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fixed darkel/replay

This commit is contained in:
Nikolay Korolev 2020-10-05 16:09:44 +03:00
parent 39678ba5ca
commit 2bfb54b192
2 changed files with 25 additions and 1 deletions

View file

@ -13,6 +13,9 @@
#include "Font.h"
#include "Text.h"
#include "Vehicle.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@ -60,6 +63,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
void
CDarkel::DrawMessages()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
switch (Status) {
case KILLFRENZY_ONGOING:
{
@ -171,6 +178,10 @@ CDarkel::ReadStatus()
void
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
if (FrenzyOnGoing()) {
int32 model = vehicle->GetModelIndex();
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
@ -185,6 +196,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
void
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
if (FrenzyOnGoing() && (weapon == WeaponType
|| weapon == WEAPONTYPE_EXPLOSION
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
@ -210,6 +225,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
CStats::PeopleKilledByOthers++;
}
@ -301,6 +320,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
void
CDarkel::Update()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
if (Status != KILLFRENZY_ONGOING)
return;

View file

@ -706,7 +706,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
}
}
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
#else
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
#endif