.. |
AnimationId.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
AnimBlendAssocGroup.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendAssocGroup.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendAssociation.cpp
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Merge branch 'master' into miami
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2020-05-09 02:56:53 +03:00 |
AnimBlendAssociation.h
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named anim assoc flags
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2020-05-09 09:51:31 +02:00 |
AnimBlendClumpData.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendClumpData.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendHierarchy.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendHierarchy.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendSequence.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendSequence.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimManager.cpp
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CWeaponModelInfo
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2020-05-10 10:04:20 +02:00 |
AnimManager.h
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removed cutscene heads
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2020-05-09 13:00:39 +02:00 |
Bones.cpp
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accidentally swapped reft and light
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2020-05-09 17:29:13 +02:00 |
Bones.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
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removed cutscene heads
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2020-05-09 13:00:39 +02:00 |
CutsceneMgr.h
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removed cutscene heads
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2020-05-09 13:00:39 +02:00 |
FrameUpdate.cpp
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real names (from LCS)
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2020-04-25 14:03:20 +02:00 |
RpAnimBlend.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
RpAnimBlend.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |