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CWaterCreatures

This commit is contained in:
majestic 2020-10-08 19:22:50 -07:00
commit c091a5c11a
35 changed files with 1065 additions and 514 deletions

View file

@ -1,15 +1,44 @@
language: cpp
os: linux
dist: focal
matrix:
os: linux
jobs:
include:
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
os: linux
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
os: linux
- env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
compiler: clang
os: osx
osx_image: xcode12u
- env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
compiler: clang
os: osx
osx_image: xcode12u
addons:
apt:
update: true
packages:
- linux-libc-dev
- libopenal-dev
- libglew-dev
- libglfw3-dev
- libsndfile1-dev
- libmpg123-dev
- gcc-8-multilib
- g++-8-multilib
homebrew:
packages:
- libsndfile
- mpg123
- glew
- glfw
- openal-soft
script:
- sudo apt-get update
- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
- mkdir -p "$TRAVIS_BUILD_DIR/build"
- cd "$TRAVIS_BUILD_DIR"
- ./premake5Linux --with-librw gmake2
- cd build
- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
- if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
- if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
- cd build
- if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
- if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi

View file

@ -84,6 +84,12 @@ workspace "reVC"
platforms {
"bsd-amd64-librw_gl3_glfw-oal"
}
filter { "system:macosx" }
platforms {
"macosx-arm64-librw_gl3_glfw-oal",
"macosx-amd64-librw_gl3_glfw-oal",
}
filter "configurations:Debug"
defines { "DEBUG" }
@ -100,6 +106,9 @@ workspace "reVC"
filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
filter { "platforms:*x86*" }
architecture "x86"
@ -109,6 +118,13 @@ workspace "reVC"
filter { "platforms:*arm*" }
architecture "ARM"
filter { "platforms:macosx-arm64-*" }
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
filter { "platforms:macosx-amd64-*" }
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
@ -162,7 +178,14 @@ project "librw"
filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*"
-- Support MacPorts and Homebrew
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
@ -277,6 +300,11 @@ project "reVC"
filter "platforms:bsd*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:macosx*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }
if _OPTIONS["with-opus"] then
filter {}
@ -330,3 +358,11 @@ project "reVC"
links { "GL", "GLEW", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*gl3_glfw*"
links { "GLEW", "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
includedirs { "/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }

View file

@ -1462,7 +1462,7 @@ void CGarage::UpdateCrusherShake(float X, float Y)
}
// This is dumb but there is no way to avoid goto. What was there originally even?
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
{
bool bNeedToFindDoorEntities = false;
if (pDoor) {

View file

@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pVehicle);
bool bIsBurst = false;
CBike* pBike = (CBike*)pVehicle;
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
if (pVehicle->IsBike()) {
if (ScriptParams[1] == 4) {
for (int i = 0; i < 2; i++) {
if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)

View file

@ -1749,7 +1749,7 @@ CCamera::CamControl(void)
if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() &&
if(CPad::GetPad(0)->CycleCameraModeJustDown() &&
!CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn &&

