more CAutomobile::ProcessControl

This commit is contained in:
aap 2019-07-17 23:58:06 +02:00
parent fa98f40f7c
commit ba242bcf58
17 changed files with 605 additions and 37 deletions

View File

@ -16,3 +16,11 @@ WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool)
WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
bool
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
}

View File

@ -13,6 +13,7 @@ public:
static void JoinCarWithRoadSystem(CVehicle*);
static void SteerAICarWithPhysics(CVehicle*);
static void UpdateCarOnRails(CVehicle*);
static bool MapCouldMoveInThisArea(float x, float y);
static int32 &NumLawEnforcerCars;
static int32 &NumAmbulancesOnDuty;

View File

@ -718,7 +718,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
}
vehicle->bEngineOn = true;
if (vehicle->IsCar())
((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
CWorld::Remove(vehicle);
CWorld::Add(vehicle);
if (vehicle->IsBoat())

View File

@ -197,7 +197,7 @@ public:
int16 Mode;
int16 ShakeDur;
uint8 ShakeFreq;
int8 bHornHistory[5];
bool bHornHistory[5];
uint8 iCurrHornHistory;
uint8 DisablePlayerControls;
int8 bApplyBrakes;
@ -377,6 +377,7 @@ public:
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
};
VALIDATE_SIZE(CPad, 0xFC);
extern CPad *Pads; //[2]
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)

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@ -1048,8 +1048,6 @@ CStreaming::RemoveReferencedTxds(int32 mem)
return false;
}
// TODO: RemoveCurrentZonesModels
void
CStreaming::RemoveUnusedModelsInLoadedList(void)
{

View File

@ -315,6 +315,11 @@ enum
MI_TOYZ,
MI_GHOST,
// leftovers on PC
MI_MIAMI_RCBARON = 154,
MI_MIAMI_RCRAIDER = 155,
MI_MIAMI_SPARROW = 159,
MI_GRENADE = 170,
MI_AK47,
MI_BASEBALL_BAT,

View File

@ -3,3 +3,4 @@
#include "Rubbish.h"
WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }

View File

@ -1,7 +1,10 @@
#pragma once
class CVehicle;
class CRubbish
{
public:
static void Render(void);
static void StirUp(CVehicle *veh); // CAutomobile on PS2
};

