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CDarkel miami hud colors.
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@ -27,6 +27,7 @@ int32 CDarkel::KillsNeeded;
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int8 CDarkel::InterruptedWeapon;
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/*
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* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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@ -102,7 +103,7 @@ CDarkel::DrawMessages()
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if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::SetColor(CRGBA(0, 207, 133, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
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}
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}
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@ -110,7 +111,7 @@ CDarkel::DrawMessages()
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
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break;
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}
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