View file

@ -34,11 +34,11 @@ struct CdReadInfo
bool bReading;
int32 nStatus;
#ifdef ONE_THREAD_PER_CHANNEL
int8 nThreadStatus; // 0: created 1:initalized 2:abort now
pthread_t pChannelThread;
sem_t pStartSemaphore;
int8 nThreadStatus; // 0: created 1:priority set up 2:abort now
pthread_t pChannelThread;
sem_t *pStartSemaphore;
#endif
sem_t pDoneSemaphore; // used for CdStreamSync
sem_t *pDoneSemaphore; // used for CdStreamSync
int32 hFile;
};
@ -51,8 +51,8 @@ char *gImgNames[MAX_CDIMAGES];
#ifndef ONE_THREAD_PER_CHANNEL
pthread_t _gCdStreamThread;
sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
int8 gCdStreamThreadStatus; // 0: created 1:priority set up 2:abort now
Queue gChannelRequestQ;
bool _gbCdStreamOverlapped;
#endif
@ -69,49 +69,50 @@ void
CdStreamInitThread(void)
{
int status;
char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
gChannelRequestQ.items = (int32 *)calloc(gNumChannels + 1, sizeof(int32));
gChannelRequestQ.head = 0;
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
status = sem_init(&gCdStreamSema, 0, 0);
#endif
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
if (status == -1) {
if (gCdStreamSema == SEM_FAILED) {
CDTRACE("failed to create stream semaphore");
ASSERT(0);
return;
}
#endif
if ( gNumChannels > 0 )
{
for ( int32 i = 0; i < gNumChannels; i++ )
{
status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
sprintf(semName,"/semaphore_done%d",i);
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
if (status == -1)
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
CDTRACE("failed to create sync semaphore");
ASSERT(0);
return;
}
#ifdef ONE_THREAD_PER_CHANNEL
status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
sprintf(semName,"/semaphore_start%d",i);
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
if (status == -1)
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
CDTRACE("failed to create start semaphore");
ASSERT(0);
return;
}
gpReadInfo[i].nThreadStatus = 0;
gpReadInfo[i].nThreadStatus = 0;
int *channelI = (int*)malloc(sizeof(int));
*channelI = i;
status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
status = pthread_create(&gpReadInfo[i].pChannelThread, NULL, CdStreamThread, (void*)channelI);
if (status == -1)
{
@ -124,32 +125,32 @@ CdStreamInitThread(void)
}
#ifndef ONE_THREAD_PER_CHANNEL
debug("Using one streaming thread for all channels\n");
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
gCdStreamThreadStatus = 0;
debug("Using one streaming thread for all channels\n");
gCdStreamThreadStatus = 0;
status = pthread_create(&_gCdStreamThread, NULL, CdStreamThread, nil);
if (status == -1)
{
CDTRACE("failed to create sync thread");
ASSERT(0);
return;
}
if (status == -1)
{
CDTRACE("failed to create sync thread");
ASSERT(0);
return;
}
#else
debug("Using seperate streaming threads for each channel\n");
debug("Using separate streaming threads for each channel\n");
#endif
}
void
CdStreamInit(int32 numChannels)
{
struct statvfs fsInfo;
struct statvfs fsInfo;
if((statvfs("models/gta3.img", &fsInfo)) < 0)
{
CDTRACE("can't get filesystem info");
ASSERT(0);
return;
}
if((statvfs("models/gta3.img", &fsInfo)) < 0)
{
CDTRACE("can't get filesystem info");
ASSERT(0);
return;
}
#ifdef __linux__
_gdwCdStreamFlags = O_RDONLY | O_NOATIME;
#else
@ -163,7 +164,7 @@ CdStreamInit(int32 numChannels)
debug("Using no buffered loading for streaming\n");
}
*/
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
ASSERT( pBuffer != nil );
gNumImages = 0;
@ -185,27 +186,27 @@ uint32
GetGTA3ImgSize(void)
{
ASSERT( gImgFiles[0] > 0 );
struct stat statbuf;
struct stat statbuf;
char path[PATH_MAX];
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
char path[PATH_MAX];
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
char* real = casepath(gImgNames[0], false);
if (real)
{
realpath(real, path);
free(real);
if (stat(path, &statbuf) != -1)
if (stat(path, &statbuf) != -1)
goto ok;
}
CDTRACE("can't get size of gta3.img");
ASSERT(0);
return 0;
}
ok:
return statbuf.st_size;
CDTRACE("can't get size of gta3.img");
ASSERT(0);
return 0;
}
ok:
return (uint32)statbuf.st_size;
}
void
@ -213,15 +214,13 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
gCdStreamThreadStatus = 2;
sem_post(&gCdStreamSema);
#endif
#ifdef ONE_THREAD_PER_CHANNEL
for ( int32 i = 0; i < gNumChannels; i++ ) {
gpReadInfo[i].nThreadStatus = 2;
sem_post(&gpReadInfo[i].pStartSemaphore);
}
gCdStreamThreadStatus = 2;
sem_post(gCdStreamSema);
#else
for ( int32 i = 0; i < gNumChannels; i++ ) {
gpReadInfo[i].nThreadStatus = 2;
sem_post(gpReadInfo[i].pStartSemaphore);
}
#endif
}
@ -241,27 +240,33 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
flushStream[channel] = 1;
CdStreamSync(channel);
//return STREAM_NONE;
}
pChannel->hFile = hImage - 1;
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading )
return STREAM_NONE;
pChannel->nStatus = STREAM_NONE;
pChannel->nSectorOffset = _GET_OFFSET(offset);
pChannel->nSectorsToRead = size;
pChannel->pBuffer = buffer;
pChannel->bLocked = 0;
pChannel->nStatus = STREAM_NONE;
pChannel->nSectorOffset = _GET_OFFSET(offset);
pChannel->nSectorsToRead = size;
pChannel->pBuffer = buffer;
pChannel->bLocked = 0;
#ifndef ONE_THREAD_PER_CHANNEL
AddToQueue(&gChannelRequestQ, channel);
if ( sem_post(&gCdStreamSema) != 0 )
printf("Signal Sema Error\n");
AddToQueue(&gChannelRequestQ, channel);
if ( sem_post(gCdStreamSema) != 0 )
printf("Signal Sema Error\n");
#else
if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
printf("Signal Sema Error\n");
if ( sem_post(pChannel->pStartSemaphore) != 0 )
printf("Signal Sema Error\n");
#endif
return STREAM_SUCCESS;
return STREAM_SUCCESS;
}
int32
@ -272,29 +277,29 @@ CdStreamGetStatus(int32 channel)
ASSERT( pChannel != nil );
#ifdef ONE_THREAD_PER_CHANNEL
if (pChannel->nThreadStatus == 2)
return STREAM_NONE;
if (pChannel->nThreadStatus == 2)
return STREAM_NONE;
#else
if (gCdStreamThreadStatus == 2)
return STREAM_NONE;
if (gCdStreamThreadStatus == 2)
return STREAM_NONE;
#endif
if ( pChannel->bReading )
return STREAM_READING;
if ( pChannel->bReading )
return STREAM_READING;
if ( pChannel->nSectorsToRead != 0 )
return STREAM_WAITING;
if ( pChannel->nSectorsToRead != 0 )
return STREAM_WAITING;
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
pChannel->nStatus = STREAM_NONE;
pChannel->nStatus = STREAM_NONE;
return status;
}
return status;
}
return STREAM_NONE;
return STREAM_NONE;
}
int32
@ -314,30 +319,35 @@ CdStreamSync(int32 channel)
if (flushStream[channel]) {
#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
pthread_kill(gpReadInfo[channel].pChannelThread, SIGINT);
#else
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->nSectorsToRead = 0;
pthread_kill(_gCdStreamThread, SIGINT);
} else {
pChannel->nSectorsToRead = 0;
pChannel->bLocked = true;
sem_wait(pChannel->pDoneSemaphore);
}
#else
pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
sem_wait(pChannel->pDoneSemaphore);
}
#endif
pChannel->bReading = false;
flushStream[channel] = false;
return STREAM_NONE;
return STREAM_NONE;
}
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
sem_wait(&pChannel->pDoneSemaphore);
}
sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
pChannel->bReading = false;
return pChannel->nStatus;
return pChannel->nStatus;
}
void
@ -382,53 +392,52 @@ void *CdStreamThread(void *param)
debug("Created cdstream thread\n");
#ifndef ONE_THREAD_PER_CHANNEL
while (gCdStreamThreadStatus != 2) {
sem_wait(&gCdStreamSema);
int32 channel = GetFirstInQueue(&gChannelRequestQ);
while (gCdStreamThreadStatus != 2) {
sem_wait(gCdStreamSema);
int32 channel = GetFirstInQueue(&gChannelRequestQ);
#else
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
sem_wait(&gpReadInfo[channel].pStartSemaphore);
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
sem_wait(gpReadInfo[channel].pStartSemaphore);
#endif
ASSERT( channel < gNumChannels );
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
#ifdef ONE_THREAD_PER_CHANNEL
if (gpReadInfo[channel].nThreadStatus == 0){
gpReadInfo[channel].nThreadStatus = 1;
#else
if (gCdStreamThreadStatus == 0){
gCdStreamThreadStatus = 1;
#endif
#ifdef __linux__
pid_t tid = syscall(SYS_gettid);
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
#endif
}
// spurious wakeup or we sent interrupt signal for flushing
if(pChannel->nSectorsToRead == 0)
continue;
continue;
pChannel->bReading = true;
// Not standard POSIX :shrug:
#ifdef __linux__
#ifdef ONE_THREAD_PER_CHANNEL
if (gpReadInfo[channel].nThreadStatus == 0){
gpReadInfo[channel].nThreadStatus = 1;
#else
if (gCdStreamThreadStatus == 0){
gCdStreamThreadStatus = 1;
#endif
pid_t tid = syscall(SYS_gettid);
int ret = setpriority(PRIO_PROCESS, tid, getpriority(PRIO_PROCESS, getpid()) + 1);
}
#endif
if ( pChannel->nStatus == STREAM_NONE )
{
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_NONE : STREAM_ERROR;
} else {
pChannel->nStatus = STREAM_NONE;
}
// STREAM_WAITING is a little hack to make CStreaming not process this data
pChannel->nStatus = pChannel->nSectorsToRead == 0 ? STREAM_WAITING : STREAM_ERROR;
} else {
pChannel->nStatus = STREAM_NONE;
}
}
#ifndef ONE_THREAD_PER_CHANNEL
RemoveFirstInQueue(&gChannelRequestQ);
#endif
@ -437,22 +446,33 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
sem_post(&pChannel->pDoneSemaphore);
sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
char semName[20];
#ifndef ONE_THREAD_PER_CHANNEL
for ( int32 i = 0; i < gNumChannels; i++ )
{
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
}
sem_destroy(&gCdStreamSema);
for ( int32 i = 0; i < gNumChannels; i++ )
{
sem_close(gpReadInfo[i].pDoneSemaphore);
sprintf(semName,"/semaphore_done%d",i);
sem_unlink(semName);
}
sem_close(gCdStreamSema);
sem_unlink("/semaphore_cd_stream");
free(gChannelRequestQ.items);
#else
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
sem_close(gpReadInfo[channel].pStartSemaphore);
sprintf(semName,"/semaphore_start%d",channel);
sem_unlink(semName);
sem_close(gpReadInfo[channel].pDoneSemaphore);
sprintf(semName,"/semaphore_done%d",channel);
sem_unlink(semName);
#endif
free(gpReadInfo);
if (gpReadInfo)
free(gpReadInfo);
gpReadInfo = nil;
pthread_exit(nil);
}
@ -469,7 +489,7 @@ CdStreamAddImage(char const *path)
char* real = casepath(path, false);
if (real)
{
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
free(real);
}
}
@ -502,8 +522,10 @@ CdStreamGetImageName(int32 cd)
void
CdStreamRemoveImages(void)
{
for ( int32 i = 0; i < gNumChannels; i++ )
for ( int32 i = 0; i < gNumChannels; i++ ) {
flushStream[i] = 1;
CdStreamSync(i);
}
for ( int32 i = 0; i < gNumImages; i++ )
{

