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re3/src/animation
2020-05-10 10:04:20 +02:00
..
AnimationId.h peds starting to work 2020-05-09 17:05:26 +02:00
AnimBlendAssocGroup.cpp more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendAssocGroup.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.cpp Merge branch 'master' into miami 2020-05-09 02:56:53 +03:00
AnimBlendAssociation.h named anim assoc flags 2020-05-09 09:51:31 +02:00
AnimBlendClumpData.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendClumpData.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendHierarchy.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendHierarchy.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendSequence.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendSequence.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimManager.cpp CWeaponModelInfo 2020-05-10 10:04:20 +02:00
AnimManager.h removed cutscene heads 2020-05-09 13:00:39 +02:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp removed cutscene heads 2020-05-09 13:00:39 +02:00
CutsceneMgr.h removed cutscene heads 2020-05-09 13:00:39 +02:00
FrameUpdate.cpp real names (from LCS) 2020-04-25 14:03:20 +02:00
RpAnimBlend.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
RpAnimBlend.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00