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re3/src/render/WaterCreatures.cpp

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#include "WaterCreatures.h"
#include "ModelIndices.h"
#include "World.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "PlayerPed.h"
#include "config.h"
#include "General.h"
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
CWaterCreature::CWaterCreature() {
Free();
}
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void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
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this->m_pObj = pObj;
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this->m_fFwdSpeed = fFwdSpeed;
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this->m_fZTurnSpeed = fZTurnSpeed;
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this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
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this->m_state = state;
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}
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void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state);
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}
void CWaterCreature::Free() {
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
}
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
for (int i = 0; i < NUM_WATER_CREATURES; i++)
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
return &aWaterCreatures[i];
return nil;
}
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CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
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if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
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return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
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pObj->SetPosition(pos);
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pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
pObj->GetMatrix().UpdateRW();
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
pObj->bIsStatic = false;
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
CObject::nNoTempObjects++;
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
}
pObj->bTouchingWater = true;
pObj->bUnderwater = true;
CWorld::Add(pObj);
return pObj;
}
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
}
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
CVector delta = pos1 - pos2;
delta.Normalise();
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return CGeneral::GetRandomNumberInRange(-90, 90) +
RADTODEG(delta.Heading() + HALFPI + PI);
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}
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void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
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if (!IsSpaceForMoreWaterCreatures())
return;
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CVector playerPos = FindPlayerPed()->GetPosition();
CVector fishPos = pos;
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float fDepth, fLevelNoWaves;
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if (!TheCamera.IsSphereVisible(fishPos, 3.0f)
&& CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
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if (modelID == -1 || modelID < 0 || modelID > 64)
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modelID = CGeneral::GetRandomNumberInRange(0, 64);
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WaterCreatureProperties *creature = &aProperties[modelID];
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fishPos.z = fLevelNoWaves - creature->fLevel;
float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f;
float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos);
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CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle);
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if (!fish) return;
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fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
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wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT);
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nNumActiveSeaLifeForms++;
}
}
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
wc->Free();
}
void CWaterCreatures::UpdateAll() {
if (nNumActiveSeaLifeForms == 0)
return;
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
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case WATER_CREATURE_ACTIVE:
// is this even reachable?
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aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
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if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
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aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
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break;
}
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// fall through
case WATER_CREATURE_INIT: {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) {
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if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
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CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward
fwd.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed;
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aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
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// it looks like this can never be true initially, looks like a BUG
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if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
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}
else {
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// creature is deeper than water
aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT;
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}
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}
else {
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aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
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}
break;
}
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case WATER_CREATURE_FADE_OUT: {
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aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
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aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
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}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
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CVector speed = aWaterCreatures[i].m_pObj->GetRight();
speed.Normalise();
speed.x *= aWaterCreatures[i].m_fFwdSpeed;
speed.y *= aWaterCreatures[i].m_fFwdSpeed;
speed.z = -0.015f;
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed;
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if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
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aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
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}
break;
}
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case WATER_CREATURE_REMOVE:
if (aWaterCreatures[i].m_pObj){
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CWorld::Remove(aWaterCreatures[i].m_pObj);
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delete aWaterCreatures[i].m_pObj;
}
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FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
break;
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default:
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break;
}
}
}
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
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if (aWaterCreatures[i].m_pObj){
CWorld::Remove(aWaterCreatures[i].m_pObj);
delete aWaterCreatures[i].m_pObj;
}
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FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;
}
}
}