View file

@ -10,6 +10,8 @@
#include "main.h"
#include "Accident.h"
// --MIAMI: file done
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
@ -57,6 +59,7 @@ CEventList::Update(void)
}
}
// ok
void
CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
{
@ -195,7 +198,6 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
return found;
}
// --MIAMI: Done
void
CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
{

View file

@ -1052,7 +1052,11 @@ CFileLoader::Load2dEffect(const char *line)
&effect->attractor.dir.z,
&probability);
effect->attractor.type = flags;
#ifdef FIX_BUGS
effect->attractor.probability = clamp(probability, 0, 255);
#else
effect->attractor.probability = probability;
#endif
break;
case EFFECT_PED_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",

View file

@ -142,17 +142,17 @@ static size_t
myfread(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
char *p;
unsigned char *p;
size_t i;
int c;
n *= elt;
p = (char*)buf;
p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = myfgetc(fd);
if(c == EOF)
break;
*p++ = c;
*p++ = (unsigned char)c;
}
return i / elt;
}
@ -163,12 +163,12 @@ static size_t
myfwrite(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
char *p;
unsigned char *p;
size_t i;
int c;
n *= elt;
p = (char*)buf;
p = (unsigned char*)buf;
for(i = 0; i < n; i++){
c = *p++;
myfputc(c, fd);

View file

@ -352,7 +352,7 @@ CMenuManager::CMenuManager()
m_PrefsUseVibration = 0;
m_PrefsShowHud = 1;
m_PrefsRadarMode = 0;
field_10 = 0;
m_DisplayControllerOnFoot = false;
m_bShutDownFrontEndRequested = false;
m_bStartUpFrontEndRequested = false;
pEditString = nil;
@ -950,6 +950,13 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
break;
}
break;
// This one is still in enum and ProcessOnOffMenuOptions, but removed from other places
case MENUACTION_CTRLDISPLAY:
if (m_DisplayControllerOnFoot)
rightText = TheText.Get("FEC_ONF");
else
rightText = TheText.Get("FEC_INC");
break;
#endif
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
@ -4206,6 +4213,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
}
// --MIAMI: Done
void
CMenuManager::ProcessOnOffMenuOptions()
{
@ -4213,78 +4221,78 @@ CMenuManager::ProcessOnOffMenuOptions()
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif
case MENUACTION_INVERTPADY:
CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad;
SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :(
break;
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
SaveSettings(); // FIX: Again... This makes me very unhappy
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
CMBlur::MotionBlurClose();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifndef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
case MENUACTION_LEGENDS:
m_PrefsShowLegends = !m_PrefsShowLegends;
break;
case MENUACTION_HUD:
m_PrefsShowHud = !m_PrefsShowHud;
SaveSettings();
break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
if (m_ControlMethod == CONTROL_STANDARD) {
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
SaveSettings();
}
break;
}
}

View file

@ -207,8 +207,8 @@ enum eMenuAction
MENUACTION_YES,
MENUACTION_NO,
MENUACTION_CHANGEMENU,
MENUACTION_UNK5,
MENUACTION_INVERTPADY,
MENUACTION_CTRLDISPLAY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
@ -466,7 +466,7 @@ public:
bool m_PrefsUseVibration;
bool m_PrefsShowHud;
int32 m_PrefsRadarMode;
uint8 field_10;
bool m_DisplayControllerOnFoot;
bool m_bShutDownFrontEndRequested;
bool m_bStartUpFrontEndRequested;
int32 m_KeyPressedCode;
@ -702,4 +702,4 @@ VALIDATE_SIZE(CMenuManager, 0x688);
extern CMenuManager FrontEndMenuManager;
extern CMenuScreen aScreens[];
#endif
#endif

