshot)
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CStats::HeadsPopped++;
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CStats::KillsSinceLastCheckpoint++;
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2019-07-04 20:31:21 +00:00
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}
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2019-10-05 13:44:03 +00:00
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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2019-07-04 20:31:21 +00:00
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{
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2020-10-05 13:09:44 +00:00
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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2020-01-07 14:37:20 +00:00
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CStats::PeopleKilledByOthers++;
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2019-07-04 20:31:21 +00:00
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}
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2019-10-05 13:44:03 +00:00
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void
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CDarkel::ResetModelsKilledByPlayer()
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2019-07-04 20:31:21 +00:00
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{
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2019-10-06 21:39:25 +00:00
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for (int i = 0; i < NUM_DEFAULT_MODELS; i++)
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2019-07-07 07:13:04 +00:00
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RegisteredKills[i] = 0;
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2019-07-04 20:31:21 +00:00
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}
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2019-10-05 13:44:03 +00:00
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void
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CDarkel::ResetOnPlayerDeath()
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2019-07-04 20:31:21 +00:00
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{
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2019-07-07 07:13:04 +00:00
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if (Status != KILLFRENZY_ONGOING)
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return;
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2019-07-04 20:31:21 +00:00
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2019-07-07 07:13:04 +00:00
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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2019-07-04 20:31:21 +00:00
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2020-10-11 09:56:33 +00:00
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DealWithWeaponChangeAtEndOfFrenzy();
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2019-07-04 20:31:21 +00:00
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}
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2019-10-05 13:44:03 +00:00
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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2019-07-04 20:31:21 +00:00
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{
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2020-05-31 17:59:01 +00:00
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CGameLogic::ClearShortCut();
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CGameLogic::RemoveShortCutDropOffPointForMission();
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2019-10-05 13:44:03 +00:00
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eWeaponType fixedWeapon;
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2019-07-04 20:31:21 +00:00
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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2019-10-05 13:44:03 +00:00
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fixedWeapon = WEAPONTYPE_UZI;
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else
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fixedWeapon = weaponType;
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2019-07-04 20:31:21 +00:00
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WeaponType = weaponType;
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Status = KILLFRENZY_ONGOING;
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|
|
|
KillsNeeded = kill;
|
|
|
|
ModelToKill = modelId0;
|
|
|
|
ModelToKill2 = modelId2;
|
|
|
|
ModelToKill3 = modelId3;
|
|
|
|
ModelToKill4 = modelId4;
|
|
|
|
pStartMessage = text;
|
|
|
|
|
|
|
|
if (text == TheText.Get("PAGE_00")) {
|
2020-04-16 19:19:56 +00:00
|
|
|
CDarkel::bProperKillFrenzy = true;
|
|
|
|
CDarkel::pStartMessage = nil;
|
2019-10-05 13:44:03 +00:00
|
|
|
} else
|
2020-04-16 19:19:56 +00:00
|
|
|
bProperKillFrenzy = false;
|
2019-07-04 20:31:21 +00:00
|
|
|
|
|
|
|
bStandardSoundAndMessages = standardSound;
|
|
|
|
bNeedHeadShot = needHeadShot;
|
|
|
|
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
|
|
|
TimeLimit = time;
|
|
|
|