View File

@ -7,6 +7,7 @@
#include "DMAudio.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Fire.h"
#include "Explosion.h"
#include "World.h"
@ -24,6 +25,8 @@
#include "Object.h"
#include "Automobile.h"
bool bAllCarCheat; // unused
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
@ -102,7 +105,7 @@ CAutomobile::ProcessControl(void)
// Process driver
if(pDriver){
if(!bHadDriver && m_bombType == 5){
if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
// If someone enters the car and there is a bomb, detonate
m_nBombTimer = 1000;
m_pBlowUpEntity = field_4DC;
@ -131,7 +134,7 @@ CAutomobile::ProcessControl(void)
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
}
// CRubbish::StirUp
CRubbish::StirUp(this);
// blend in clump
int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
@ -200,9 +203,9 @@ CAutomobile::ProcessControl(void)
CPhysical::ProcessControl();
CCarCtrl::UpdateCarOnRails(this);
m_nWheelsOnGround_2 = 4;
m_nWheelsOnGroundPrev = m_nWheelsOnGround;
m_nWheelsOnGround = 4;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 4;
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
@ -252,13 +255,55 @@ CAutomobile::ProcessControl(void)
break;
}
if(GetPosition().z < -0.6f){
assert(0);
}
// what's going on here?
if(GetPosition().z < -0.6f &&
Abs(m_vecMoveSpeed.x) < 0.05f &&
Abs(m_vecMoveSpeed.y) < 0.05f)
m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep());
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
if(!bIsStuck){
assert(0);
if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
if(!bVehicleColProcessed &&
m_vecMoveSpeed.IsZero() &&
// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
m_aSuspensionSpringRatioPrev[3] != 1.0f)
makeStatic = true;
if(m_status == STATUS_WRECKED){
moveSpeedLimit = 0.006f;
turnSpeedLimit = 0.0015f;
distanceLimit = 0.015f;
}else{
moveSpeedLimit = 0.003f;
turnSpeedLimit = 0.0009f;
distanceLimit = 0.005f;
}
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
m_fDistanceTravelled < distanceLimit ||
makeStatic){
m_nStaticFrames++;
if(m_nStaticFrames > 10 || makeStatic)
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
if(!makeStatic || m_nStaticFrames > 10)
m_nStaticFrames = 10;
skipPhysics = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}else
m_nStaticFrames = 0;
}
// Postpone
@ -268,15 +313,27 @@ CAutomobile::ProcessControl(void)
return;
}
// VehicleDamage
VehicleDamage(1.0f, 0);
// special control
switch(GetModelIndex()){
case MI_FIRETRUCK:
FireTruckControl();
break;
case MI_RHINO:
TankControl();
BlowUpCarsInPath();
break;
case MI_YARDIE:
// beta also had esperanto here it seems
HydraulicControl();
break;
default:
assert(0);
if(CVehicle::bCheat3){
// strong grip cheat
// TODO: make cars jump when horn key is pressed
}
break;
}
if(skipPhysics){
@ -402,7 +459,369 @@ CAutomobile::ProcessControl(void)
}
}
assert(0);
bool gripCheat = true;
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
if(!strongGrip1 && !CVehicle::bCheat3)
gripCheat = false;
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
acceleration /= fForceMultiplier;
// unused
if(GetModelIndex() == MI_MIAMI_RCBARON ||
GetModelIndex() == MI_MIAMI_RCRAIDER ||
GetModelIndex() == MI_MIAMI_SPARROW)
acceleration = 0.0f;
float brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING);
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
// Count how many wheels are touching the ground
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 0;
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f)
m_aWheelTimer[i] = 4.0f;
else
m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
if(m_aWheelTimer[i] > 0.0f){
m_nWheelsOnGround++;
switch(pHandling->Transmission.nDriveType){
case '4':
m_nDriveWheelsOnGround++;
break;
case 'F':
if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
m_nDriveWheelsOnGround++;
break;
case 'R':
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
m_nDriveWheelsOnGround++;
break;
}
}
}
float traction;
if(m_status == STATUS_PHYSICS)
traction = 0.004f * m_fTraction;
else
traction = 0.004f;
traction *= pHandling->fTractionMultiplier / 4.0f;
traction /= fForceMultiplier;
if(CVehicle::bCheat3)
traction *= 4.0f;
if(FindPlayerVehicle() && FindPlayerVehicle() == this){
if(CPad::GetPad(0)->WeaponJustDown()){
if(m_bombType == CARBOMB_TIMED){
m_bombType = CARBOMB_TIMEDACTIVE;
m_nBombTimer = 7000;
m_pBlowUpEntity = FindPlayerPed();
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
}else{
m_bombType = CARBOMB_ONIGNITIONACTIVE;
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
}
}
}else if(strongGrip1 || CVehicle::bCheat3){
traction *= 1.2f;
acceleration *= 1.4f;
if(strongGrip2 || CVehicle::bCheat3){
traction *= 1.3f;
acceleration *= 1.4f;
}
}
static float fThrust;
static tWheelState WheelState[4];
// Process front wheels on ground
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
float s = Sin(m_fSteerAngle);
float c = Cos(m_fSteerAngle);
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f));
CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
CARWHEEL_FRONT_LEFT,
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
&WheelState[CARWHEEL_FRONT_LEFT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront,
CARWHEEL_FRONT_LEFT,
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
&WheelState[CARWHEEL_FRONT_LEFT],
WHEEL_STATUS_OK);
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
CARWHEEL_FRONT_RIGHT,
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
&WheelState[CARWHEEL_FRONT_RIGHT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront,
CARWHEEL_FRONT_RIGHT,
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
&WheelState[CARWHEEL_FRONT_RIGHT],
WHEEL_STATUS_OK);
}
}
// Process front wheels off ground
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
// Process rear wheels
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
if(bIsHandbrakeOn)
brake = 20000.0f;
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
CARWHEEL_REAR_LEFT,
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
&WheelState[CARWHEEL_REAR_LEFT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear,
CARWHEEL_REAR_LEFT,
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
&WheelState[CARWHEEL_REAR_LEFT],
WHEEL_STATUS_OK);
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = 0.0f;
else
fThrust = acceleration;
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
if(m_status == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
CARWHEEL_REAR_RIGHT,
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
&WheelState[CARWHEEL_REAR_RIGHT],
WHEEL_STATUS_BURST);
else
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
brake*brakeBiasRear,
adhesion*tractionBiasRear,
CARWHEEL_REAR_RIGHT,
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
&WheelState[CARWHEEL_REAR_RIGHT],
WHEEL_STATUS_OK);
}
}
// Process rear wheels off ground
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
}else{
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
}
}
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
}
for(i = 0; i < 4; i++){
float wheelPos = colModel->lines[i].p0.z;
if(m_aSuspensionSpringRatio[i] > 0.0f)
wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
}
for(i = 0; i < 4; i++)
m_aWheelState[i] = WheelState[i];
// Process horn
if(m_status != STATUS_PLAYER){
ReduceHornCounter();
}else{
if(GetModelIndex() == MI_MRWHOOP){
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] &&
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){
m_bSirenOrAlarm = !m_bSirenOrAlarm;
printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm);
}
}else if(UsesSiren(GetModelIndex())){
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
m_nCarHornTimer = 0;
m_bSirenOrAlarm = !m_bSirenOrAlarm;
}else
m_nCarHornTimer = 0;
}else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
if(Pads[0].GetHorn())
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
}
}
// Flying
if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f);
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
FlyingControl(FLIGHT_MODEL_DODO);
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
FlyingControl(FLIGHT_MODEL_HELI);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
if(CPad::GetPad(0)->GetCircleJustDown())
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
if(m_aWheelSpeed[0] < 0.22f)
m_aWheelSpeed[0] += 0.0001f;
if(m_aWheelSpeed[0] > 0.15f)
FlyingControl(FLIGHT_MODEL_HELI);
}
}
assert(0 && "misc stuff");
@ -639,6 +1058,27 @@ CAutomobile::ProcessControlInputs(uint8 pad)
}
}
WRAPPER void
CAutomobile::FireTruckControl(void)
{ EAXJMP(0x522590);
}
WRAPPER void
CAutomobile::TankControl(void)
{ EAXJMP(0x53D530);
}
WRAPPER void
CAutomobile::HydraulicControl(void)
{ EAXJMP(0x52D4E0);
}
WRAPPER void
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
{ EAXJMP(0x52F390);
}
WRAPPER void
CAutomobile::ProcessBuoyancy(void)
{ EAXJMP(0x5308D0);
@ -908,7 +1348,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
m_fHealth = 0.0f;
m_nBombTimer = 0;
m_bombType = 0;
m_bombType = CARBOMB_NONE;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
@ -1057,9 +1497,9 @@ CAutomobile::ResetSuspension(void)
int i;
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelSkidThing[i] = 0.0f;
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = 0; // TODO: enum?
m_aWheelState[i] = WHEEL_STATE_0;
}
}
@ -1562,7 +2002,7 @@ CAutomobile::SetTaxiLight(bool light)
bool
CAutomobile::GetAllWheelsOffGround(void)
{
return m_nWheelsOnGround == 0;
return m_nDriveWheelsOnGround == 0;
}
void