View file

@ -54,6 +54,8 @@
#include "libpad.h"
#endif
// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@ -66,7 +68,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
bool CPad::bInvertLook4Pad;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@ -93,6 +97,74 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
void SpecialCarCheats()
{
if ( !CVehicle::bCheat9 )
{
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f;
mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios();
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios();
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f;
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat9 = true;
CPad::bHasPlayerCheated = true;
}
}
void PickUpChicksCheat()
{
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
if ( FindPlayerVehicle()->m_vehType == 5 )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
}
CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false);
if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING )
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle);
}
}
}
void WeaponCheat1()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
@ -127,6 +199,11 @@ void WeaponCheat1()
CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void WeaponCheat2()
@ -162,6 +239,11 @@ void WeaponCheat2()
CStreaming::SetModelIsDeletable(MI_M4);
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void WeaponCheat3()
@ -197,6 +279,12 @@ void WeaponCheat3()
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_MINIGUN);
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void HealthCheat()
@ -213,6 +301,7 @@ void HealthCheat()
}
}
// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc.
void VehicleCheat(int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -232,7 +321,7 @@ void VehicleCheat(int model)
#ifdef FIX_BUGS
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE);
#endif
if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
@ -249,6 +338,7 @@ void VehicleCheat(int model)
CPad::bHasPlayerCheated = true;
}
void BlowUpCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -262,7 +352,8 @@ void BlowUpCarsCheat()
void ChangePlayerCheat()
{
int modelId;
// I don't know wtf is going on in here...
int modelId, anotherModelId;
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -270,21 +361,22 @@ void ChangePlayerCheat()
AssocGroupId AnimGrp = ped->m_animGroup;
do
{
do
modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
while (!CModelInfo::GetModelInfo(modelId));
} while (modelId == MI_TAXI_D);
do {
modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
anotherModelId = modelId+1;
} while (!CModelInfo::GetModelInfo(anotherModelId));
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags;
ped->DeleteRwObject();
CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
ped->m_modelIndex = -1;
ped->SetModelIndex(modelId);
ped->SetModelIndex(anotherModelId);
ped->m_animGroup = AnimGrp;
if (modelId != MI_PLAYER) {
if (modelId != -1) {
if (!(flags & STREAMFLAGS_DONT_REMOVE))
CStreaming::SetModelIsDeletable(modelId);
CStreaming::SetModelIsDeletable(anotherModelId);
}
}
}
@ -430,11 +522,6 @@ void StrongGripCheat()
CPad::bHasPlayerCheated = true;
}
void NastyLimbsCheat()
{
CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
}
void FannyMagnetCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@ -566,6 +653,7 @@ void FlyingFishCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat8 = !CVehicle::bCheat8;
CPad::bHasPlayerCheated = true;
}
void DoShowChaseStatCheat(void) {
@ -643,6 +731,8 @@ void CPad::Initialise(void)
bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
bDisplayNoControllerMessage = false;
m_bMapPadOneToPadTwo = false;
m_bDebugCamPCOn = false;
}
#endif
@ -675,9 +765,9 @@ void CPad::Clear(bool bResetPlayerControls)
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
JustOutOfFrontend = 0;
bApplyBrakes = false;
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
@ -703,6 +793,14 @@ void CPad::ClearMouseHistory()
OldMouseControllerState.Clear();
}
// unused
void CPad::ClearKeyBoardHistory()
{
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
}
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
@ -1101,9 +1199,6 @@ void CPad::AddToCheatString(char c)
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
#undef _CHEATCMP
}
#endif
@ -1120,6 +1215,7 @@ int Cheat_strncmp(char* sourceStr, char* origCheatStr)
return 0;
}
// TODO(Miami): Mobile has changed some of the cheats to include debugging things
void CPad::AddToPCCheatString(char c)
{
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
@ -1394,6 +1490,16 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
// LOADSOFLITTLETHINGS
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
KeyBoardCheatString[0] = ' ';
SpecialCarCheats();
}
// HOPINGIRL
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
KeyBoardCheatString[0] = ' ';
PickUpChicksCheat();
}
//CERTAINDEATH
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
KeyBoardCheatString[0] = ' ';
@ -1410,10 +1516,6 @@ void CPad::AddToPCCheatString(char c)
FannyMagnetCheat();
}
// "NASTYLIMBSCHEAT"
if (!_CHEATCMP("TAEHCSBMILYTSAN"))
NastyLimbsCheat();
#ifdef KANGAROO_CHEAT
// "KANGAROO"
if (!_CHEATCMP("OORAGNAK"))
@ -1861,6 +1963,9 @@ void CPad::Update(int16 pad)
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
if ( JustOutOfFrontend != 0 )
--JustOutOfFrontend;
}
void CPad::DoCheats(void)
@ -1945,7 +2050,6 @@ CPad *CPad::GetPad(int32 pad)
#define CURMODE (Mode)
#endif
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
@ -2108,7 +2212,6 @@ int16 CPad::GetPedWalkLeftRight(void)
return 0;
}
int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
@ -2172,6 +2275,36 @@ int16 CPad::GetAnalogueUpDown(void)
return 0;
}
int16 CPad::GetAnalogueLeftRight(void)
{
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickX;
break;
}
}
return 0;
}
bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
@ -2283,7 +2416,6 @@ bool CPad::HornJustDown(void)
return false;
}
bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
@ -2414,6 +2546,10 @@ bool CPad::GetExitVehicle(void)
if ( ArePlayerControlsDisabled() )
return false;
if ( JustOutOfFrontend != 0 )
return false;
switch (CURMODE)
{
case 0:
@ -2441,6 +2577,9 @@ bool CPad::ExitVehicleJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
if ( JustOutOfFrontend != 0 )
return false;
switch (CURMODE)
{
case 0:
@ -2567,6 +2706,53 @@ int16 CPad::GetAccelerate(void)
return 0;
}
bool CPad::CycleCameraModeJustDown(void)
{
bool result;
switch (CURMODE)
{
case 0:
case 2:
case 3:
{
result = !!(NewState.Select && !OldState.Select);
break;
}
case 1:
{
result = !!(NewState.DPadUp && !OldState.DPadUp);
break;
}
default:
{
result = false;
break;
}
}
if (!result)
{
switch (CURMODE)
{
case 1:
{
result = !!(NewState.DPadDown && !OldState.DPadDown);
break;
}
default:
{
result = false;
break;
}
}
}
return result;
}
bool CPad::CycleCameraModeUpJustDown(void)
{
switch (CURMODE)
@ -2654,7 +2840,6 @@ bool CPad::ChangeStationJustDown(void)
return false;
}
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
@ -2813,23 +2998,23 @@ bool CPad::ShiftTargetRightJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
if ( Y < 0 && oldfStickY >= 0 )
if ( leftStickY < -15 && oldfStickY >= -5 )
{
oldfStickY = Y;
oldfStickY = leftStickY;
return true;
}
else
{
oldfStickY = Y;
oldfStickY = leftStickY;
return false;
}
}
@ -2838,16 +3023,16 @@ bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
if ( Y > 0 && oldfStickY <= 0 )
if ( leftStickY > 15 && oldfStickY <= 5 )
{
oldfStickY = Y;
oldfStickY = leftStickY;
return true;
}
else
{
oldfStickY = Y;
oldfStickY = leftStickY;
return false;
}
}
@ -2856,16 +3041,16 @@ bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
if ( X < 0 && oldfStickX >= 0 )
if ( leftStickX < -15 && oldfStickX >= -5 )
{
oldfStickX = X;
oldfStickX = leftStickX;
return true;
}
else
{
oldfStickX = X;
oldfStickX = leftStickX;
return false;
}
}
@ -2874,16 +3059,16 @@ bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
if ( X > 0 && oldfStickX <= 0 )
if ( leftStickX > 15 && oldfStickX <= 5 )
{
oldfStickX = X;
oldfStickX = leftStickX;
return true;
}
else
{
oldfStickX = X;
oldfStickX = leftStickX;
return false;
}
}
@ -2896,7 +3081,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
if ( X == 0 && oldfStickX < 0 )
{
oldfStickX = X;
oldfStickX = 0;
return true;
}
@ -2916,7 +3101,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
if ( X == 0 && oldfStickX > 0 )
{
oldfStickX = X;
oldfStickX = 0;
return true;
}
@ -3022,23 +3207,35 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
} else
return dpad;
}
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
#ifdef FIX_BUGS
axis = -axis;
#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
int16 dpad;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
if (CPad::bInvertLook4Pad) {
axis = -axis;
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
} else {
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
}
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
} else
return dpad;
}
@ -3061,9 +3258,8 @@ int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
#ifdef FIX_BUGS
axis = -axis;
#endif
if (CPad::bInvertLook4Pad)
axis = -axis;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
@ -3076,7 +3272,6 @@ int16 CPad::LookAroundUpDown(void)
return 0;
}
void CPad::ResetAverageWeapon(void)
{
AverageWeapon = GetWeapon();
@ -3085,6 +3280,9 @@ void CPad::ResetAverageWeapon(void)
void CPad::PrintErrorMessage(void)
{
if (TheCamera.m_WideScreenOn)
return;
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
@ -3135,29 +3333,33 @@ void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
gbFastTime = false;
CPopulation::ms_bGivePedsWeapons = false;
CPed::bNastyLimbsCheat = false;
CPed::bFannyMagnetCheat = false;
CPed::bPedCheat2 = false;
CPed::bPedCheat3 = false;
CTimer::SetTimeScale(1.0f);
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
CVehicle::bAllTaxisHaveNitro = false;
CVehicle::bHoverCheat = false;
CVehicle::bCheat8 = false;
CVehicle::bCheat9 = false;
CVehicle::bCheat10 = false;
#ifdef RESTORE_ALLCARSHELI_CHEAT
bAllCarCheat = false;
#endif
gbBlackCars = false;
gbPinkCars = false;
CCarCtrl::bMadDriversCheat = false;
CTrafficLights::bGreenLightsCheat = false;
CStats::ShowChaseStatOnScreen = 0;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
CPed::bNastyLimbsCheat = false;
CPed::bFannyMagnetCheat = false;
CPed::bPedCheat3 = false;
}
char *CPad::EditString(char *pStr, int32 nSize)
@ -3362,3 +3564,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
return pRsKeys;
}
void CPad::FixPadsAfterSave(void)
{
UpdatePads();
if ( bObsoleteControllerMessage )
{
bObsoleteControllerMessage = false;
GetPad(0)->Phase = 0;
}
}

