2019-06-24 22:42:23 +00:00
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#pragma once
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#include "common.h"
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2019-07-05 20:19:52 +00:00
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// TODO: move some of this into Vehicle.h
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2019-07-18 19:41:20 +00:00
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enum eEngineStatus
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{
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2019-07-26 16:48:14 +00:00
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ENGINE_STATUS_STEAM1 = 100,
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ENGINE_STATUS_STEAM2 = 150,
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ENGINE_STATUS_SMOKE = 200,
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2019-07-18 19:41:20 +00:00
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ENGINE_STATUS_ON_FIRE = 225
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};
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2019-07-08 06:46:42 +00:00
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enum eDoorStatus
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{
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DOOR_STATUS_OK,
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DOOR_STATUS_SMASHED,
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DOOR_STATUS_SWINGING,
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DOOR_STATUS_MISSING
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};
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enum ePanelStatus
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{
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PANEL_STATUS_OK,
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PANEL_STATUS_SMASHED1,
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PANEL_STATUS_SMASHED2,
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PANEL_STATUS_MISSING,
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};
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2019-07-08 19:37:47 +00:00
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enum eWheelStatus
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{
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WHEEL_STATUS_OK,
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2019-07-16 17:48:50 +00:00
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WHEEL_STATUS_BURST,
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WHEEL_STATUS_MISSING
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2019-07-08 19:37:47 +00:00
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};
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2019-07-28 11:14:08 +00:00
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enum eLightStatus
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{
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LIGHT_STATUS_OK,
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LIGHT_STATUS_BROKEN
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};
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2019-07-05 20:19:52 +00:00
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enum tComponent
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{
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COMPONENT_DEFAULT,
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COMPONENT_WHEEL_FRONT_LEFT,
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COMPONENT_WHEEL_FRONT_RIGHT,
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COMPONENT_WHEEL_REAR_LEFT,
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COMPONENT_WHEEL_REAR_RIGHT,
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COMPONENT_DOOR_BONNET,
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COMPONENT_DOOR_BOOT,
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COMPONENT_DOOR_FRONT_LEFT,
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COMPONENT_DOOR_FRONT_RIGHT,
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COMPONENT_DOOR_REAR_LEFT,
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COMPONENT_DOOR_REAR_RIGHT,
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COMPONENT_PANEL_FRONT_LEFT,
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COMPONENT_PANEL_FRONT_RIGHT,
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COMPONENT_PANEL_REAR_LEFT,
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COMPONENT_PANEL_REAR_RIGHT,
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COMPONENT_PANEL_WINDSCREEN,
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COMPONENT_BUMPER_FRONT,
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COMPONENT_BUMPER_REAR,
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};
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enum tComponentGroup
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{
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COMPGROUP_BUMPER,
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COMPGROUP_WHEEL,
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COMPGROUP_DOOR,
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COMPGROUP_BONNET,
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COMPGROUP_BOOT,
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COMPGROUP_PANEL,
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COMPGROUP_DEFAULT,
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};
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2019-07-08 06:46:42 +00:00
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enum eLights;
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2019-07-05 20:19:52 +00:00
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2019-06-24 22:42:23 +00:00
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class CDamageManager
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{
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public:
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2019-06-29 20:15:55 +00:00
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2019-07-17 21:58:06 +00:00
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float m_fWheelDamageEffect;
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2019-07-05 20:19:52 +00:00
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uint8 m_engineStatus;
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uint8 m_wheelStatus[4];
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uint8 m_doorStatus[6];
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uint32 m_lightStatus;
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uint32 m_panelStatus;
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2020-05-27 20:32:57 +00:00
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uint8 field_18;
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2019-07-05 20:19:52 +00:00
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2019-07-19 09:57:12 +00:00
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CDamageManager(void);
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2019-07-05 20:19:52 +00:00
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void ResetDamageStatus(void);
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void FuckCarCompletely(void);
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bool ApplyDamage(tComponent component, float damage, float unused);
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bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo);
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void SetDoorStatus(int32 door, uint32 status);
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int32 GetDoorStatus(int32 door);
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bool ProgressDoorDamage(uint8 door);
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void SetPanelStatus(int32 panel, uint32 status);
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int32 GetPanelStatus(int32 panel);
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bool ProgressPanelDamage(uint8 panel);
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// needed for CReplay
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static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); }
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void SetLightStatus(eLights light, uint32 status);
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int32 GetLightStatus(eLights light);
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void SetWheelStatus(int32 wheel, uint32 status);
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int32 GetWheelStatus(int32 wheel);
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bool ProgressWheelDamage(uint8 wheel);
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void SetEngineStatus(uint32 status);
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int32 GetEngineStatus(void);
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bool ProgressEngineDamage(void);
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};
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VALIDATE_SIZE(CDamageManager, 0x1C);
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