2019-05-30 19:24:47 +00:00
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#include "common.h"
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#include "patcher.h"
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2019-07-04 20:31:21 +00:00
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#include "main.h"
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2019-05-30 19:24:47 +00:00
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#include "Darkel.h"
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2019-07-04 20:31:21 +00:00
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#include "Timer.h"
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#include "DMAudio.h"
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#include "Population.h"
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#include "Weapon.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Stats.h"
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#include "Font.h"
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#include "Text.h"
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2019-05-30 19:24:47 +00:00
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2019-07-04 20:31:21 +00:00
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int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
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int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
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int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8;
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int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
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int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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int32 CDarkel::CalcFade(uint32 time, int32 min, uint32 max) {
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if (time >= min && time <= max) {
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if (time >= min + 500) {
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if (time <= max - 500)
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return -1;
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else
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return 255 * (max - time) / 500;
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}
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else
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return 255 * (time - min) / 500;
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}
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else
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return 0;
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}
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#if 0
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2019-05-30 19:24:47 +00:00
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WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
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2019-07-04 20:31:21 +00:00
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#else
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void CDarkel::DrawMessages()
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{
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bool DisplayTimers = false;
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switch (Status) {
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case KILLFRENZY_ONGOING:
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DisplayTimers = true;
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break;
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case KILLFRENZY_PASSED:
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case KILLFRENZY_FAILED:
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DisplayTimers = false;
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break;
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};
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if (DisplayTimers) {
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetAlignment(ALIGN_RIGHT);
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CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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float AlignToHUD = SCREEN_SCALE_X(-10.0f);
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int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
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if (CTimer::GetFrameCounter() & 8 || a > 4000) {
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sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
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}
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if (KillsNeeded <= 0)
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KillsNeeded = 0;
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sprintf((char *)gString, "%d", KillsNeeded);
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
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}
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}
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#endif
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void CDarkel::Init()
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{
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Status = KILLFRENZY_INIT;
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}
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int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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{
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return RegisteredKills[modelId];
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}
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2019-06-14 23:34:19 +00:00
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2019-06-17 00:10:55 +00:00
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bool CDarkel::FrenzyOnGoing()
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{
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2019-07-04 20:31:21 +00:00
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return Status == KILLFRENZY_ONGOING;
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}
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eKillFrenzyStatus CDarkel::ReadStatus()
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{
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return Status;
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}
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int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
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{
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return 0;
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}
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void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
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{
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}
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void CDarkel::RegisterKillNotByPlayer()
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{
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++CStats::NumberKillFrenziesPassed;
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}
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void CDarkel::ResetModelsKilledByPlayer()
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{
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for (int i = 0; i < 200; i++) {
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for (int j = 0; j < 8; j++)
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RegisteredKills[i + j] = 0;
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};
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}
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void CDarkel::ResetOnPlayerDeath()
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{
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eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
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int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
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uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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if (Status == KILLFRENZY_ONGOING) {
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CurrentDarkelWeapon = WEAPONTYPE_UZI;
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if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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TotalAmmo = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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}
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}
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#if 0
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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#else
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void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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uint32 &AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip;
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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weaponType = WEAPONTYPE_UZI;
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WeaponType = weaponType;
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Status = KILLFRENZY_ONGOING;
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KillsNeeded = kill;
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ModelToKill = modelId0;
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ModelToKill2 = modelId2;
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ModelToKill3 = modelId3;
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ModelToKill4 = modelId4;
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pStartMessage = text;
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if (text == TheText.Get("PAGE_00")) {
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CDarkel::bProperKillFrenzy = 1;
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CDarkel::pStartMessage = 0;
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}
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else
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bProperKillFrenzy = 0;
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bStandardSoundAndMessages = standardSound;
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bNeedHeadShot = needHeadShot;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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TimeLimit = time;
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PreviousTime = time / 1000;
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if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
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InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
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FindPlayerPed()->GiveWeapon(weaponType, 0);
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AmmoInterruptedWeapon = TotalAmmo;
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FindPlayerPed()->GiveWeapon(weaponType, 30000);
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FindPlayerPed()->m_bWeaponSlot = EWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
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if (FindPlayerVehicle()) {
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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if (TotalAmmo <= AmmoInClip)
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AmmoInClip = TotalAmmo;
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FindPlayerPed()->ClearWeaponTarget();
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}
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}
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if (CDarkel::bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
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}
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#endif
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void CDarkel::Update()
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{
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eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
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int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
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uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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if (Status == KILLFRENZY_ONGOING) {
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int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
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if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
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int32 PrevTime = FrameTime / 1000;
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if (PrevTime != PreviousTime) {
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if (PreviousTime < 12)
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
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PreviousTime = PrevTime;
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}
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}
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else {
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CurrentDarkelWeapon = WEAPONTYPE_UZI;
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if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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TotalAmmo = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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if (bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
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}
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if (KillsNeeded <= 0) {
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_PASSED;
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if (bProperKillFrenzy)
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CStats::AnotherKillFrenzyPassed();
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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CurrentDarkelWeapon = WEAPONTYPE_UZI;
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if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
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TotalAmmo = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
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FindPlayerPed()->m_currentWeapon = EWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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if (bStandardSoundAndMessages)
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
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}
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}
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}
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STARTPATCHES
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/*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
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InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
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InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
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InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
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InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
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InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
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InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
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InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
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InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
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InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
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InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
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InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
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InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
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ENDPATCHES
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