View file

@ -158,6 +158,7 @@ public:
uint8 ShakeFreq;
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
int8 JustOutOfFrontend;
int8 bApplyBrakes;
char CheatString[12];
int32 LastTimeTouched;
@ -174,7 +175,9 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
static bool m_bDebugCamPCOn;
static bool bHasPlayerCheated;
static bool bInvertLook4Pad;
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
@ -190,6 +193,7 @@ public:
#endif
void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
void ClearKeyBoardHistory();
void UpdateMouse();
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
void StartShake(int16 nDur, uint8 nFreq);
@ -219,6 +223,7 @@ public:
int16 GetPedWalkLeftRight(void);
int16 GetPedWalkUpDown(void);
int16 GetAnalogueUpDown(void);
int16 GetAnalogueLeftRight(void);
bool GetLookLeft(void);
bool GetLookRight(void);
bool GetLookBehindForCar(void);
@ -234,6 +239,7 @@ public:
int32 GetWeapon(void);
bool WeaponJustDown(void);
int16 GetAccelerate(void);
bool CycleCameraModeJustDown(void);
bool CycleCameraModeUpJustDown(void);
bool CycleCameraModeDownJustDown(void);
bool ChangeStationJustDown(void);
@ -261,6 +267,7 @@ public:
int16 LookAroundLeftRight(void);
int16 LookAroundUpDown(void);
void ResetAverageWeapon(void);
static void FixPadsAfterSave(void);
static void PrintErrorMessage(void);
static void ResetCheats(void);
static char *EditString(char *pStr, int32 nSize);

