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more CAutomobile

This commit is contained in:
aap 2019-07-08 21:37:47 +02:00
parent edf5ac2626
commit 2ae112fdf6
18 changed files with 475 additions and 34 deletions

View file

@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }

View file

@ -1012,7 +1012,7 @@ void CReplay::ProcessReplayCamera(void)
default:
break;
}
TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));

View file

@ -2261,7 +2261,7 @@ bool GetPadMoveUp()
return
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
}
bool GetPadMoveDown()
@ -2269,7 +2269,7 @@ bool GetPadMoveDown()
return
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
}
bool GetPadMoveLeft()
@ -2277,7 +2277,7 @@ bool GetPadMoveLeft()
return
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
}
bool GetPadMoveRight()
@ -2285,7 +2285,7 @@ bool GetPadMoveRight()
return
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
}
bool GetMouseForward()

View file

@ -17,6 +17,11 @@ public:
CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){
CVector pos = m_matrix.GetPosition();
m_matrix.SetRotate(x, y, z);
m_matrix.Translate(pos);
}
bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};

View file

@ -30,6 +30,8 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMTEMPOBJECTS = 30,
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,

View file

@ -154,6 +154,15 @@ spawnCar(int id)
}
#endif
void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil || !veh->IsCar())
return;
((CAutomobile*)veh)->Fix();
}
void
DebugMenuPopulate(void)
{
@ -198,6 +207,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);

View file

@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float compression = 1.0f - springRatio;
if(compression > 0.0f){
float step = min(CTimer::GetTimeStep(), 3.0f);
float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
}
@ -489,7 +489,7 @@ void
CPhysical::ApplyGravity(void)
{
if(bAffectedByGravity)
m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
void
@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
}
bIsStuck = false;
bIsInSafePosition = true;
m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
RemoveAndAdd();
}
}
@ -1925,7 +1925,7 @@ CPhysical::ProcessCollision(void)
}
}
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bIsStuck = false;

View file

@ -8,6 +8,8 @@ enum {
PHYSICAL_MAX_COLLISIONRECORDS = 6
};
#define GRAVITY (0.008f)
class CTreadable;
class CPhysical : public CEntity
@ -108,7 +110,23 @@ public:
}
const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
void SetMoveSpeed(float x, float y, float z) {
m_vecMoveSpeed.x = x;
m_vecMoveSpeed.y = y;
m_vecMoveSpeed.z = z;
}
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
void SetTurnSpeed(float x, float y, float z) {
m_vecTurnSpeed.x = x;
m_vecTurnSpeed.y = y;
m_vecTurnSpeed.z = z;
}
const CVector &GetCenterOfMass() { return m_vecCentreOfMass; }
void SetCenterOfMass(float x, float y, float z) {
m_vecCentreOfMass.x = x;
m_vecCentreOfMass.y = y;
m_vecCentreOfMass.z = z;
}
void ApplyMoveSpeed(void);
void ApplyTurnSpeed(void);

View file

@ -82,6 +82,32 @@ public:
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
void SetTranslate(float x, float y, float z){
m_matrix.right.x = 1.0f;
m_matrix.right.y = 0.0f;
m_matrix.right.z = 0.0f;
m_matrix.up.x = 0.0f;
m_matrix.up.y = 1.0f;
m_matrix.up.z = 0.0f;
m_matrix.at.x = 0.0f;
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
m_matrix.pos.x = x;
m_matrix.pos.y = y;
m_matrix.pos.z = z;
}
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
m_matrix.pos.x += x;
m_matrix.pos.y += y;
m_matrix.pos.z += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
void SetScale(float s){
m_matrix.right.x = s;
m_matrix.right.y = 0.0f;
@ -99,6 +125,7 @@ public:
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
void SetRotateXOnly(float angle){
float c = cos(angle);
float s = sin(angle);

View file

@ -414,11 +414,13 @@ CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data)
return object;
}
RpAtomic*
CVehicleModelInfo::ClearAtomicFlagCB(RpAtomic *atomic, void *data)
RwObject*
CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
CVisibilityPlugins::ClearAtomicFlag(atomic, (int)data);
return atomic;
return object;
}
RwObject*

View file

@ -107,7 +107,7 @@ public:
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);

View file

@ -7,6 +7,7 @@
#include "Object.h"
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
@ -85,7 +86,13 @@ CObject::RemoveLighting(bool reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
void
CObject::RefModelInfo(int32 modelId)
{
m_nRefModelIndex = modelId;
CModelInfo::GetModelInfo(modelId)->AddRef();
}
class CObject_ : public CObject
{

