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real names (from LCS)

This commit is contained in:
aap 2020-04-25 14:03:20 +02:00
parent f15a5ac0f9
commit 241352e312

View file

@ -10,12 +10,12 @@ CAnimBlendClumpData *gpAnimBlendClump;
// PS2 names without "NonSkinned"
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
void
@ -31,9 +31,9 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(frame, arg);
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else
FrameUpdateCallBackNonSkinnedWithVelocityExtraction(frame, arg);
FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg);
return;
}
@ -70,7 +70,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
}
void
FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
{
CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
@ -150,7 +150,7 @@ FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, v
// original code uses do loops?
void
FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
{
CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
@ -227,9 +227,9 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackSkinnedWith3dVelocityExtraction(frame, arg);
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else
FrameUpdateCallBackSkinnedWithVelocityExtraction(frame, arg);
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
return;
}
@ -267,7 +267,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
}
void
FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
{
CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
@ -347,7 +347,7 @@ FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void
}
void
FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
{
CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);