View file

@ -750,9 +750,7 @@ void CRadar::DrawBlips()
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
#if 1 // from VC
CalculateCachedSinCos();
#endif
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
@ -1366,33 +1364,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
#if 1
s = -cachedSin;
c = cachedCos;
#else
// Original code
s = -Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = -Sin(forward.Heading());
c = Cos(forward.Heading());
}
#endif
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
@ -1419,35 +1392,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
#if 1
s = cachedSin;
c = cachedCos;
#else
// Original code
float s, c;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
s = Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
}
else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = Sin(forward.Heading());
c = Cos(forward.Heading());
}
#endif
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
@ -1534,10 +1480,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;

View file

@ -46,7 +46,11 @@ CStreamingInfo CStreaming::ms_endRequestedList;
int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
#ifndef ONE_THREAD_PER_CHANNEL
int8 *CStreaming::ms_pStreamingBuffer[2];
#else
int8 *CStreaming::ms_pStreamingBuffer[4];
#endif
size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
@ -197,6 +201,10 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#ifdef ONE_THREAD_PER_CHANNEL
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
// PC only, figure out how much memory we got
@ -2196,6 +2204,110 @@ CStreaming::LoadRequestedModels(void)
}
}
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
// Currently only supported on POSIX streamer.
#ifdef ONE_THREAD_PER_CHANNEL
void
CStreaming::LoadAllRequestedModels(bool priority)
{
static bool bInsideLoadAll = false;
int imgOffset, streamId, status;
int i;
uint32 posn, size;
if(bInsideLoadAll)
return;
bInsideLoadAll = true;
FlushChannels();
imgOffset = GetCdImageOffset(CdStreamGetLastPosn());
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
bool first = true;
int processI = 0;
while (true) {
// Enumerate files and start reading
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
if (!first && streamIds[i] != -1) {
processI = i;
continue;
}
if(ms_endRequestedList.m_prev != &ms_startRequestedList){
streamId = GetNextFileOnCd(0, priority);
if(streamId == -1){
streamIds[i] = -1;
break;
}
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
streamIds[i] = -1;
if (size > (uint32)ms_streamingBufferSize) {
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
continue;
else if (!first && streamIds[i+1] != -1)
continue;
} else {
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
continue;
}
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
streamIds[i] = streamId;
streamSizes[i] = size;
streamPoses[i] = posn;
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
processI = i;
} else {
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
streamIds[i] = -1;
}
} else
streamIds[i] = -1;
}
first = false;
// Now process
if (streamIds[processI] == -1)
break;
// Try again on error
while (CdStreamSync(processI) != STREAM_NONE) {
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
}
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
if(streamIds[processI] < STREAM_OFFSET_TXD){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
if(mi->IsSimple())
mi->m_alpha = 255;
}
streamIds[processI] = -1;
}
ms_bLoadingBigModel = false;
for(i = 0; i < 4; i++){
ms_channel[1].streamIds[i] = -1;
ms_channel[1].offsets[i] = -1;
}
ms_channel[1].state = CHANNELSTATE_IDLE;
bInsideLoadAll = false;
}
#else
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@ -2256,6 +2368,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_channel[1].state = CHANNELSTATE_IDLE;
bInsideLoadAll = false;
}
#endif
void
CStreaming::FlushChannels(void)
@ -2287,6 +2400,14 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
#ifndef _WIN32
if(ms_channel[0].state == CHANNELSTATE_READING) {
flushStream[0] = 1;
}
if(ms_channel[1].state == CHANNELSTATE_READING) {
flushStream[1] = 1;
}
#endif
FlushChannels();
}
@ -2815,10 +2936,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
void
CStreaming::MakeSpaceFor(int32 size)
{
// BUG: ms_memoryAvailable can be uninitialized
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
#ifdef FIX_BUGS
#define MB (1024 * 1024)
if(ms_memoryAvailable == 0) {
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB;
}
#undef MB
#endif
while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);

View file

@ -106,7 +106,7 @@ typedef uint16_t wchar;
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
return w & ~m | b<<p & m;
return (w & ~m) | ((b<<p) & m);
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{

View file

@ -100,7 +100,8 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();
void SpecialCarCheats();
void PickUpChicksCheat();
DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;
@ -370,7 +371,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);

View file

@ -257,6 +257,9 @@ enum
MI_VICE8,
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
MI_SPECIAL02 = 110,
MI_SPECIAL03 = 111,
MI_SPECIAL04 = 112,
MI_SPECIAL21 = 129,
MI_LAST_PED = MI_SPECIAL21,

View file

@ -137,7 +137,7 @@ public:
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);

View file

@ -136,7 +136,6 @@ CVector vecPedBikeKickAnimOffset;
bool CPed::bNastyLimbsCheat;
bool CPed::bFannyMagnetCheat;
bool CPed::bPedCheat2;
bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
@ -14404,7 +14403,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
// --MIAMI: Done
void
@ -21441,4 +21440,4 @@ CPed::SetLook(float direction)
SetPedState(PED_LOOK_HEADING);
SetLookFlag(direction, false);
}
}
}

View file

@ -1114,7 +1114,6 @@ public:
static bool bNastyLimbsCheat;
static bool bFannyMagnetCheat;
static bool bPedCheat2;
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;

View file

@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
}
NumActiveOccluders--;
i--;
// Taken from Mobile!
#ifdef FIX_BUGS
if (i == -1) {
i = 0;
}
#endif
}
}
}
@ -481,4 +487,4 @@ void COcclusion::Render() {
DefinedState();
}
#endif
#endif

View file

@ -1220,8 +1220,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
{
#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
#endif
vecMoveStep.x = Sin(nSinCosIndex);
vecMoveStep.y = Sin(nSinCosIndex);
@ -1233,8 +1236,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_BEASTIE )
{
#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
#endif
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
particle->m_vecVelocity.y = Cos(nSinCosIndex);
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
@ -1750,7 +1756,11 @@ void CParticle::Update()
}
if ( particle->m_nRotationStep != 0 )
#ifdef FIX_BUGS
particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
#else
particle->m_nRotation += particle->m_nRotationStep;
#endif
if ( particle->m_fCurrentZRadius != 0.0f )
{
@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
{
float fHeadingRad = entity->GetForward().Heading();
float fHeading = RADTODEG(fHeadingRad);
float fBirdAngle = Cos(DEGTORAD(1.5f));
float fBirdAngle = ::Cos(DEGTORAD(1.5f));
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
CParticle *particle = psystem->m_pParticles;