View file

@ -72,6 +72,7 @@ public:
void RemoveLighting(bool reset);
void ObjectDamage(float amount);
void RefModelInfo(int32 modelId);
static void DeleteAllTempObjectInArea(CVector, float);
};

View file

@ -669,7 +669,7 @@ CPed::AimGun(void)
vector.y = pos.y;
vector.z = pos.z;
} else {
vector = *(m_pSeekTarget->GetPosition());
vector = m_pSeekTarget->GetPosition();
}
Say(SOUND_PED_ATTACK);
@ -1540,7 +1540,7 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType,
GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
doorPos = Multiply3x3(vehMat, *output);
*output = *veh->GetPosition() + doorPos;
*output = veh->GetPosition() + doorPos;
}
void
@ -1659,7 +1659,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
CVector neededPos;
if (phase == LINE_UP_TO_CAR_2) {
neededPos = *GetPosition();
neededPos = GetPosition();
} else {
GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
}
@ -2087,7 +2087,7 @@ CPed::CalculateNewOrientation(void)
if (CReplay::IsPlayingBack() || !IsPedInControl())
return;
CVector pos = *GetPosition();
CVector pos = GetPosition();
GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);

View file

@ -1,8 +1,15 @@
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "Ped.h"
#include "Object.h"
#include "Automobile.h"
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
@ -23,7 +30,22 @@ CAutomobile::SetModelIndex(uint32 id)
}
WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); }
void
CAutomobile::Teleport(CVector pos)
{
CWorld::Remove(this);
GetPosition() = pos;
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
ResetSuspension();
CWorld::Add(this);
}
WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
@ -51,16 +73,53 @@ void
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = *mat.GetPosition();
CVector pos = mat.GetPosition();
// BUG: all these set the whole matrix
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
mat.GetPosition() += pos;
mat.Translate(pos);
mat.UpdateRW();
}
void
CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
float wasClosed = false;
if(Doors[door].IsClosed()){
// enable angle cull for closed doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
wasClosed = true;
}
Doors[door].Open(openRatio);
if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
// door opened
HideAllComps();
// turn off angle cull for swinging door
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
}
if(!wasClosed && openRatio == 0.0f){
// door closed
if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
ShowAllComps();
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
}
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
}
WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); }
WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
bool
@ -139,7 +198,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true;
}
WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); }
// this probably isn't used in III yet
void
CAutomobile::BurstTyre(uint8 wheel)
{
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
}
int status = Damage.GetWheelStatus(wheel);
if(status == WHEEL_STATUS_OK){
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
if(m_status == STATUS_SIMPLE){
m_status = STATUS_PHYSICS;
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
}
}
WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
float
@ -148,13 +231,269 @@ CAutomobile::GetHeightAboveRoad(void)
return m_fHeightAboveRoad;
}
WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); }
void
CAutomobile::PlayCarHorn(void)
{
int r;
if(m_nCarHornTimer != 0)
return;
r = CGeneral::GetRandomNumber() & 7;
if(r < 2){
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
m_nCarHornTimer = 45;
}else{
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
}
}
void
CAutomobile::ResetSuspension(void)
{
int i;
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelSkidThing[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = 0; // TODO: enum?
}
}
void
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
{
if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
return;
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); }
Doors[door].Process(this);
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
}
void
CAutomobile::Fix(void)
{
int component;
Damage.ResetDamageStatus();
if(m_handling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
}
bIsDamaged = false;
RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
if(m_aCarNodes[component]){
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
mat.SetTranslate(mat.GetPosition());
mat.UpdateRW();
}
}
}
void
CAutomobile::SetupDamageAfterLoad(void)
{
if(m_aCarNodes[CAR_BUMP_FRONT])
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
if(m_aCarNodes[CAR_BONNET])
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
if(m_aCarNodes[CAR_BUMP_REAR])
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
if(m_aCarNodes[CAR_BOOT])
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
if(m_aCarNodes[CAR_DOOR_LF])
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
if(m_aCarNodes[CAR_DOOR_RF])
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
if(m_aCarNodes[CAR_DOOR_LR])
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
if(m_aCarNodes[CAR_DOOR_RR])
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
if(m_aCarNodes[CAR_WING_LF])
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
if(m_aCarNodes[CAR_WING_RF])
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
if(m_aCarNodes[CAR_WING_LR])
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
if(m_aCarNodes[CAR_WING_RR])
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
}
RwObject*
GetCurrentAtomicObjectCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
*(RpAtomic**)data = atomic;
return object;
}
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
{
RpAtomic *atomic;
RwFrame *frame;
RwMatrix *matrix;
CObject *obj;
if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
atomic = nil;
RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
if(atomic == nil)
return nil;
obj = new CObject;
if(obj == nil)
return nil;
if(component == CAR_WINDSCREEN){
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
}else switch(type){
case COMPGROUP_BUMPER:
obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
break;
case COMPGROUP_WHEEL:
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
break;
case COMPGROUP_DOOR:
obj->SetModelIndexNoCreate(MI_CAR_DOOR);
obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
break;
case COMPGROUP_BONNET:
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
break;
case COMPGROUP_BOOT:
obj->SetModelIndexNoCreate(MI_CAR_BOOT);
obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
break;
case COMPGROUP_PANEL:
default:
obj->SetModelIndexNoCreate(MI_CAR_PANEL);
break;
}
// object needs base model
obj->RefModelInfo(GetModelIndex());
// create new atomic
matrix = RwFrameGetLTM(m_aCarNodes[component]);
frame = RwFrameCreate();
atomic = RpAtomicClone(atomic);
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
// init object
obj->m_fMass = 10.0f;
obj->m_fTurnMass = 25.0f;
obj->m_fAirResistance = 0.97f;
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = true;
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;
obj->m_colour2 = m_currentColour2;
// life time - the more objects the are, the shorter this one will live
CObject::nNoTempObjects++;
if(CObject::nNoTempObjects > 20)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
else if(CObject::nNoTempObjects > 10)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
else
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
obj->m_vecMoveSpeed = m_vecMoveSpeed;
if(obj->m_vecMoveSpeed.z > 0.0f){
obj->m_vecMoveSpeed.z *= 1.5f;
}else if(GetUp().z > 0.0f &&
(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
obj->m_vecMoveSpeed.z *= -1.5f;
obj->m_vecMoveSpeed.z += 0.04f;
}else{
obj->m_vecMoveSpeed.z *= 0.25f;
}
obj->m_vecMoveSpeed.x *= 0.75f;
obj->m_vecMoveSpeed.y *= 0.75f;
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
// push component away from car
CVector dist = obj->GetPosition() - GetPosition();
dist.Normalise();
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
// push these up some
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
obj->GetPosition() += GetUp()*speed;
}
}
obj->ApplyMoveForce(dist);
if(type == COMPGROUP_WHEEL){
obj->m_fTurnMass = 5.0f;
obj->m_vecTurnSpeed.x = 0.5f;
obj->m_fAirResistance = 0.99f;
}
if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(),
this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(),
aTempPedColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
obj->bRenderScorched = true;
CWorld::Add(obj);
return obj;
}
CObject*
CAutomobile::RemoveBonnetInPedCollision(void)
{
CObject *obj;
if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
// BUG? why not COMPGROUP_BONNET?
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
// make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
return obj;
}
return nil;
}
void
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
@ -245,7 +584,7 @@ void
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
{
HideAllComps();
m_veh_flagC2 = true;
bIsDamaged = true;
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
}
@ -327,16 +666,26 @@ public:
STARTPATCHES
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);