View File

@ -6,11 +6,24 @@
class CObject;
// Wheels are in order:
// FRONT LEFT
// REAR LEFT
// FRONT RIGHT
// REAR RIGHT
// These are used for all the wheel arrays
// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
CARWHEEL_FRONT_LEFT,
CARWHEEL_REAR_LEFT,
CARWHEEL_FRONT_RIGHT,
CARWHEEL_REAR_RIGHT
};
enum eBombType
{
CARBOMB_NONE,
CARBOMB_TIMED,
CARBOMB_ONIGNITION,
CARBOMB_REMOTE,
CARBOMB_TIMEDACTIVE,
CARBOMB_ONIGNITIONACTIVE,
};
class CAutomobile : public CVehicle
{
@ -22,7 +35,7 @@ public:
CColPoint m_aWheelColPoints[4];
float m_aSuspensionSpringRatio[4];
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelSkidThing[4];
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
float field_49C;
bool m_aWheelSkidmarkMuddy[4];
bool m_aWheelSkidmarkBloody[4];
@ -44,7 +57,7 @@ public:
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fImprovedHandling;
float m_fTraction;
uint8 stuff6[28];
float field_530;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
@ -56,11 +69,11 @@ public:
float m_fCarGunUD;
float m_fWindScreenRotation;
uint8 stuff4[4];
uint8 m_nWheelsOnGround_2;
uint8 m_nWheelsOnGround;
uint8 m_nWheelsOnGroundPrev;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
uint8 stuff5[5];
int32 m_aWheelState[4];
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;
@ -95,6 +108,10 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
void FireTruckControl(void);
void TankControl(void);
void HydraulicControl(void);
void VehicleDamage(float impulse, uint16 damagedPiece);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
int32 RcbanditCheckHitWheels(void);