View file

@ -160,16 +160,16 @@ void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0.0f, 64.0f);
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
pos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01);
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
if (!fish)
return;
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);

View file

@ -213,9 +213,7 @@ GenericSave(int file)
#endif
WriteDataToBufferPointer(buf, CGame::currArea);
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
// TODO(Miami): Pad invert Y
bool invertY = 0;
WriteDataToBufferPointer(buf, invertY);
WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
@ -279,7 +277,8 @@ GenericSave(int file)
return false;
}
CPad::FixPadsAfterSave();
return true;
}
@ -352,9 +351,7 @@ GenericLoad()
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
// TODO(Miami): Pad invert Y
bool invertY = 0;
ReadDataFromBufferPointer(buf, invertY);
ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);

View file

@ -9,6 +9,8 @@
#include "events.h"
// --MIAMI: file done
/*
*****************************************************************************
*/

View file

@ -81,7 +81,12 @@ DWORD _dwOperatingSystemVersion;
#include "resource.h"
#else
long _dwOperatingSystemVersion;
#ifndef __APPLE__
#include <sys/sysinfo.h>
#else
#include <mach/mach_host.h>
#include <sys/sysctl.h>
#endif
#include <stddef.h>
#include <locale.h>
#include <signal.h>
@ -449,15 +454,27 @@ psInitialize(void)
#endif
#endif
#ifndef __APPLE__
struct sysinfo systemInfo;
sysinfo(&systemInfo);
_dwMemAvailPhys = systemInfo.freeram;
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
#else
uint64_t size = 0;
uint64_t page_size = 0;
size_t uint64_len = sizeof(uint64_t);
size_t ull_len = sizeof(unsigned long long);
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
vm_statistics_data_t vm_stat;
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
debug("Physical memory size %llu\n", _dwMemAvailPhys);
debug("Available physical memory %llu\n", size);
#endif
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
TheText.Unload();
@ -1211,7 +1228,9 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
}
void dummyHandler(int sig){
// Don't kill the app pls
}
#endif
void resizeCB(GLFWwindow* window, int width, int height) {
@ -1458,9 +1477,10 @@ main(int argc, char *argv[])
act.sa_flags = SA_SIGINFO;
sigaction(SIGTERM, &act, NULL);
struct sigaction sa;
sigemptyset(&sa.sa_mask);
sa.sa_handler = dummyHandler;
sa.sa_flags = 0;
sigaction(SIGINT, &sa, NULL); // Needed for CdStreamPosix
sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
#endif
/*

View file

@ -841,8 +841,8 @@ CAutomobile::ProcessControl(void)
m_nBusDoorTimerEnd -= CTimer::GetTimeStepInMilliseconds();
}
if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f ||
m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f)
if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
(m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f))
ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward());
}

View file

@ -959,17 +959,24 @@ CBoat::PreRender(void)
matrix.Translate(pos);
matrix.UpdateRW();
}
// FIX: Planes can also be controlled with GetCarGunUpDown
#ifdef FIX_BUGS
static float steeringUpDown = 0.0f;
steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
#else
float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
#endif
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
pos = matrix.GetPosition();
matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
pos = matrix.GetPosition();
matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}

View file

@ -28,8 +28,13 @@ uint32 CTheCarGenerators::CurrentActiveCount;
void CCarGenerator::SwitchOff()
{
m_nUsesRemaining = 0;
--CTheCarGenerators::CurrentActiveCount;
#ifdef FIX_BUGS
if (m_nUsesRemaining != 0)
#endif
{
m_nUsesRemaining = 0;
--CTheCarGenerators::CurrentActiveCount;
}
}
void CCarGenerator::SwitchOn()

View file

@ -41,6 +41,8 @@ bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
bool CVehicle::bCheat8;
bool CVehicle::bCheat9;
bool CVehicle::bCheat10;
bool CVehicle::bHoverCheat;
bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true;

View file

@ -187,7 +187,7 @@ public:
CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_aExtras[2];
int8 m_aExtras[2];
int16 m_nAlarmState;
int16 m_nRouteSeed;
CPed *pDriver;
@ -400,6 +400,8 @@ public:
static bool bCheat4;
static bool bCheat5;
static bool bCheat8;
static bool bCheat9;
static bool bCheat10;
static bool bHoverCheat;
static bool bAllTaxisHaveNitro;
static bool m_bDisableMouseSteering;

View file

@ -23,6 +23,9 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Heli.h"
// --MIAMI: file done
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
#define NUM_PED_BLOOD_PARTICLES (8)
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
#define NUM_VEHICLE_SPARKS (16)
#define NUM_TYRE_POP_SMOKES (4)
#define NUM_OTHER_SPARKS (8)
#define BULLET_HIT_FORCE (7.5f)
#define MAP_BORDER (1960.0f)
#define BULLET_BOUNDARY_MIN_X -2400.0f
#define BULLET_BOUNDARY_MAX_X 1600.0f
#define BULLET_BOUNDARY_MIN_Y -2000.0f
#define BULLET_BOUNDARY_MAX_Y 2000.0f
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
bool bPlayerSniperBullet;
@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
}
CVector vecOldPos = pBullet->m_vecPosition;
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
CWorld::bIncludeCarTyres = true;
if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
pBullet->m_bInUse = false;
continue;
}
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeCarTyres = true;
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
bulletInfoInUse--;
#endif
vecNewPos = point.point;
}
@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
}
}
else if (pHitEntity->IsVehicle()) {
CVehicle* pVehicle = (CVehicle*)pHitEntity;
pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
else {
for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
}
} else {
// CVector sth(0.0f, 0.0f, 0.0f); // unused
((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
} else {
for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
}
}
}
}
#ifdef FIX_BUGS
pBullet->m_bInUse = false;
@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
#endif
vecNewPos = point.point;
#endif
}
else {
} else {
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
if (pHitEntity->IsObject()) {
CObject* pObject = (CObject*)pHitEntity;
if (!pObject->bInfiniteMass) {
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->bIsStatic = false;
pObject->AddToMovingList();
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
bool notStatic = !pHitObject->IsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false;
pHitObject->AddToMovingList();
}
notStatic = !pHitObject->IsStatic();
if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
}
} else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
pHitObject->ObjectDamage(50.f);
}
if (!pObject->IsStatic())
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
#ifdef FIX_BUGS
@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
case ENTITY_TYPE_BUILDING:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
CWorld::bIncludeBikers = false;
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;
}
pBullet->m_vecPosition = vecNewPos;
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
#endif
}
CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
}
}