View file

@ -4,6 +4,8 @@
#include "DamageManager.h"
#include "Door.h"
class CObject;
class CAutomobile : public CVehicle
{
public:
@ -69,7 +71,7 @@ public:
void GetComponentWorldPosition(int32 component, CVector &pos);
bool IsComponentPresent(int32 component);
void SetComponentRotation(int32 component, CVector rotation);
void OpenDoor(int32, eDoors door, float);
void OpenDoor(int32 component, eDoors door, float openRatio);
void ProcessOpenDoor(uint32, uint32, float);
bool IsDoorReady(eDoors door);
bool IsDoorFullyOpen(eDoors door);
@ -83,12 +85,16 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
void SpawnFlyingComponent(int32 component, uint32 type);
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents);
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents);
void ProcessSwingingDoor(int32 component, eDoors door);
void ResetSuspension(void);
void SetupDamageAfterLoad(void);
CObject *SpawnFlyingComponent(int32 component, uint32 type);
CObject *RemoveBonnetInPedCollision(void);
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
void SetTaxiLight(bool light);

View file

@ -20,6 +20,12 @@ enum ePanelStatus
PANEL_STATUS_MISSING,
};
enum eWheelStatus
{
WHEEL_STATUS_OK,
WHEEL_STATUS_BURST
};
enum tComponent
{
COMPONENT_DEFAULT,

View file

@ -88,6 +88,14 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
enum eWheels
{
VEHWHEEL_FRONT_LEFT,
VEHWHEEL_FRONT_RIGHT,
VEHWHEEL_REAR_LEFT,
VEHWHEEL_REAR_RIGHT,
};
enum
{
CAR_PIECE_WHEEL_LF = 13,
@ -142,7 +150,7 @@ public:
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1; // bIsDamaged
uint8 bIsDamaged : 1;
uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;