PreviousTime = time / 1000;
|
|
|
|
|
2019-10-05 13:44:03 +00:00
|
|
|
CPlayerPed *player = FindPlayerPed();
|
|
|
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
2020-10-11 09:56:33 +00:00
|
|
|
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
|
|
|
|
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
|
|
|
|
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
|
2019-10-05 13:44:03 +00:00
|
|
|
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
|
2020-10-11 09:56:33 +00:00
|
|
|
if (InterruptedWeaponType)
|
|
|
|
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
|
2019-10-05 13:44:03 +00:00
|
|
|
player->GiveWeapon(fixedWeapon, 30000);
|
2020-10-11 09:56:33 +00:00
|
|
|
player->SetCurrentWeapon(fixedWeapon);
|
2019-10-05 13:44:03 +00:00
|
|
|
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
|
2019-07-04 20:31:21 +00:00
|
|
|
|
|
|
|
if (FindPlayerVehicle()) {
|
2020-10-11 09:56:33 +00:00
|
|
|
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
|
|
|
player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
|
2019-10-05 13:44:03 +00:00
|
|
|
player->ClearWeaponTarget();
|
2019-07-04 20:31:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (CDarkel::bStandardSoundAndMessages)
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
|
|
|
|
}
|
|
|
|
|
2019-10-05 13:44:03 +00:00
|
|
|
void
|
|
|
|
CDarkel::Update()
|
2019-07-04 20:31:21 +00:00
|
|
|
{
|
2020-10-05 13:09:44 +00:00
|
|
|
#ifdef FIX_BUGS
|
|
|
|
if (CReplay::IsPlayingBack())
|
|
|
|
return;
|
|
|
|
#endif
|
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
if (Status != KILLFRENZY_ONGOING)
|
|
|
|
return;
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
2019-10-13 19:44:39 +00:00
|
|
|
if (FrameTime > 0 || TimeLimit < 0) {
|
2019-10-05 13:44:03 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
int32 PrevTime = FrameTime / 1000;
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
if (PrevTime != PreviousTime) {
|
|
|
|
if (PreviousTime < 12)
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
|
|
|
|
PreviousTime = PrevTime;
|
|
|
|
}
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-10-05 13:44:03 +00:00
|
|
|
} else {
|
2019-07-07 07:13:04 +00:00
|
|
|
CPopulation::m_AllRandomPedsThisType = -1;
|
|
|
|
Status = KILLFRENZY_FAILED;
|
|
|
|
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
2020-10-11 09:56:33 +00:00
|
|
|
DealWithWeaponChangeAtEndOfFrenzy();
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
if (bStandardSoundAndMessages)
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
|
|
|
|
}
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
if (KillsNeeded <= 0) {
|
|
|
|
CPopulation::m_AllRandomPedsThisType = -1;
|
|
|
|
Status = KILLFRENZY_PASSED;
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
if (bProperKillFrenzy)
|
|
|
|
CStats::AnotherKillFrenzyPassed();
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-07 07:13:04 +00:00
|
|
|
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2019-07-12 16:01:22 +00:00
|
|
|
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
2019-07-04 20:31:21 +00:00
|
|
|
|
2020-10-11 09:56:33 +00:00
|
|
|
DealWithWeaponChangeAtEndOfFrenzy();
|
2019-07-07 07:13:04 +00:00
|
|
|
|
|
|
|
if (bStandardSoundAndMessages)
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
|
2019-07-04 20:31:21 +00:00
|
|
|
}
|
|
|
|
}
|
2020-10-11 09:56:33 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
|
|
|
|
{
|
|
|
|
eWeaponType fixedWeapon;
|
|
|
|
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
|
|
|
fixedWeapon = WEAPONTYPE_UZI;
|
|
|
|
else
|
|
|
|
fixedWeapon = (eWeaponType)WeaponType;
|
|
|
|
|
|
|
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
|
|
|
|
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
|
|
|
|
|
|
|
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
|
|
|
int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
|
|
|
|
FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
|
|
|
|
FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
|
|
|
|
FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
|
|
|
|
FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
|
|
|
|
FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
|
|
|
|
FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
|
|
|
|
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
|
|
|
|
}
|
|
|
|
|
|
|
|
CPlayerPed* player = FindPlayerPed();
|
|
|
|
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
2020-10-17 09:31:14 +00:00
|
|
|
player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
|
2020-10-11 09:56:33 +00:00
|
|
|
player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FindPlayerVehicle()) {
|
|
|
|
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
|
|
|
if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
|
|
|
|
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
|
|
|
|
else
|
|
|
|
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
|
|
|
|
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
|
|
|
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
|
|
|
//player->RemoveDriveByAnims(); // TODO(MIAMI)
|
|
|
|
}
|
|
|
|
}
|