View file

@ -17,9 +17,16 @@
uint32 projectileInUse;
#endif
// --MIAMI: file done except TODOs
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
void
CProjectileInfo::Initialise()
{
@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
return &gaProjectileInfo[id];
}
// --MIAMI: Mostly done
bool
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
{
@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
case WEAPONTYPE_ROCKET:
{
float vy = 0.35f;
time = CTimer::GetTimeInMilliseconds() + 2000;
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
if (ped->IsPlayer()) {
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
matrix.GetPosition() += pos;
} else {
case WEAPONTYPE_ROCKET:
{
float vy = 0.35f;
time = CTimer::GetTimeInMilliseconds() + 2000;
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
if (ped->IsPlayer()) {
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
matrix.GetPosition() += pos;
} else {
matrix = ped->GetMatrix();
}
}
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
gravity = false;
break;
}
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
gravity = false;
break;
}
case WEAPONTYPE_MOLOTOV:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.22f * speed + 0.15f;
if (scale < 0.2f)
scale = 0.2f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.2f * speed + 0.4f) * scale;
break;
}
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
default:
case WEAPONTYPE_MOLOTOV:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.22f * speed + 0.15f;
if (scale < 0.2f)
scale = 0.2f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.2f * speed + 0.4f) * scale;
break;
}
case WEAPONTYPE_TEARGAS:
{
time = CTimer::GetTimeInMilliseconds() + 20000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
default:
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
break;
}
@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKET:
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
break;
case WEAPONTYPE_FLAMETHROWER:
case WEAPONTYPE_TEARGAS:
ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
break;
case WEAPONTYPE_MOLOTOV:
case WEAPONTYPE_MOLOTOV:
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
break;
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
default: break;
default: break;
}
if (ms_apProjectile[i] == nil)
@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
void
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
{
RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
// TODO(Miami): New parameter: 1
switch (info->m_eWeaponType) {
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
break;
}
#ifdef SQUEEZE_PERFORMANCE
projectileInUse--;
#endif
@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
void
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
{
switch (weaponType)
{
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
default: break;
// TODO(Miami): New parameter: 1
switch (weaponType) {
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
}
}
@ -225,6 +259,8 @@ CProjectileInfo::Update()
return;
#endif
int tearGasOffset = -0.0f; // unused
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
if (!gaProjectileInfo[i].m_bInUse) continue;
@ -240,21 +276,48 @@ CProjectileInfo::Update()
gaProjectileInfo[i].m_bInUse = false;
continue;
}
if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
ms_apProjectile[i]->m_fElasticity = 0.03f;
}
}
const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
// Not RemoveProjectile, because we don't want no explosion
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];
continue;
}
if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
// TODO(Miami): SetPedsChoking
/*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
*/
}
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
}
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|| CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
CWorld::pIgnoreEntity = nil;
ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
@ -263,8 +326,7 @@ CProjectileInfo::Update()
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
{
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
}
@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
return result;
}
// --MIAMI: Done
void
CProjectileInfo::RemoveDetonatorProjectiles()
{
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];

View file

@ -249,28 +249,28 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
ms_apWeaponInfos[weaponType].m_bUseGravity = flags;
ms_apWeaponInfos[weaponType].m_bSlowsDown = flags >> 1;
ms_apWeaponInfos[weaponType].m_bDissipates = flags >> 2;
ms_apWeaponInfos[weaponType].m_bRandSpeed = flags >> 3;
ms_apWeaponInfos[weaponType].m_bExpands = flags >> 4;
ms_apWeaponInfos[weaponType].m_bExplodes = flags >> 5;
ms_apWeaponInfos[weaponType].m_bCanAim = flags >> 6;
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = flags >> 7;
ms_apWeaponInfos[weaponType].m_b1stPerson = flags >> 8;
ms_apWeaponInfos[weaponType].m_bHeavy = flags >> 9;
ms_apWeaponInfos[weaponType].m_bThrow = flags >> 10;
ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = flags >> 11;
ms_apWeaponInfos[weaponType].m_bUse2nd = flags >> 12;
ms_apWeaponInfos[weaponType].m_bGround2nd = flags >> 13;
ms_apWeaponInfos[weaponType].m_bFinish3rd = flags >> 14;
ms_apWeaponInfos[weaponType].m_bReload = flags >> 15;
ms_apWeaponInfos[weaponType].m_bFightMode = flags >> 16;
ms_apWeaponInfos[weaponType].m_bCrouchFire = flags >> 17;
ms_apWeaponInfos[weaponType].m_bCop3rd = flags >> 18;
ms_apWeaponInfos[weaponType].m_bGround3rd = flags >> 19;
ms_apWeaponInfos[weaponType].m_bPartialAttack = flags >> 20;
ms_apWeaponInfos[weaponType].m_bAnimDetonate = flags >> 21;
ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = (flags >> 11) & 1;
ms_apWeaponInfos[weaponType].m_bUse2nd = (flags >> 12) & 1;
ms_apWeaponInfos[weaponType].m_bGround2nd = (flags >> 13) & 1;
ms_apWeaponInfos[weaponType].m_bFinish3rd = (flags >> 14) & 1;
ms_apWeaponInfos[weaponType].m_bReload = (flags >> 15) & 1;
ms_apWeaponInfos[weaponType].m_bFightMode = (flags >> 16) & 1;
ms_apWeaponInfos[weaponType].m_bCrouchFire = (flags >> 17) & 1;
ms_apWeaponInfos[weaponType].m_bCop3rd = (flags >> 18) & 1;
ms_apWeaponInfos[weaponType].m_bGround3rd = (flags >> 19) & 1;
ms_apWeaponInfos[weaponType].m_bPartialAttack = (flags >> 20) & 1;
ms_apWeaponInfos[weaponType].m_bAnimDetonate = (flags >> 21) & 1;
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;