View File

@ -66,7 +66,7 @@ class CDamageManager
{
public:
float field_0;
float m_fWheelDamageEffect;
uint8 m_engineStatus;
uint8 m_wheelStatus[4];
uint8 m_doorStatus[6];

View File

@ -127,7 +127,7 @@ cHandlingDataMgr::LoadHandlingData(void)
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
handling = &HandlingData[handlingId];
handling->nIdentifier = handlingId;
handling->nIdentifier = (eHandlingId)handlingId;
break;
case 1: handling->fMass = strtod(word, nil); break;
case 2: handling->Dimension.x = strtod(word, nil); break;

View File

@ -85,7 +85,7 @@ enum
struct tHandlingData
{
int32 nIdentifier;
eHandlingId nIdentifier;
float fMass;
float fInvMass;
float fTurnMass;
@ -136,6 +136,8 @@ public:
void ConvertDataToGameUnits(tHandlingData *handling);
int32 GetHandlingId(const char *name);
tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
};
VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
extern cHandlingDataMgr &mod_HandlingManager;

View File

@ -1,5 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "Timer.h"
#include "HandlingMgr.h"
#include "Transmission.h"
void
@ -39,7 +41,9 @@ cTransmission::InitGearRatios(void)
void
cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
{
static tGear *pGearRatio = &Gears[gear];
static tGear *pGearRatio;
pGearRatio = &Gears[gear];
fCurVelocity = speed;
if(speed > pGearRatio->fShiftUpVelocity)
gear++;
@ -50,3 +54,90 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
gear--;
}
}
float
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat)
{
static float fAcceleration = 0.0f;
static float fVelocity;
static float fCheat;
static tGear *pGearRatio;
fVelocity = velocity;
if(fVelocity < fMaxReverseVelocity){
fVelocity = fMaxReverseVelocity;
return 0.0f;
}
if(fVelocity > fMaxVelocity){
fVelocity = fMaxVelocity;
return 0.0f;
}
fCurVelocity = fVelocity;
assert(gear <= nNumberOfGears);
pGearRatio = &Gears[gear];
if(fVelocity > pGearRatio->fShiftUpVelocity){
if(gear != 0 || gasPedal > 0.0f){
gear++;
time = 0.0f;
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
}
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
if(gear != 1 || gasPedal < 0.0f){
gear--;
time = 0.0f;
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
}
}
if(time > 0.0f){
// changing gears currently, can't accelerate
fAcceleration = 0.0f;
time -= CTimer::GetTimeStepInSeconds();
}else{
float speedMul, accelMul;
if(gear < 1){
// going reverse
accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
speedMul = -1.0f;
}else if(nNumberOfGears == 1){
accelMul = 1.0f;
speedMul = 1.0f;
}else{
// BUG or not? this is 1.0 normally but 0.0 in the highest gear
float f = 1.0f - (gear-1)/(nNumberOfGears-1);
speedMul = 3.0f*sq(f) + 1.0f;
// This is pretty ugly, could be written more clearly
if(Flags & HANDLING_2G_BOOST){
if(gear == 1)
accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f;
else if(gear == 2)
accelMul = 1.3f;
else
accelMul = 1.0f;
}else if(Flags & HANDLING_1G_BOOST && gear == 1){
accelMul = 3.0f;
}else
accelMul = 1.0f;
}
if(cheat)
fCheat = 1.2f;
else
fCheat = 1.0f;
float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
else
fAcceleration = 0.0f;
}
return fAcceleration;
}
STARTPATCHES
InjectHook(0x550A00, &cTransmission::CalculateGearForSimpleCar, PATCH_JUMP);
InjectHook(0x5506B0, &cTransmission::CalculateDriveAcceleration, PATCH_JUMP);
ENDPATCHES

View File

@ -24,4 +24,5 @@ public:
void InitGearRatios(void);
void CalculateGearForSimpleCar(float speed, uint8 &gear);
float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat);
};

View File

@ -35,7 +35,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
int i;
m_nCurrentGear = 0;
field_208 = 0;
m_fChangeGearTime = 0;
m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
@ -380,7 +380,7 @@ CVehicle::ProcessDelayedExplosion(void)
else
m_nBombTimer -= tick;
if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
if (m_nBombTimer != 0)

View File

@ -191,7 +191,7 @@ public:
float m_fHealth; // 1000.0f = full health. 0 -> explode
uint8 m_nCurrentGear;
int8 field_205[3];
int field_208;
float m_fChangeGearTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
int16 field_214;