re3/src/render
eray orçunus 60c412149d CFileLoader last funcs and Frontend cleanup 2020-04-13 05:42:02 +03:00
..
2dEffect.h Fixes and cleanup 2020-03-02 03:06:52 +03:00
Antennas.cpp added CAntennas 2019-05-30 11:13:06 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp fixed questionable RW usage; changed radar mask to PS2 techinque 2020-04-09 17:45:05 +02:00
Clouds.h misc classes finished 2019-07-06 12:27:21 +02:00
Console.cpp missing endlines 2020-03-22 19:19:07 +03:00
Console.h missing endlines 2020-03-22 19:19:07 +03:00
Coronas.cpp Fix sprite vertical scale 2020-04-10 10:52:47 +03:00
Coronas.h CAutomobile::PreRender; whole class finished 2019-07-28 13:14:08 +02:00
Credits.cpp Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Credits.h Fixed credits not working 2019-10-27 16:05:47 +02:00
Draw.cpp AnimViewer! 2019-08-15 17:51:39 +03:00
Draw.h AnimViewer! 2019-08-15 17:51:39 +03:00
Fluff.cpp fixed questionable RW usage; changed radar mask to PS2 techinque 2020-04-09 17:45:05 +02:00
Fluff.h MLO, XtraCompsModelInfo, MovingThing, Solid 2020-01-20 22:58:13 +02:00
Font.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
Font.h Fix CFont type uint16 -> wchar 2020-04-02 09:51:35 +03:00
Glass.cpp Glass cosmetic fixes 2020-04-02 05:37:22 +03:00
Glass.h Glass done 2020-04-02 00:04:56 +03:00
Hud.cpp CMenuManager done and CHud fixes 2020-04-12 00:56:27 +03:00
Hud.h CMenuManager done and CHud fixes 2020-04-12 00:56:27 +03:00
Lines.cpp implemented col line rendering 2019-07-19 13:58:19 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp fixed questionable RW usage; changed radar mask to PS2 techinque 2020-04-09 17:45:05 +02:00
MBlur.h Update Frontend. 2019-07-03 17:30:26 +02:00
Particle.cpp CCivilianPed done & restore peds running to phone 2019-11-26 02:35:05 +03:00
Particle.h Fixes&Peds 2019-10-25 22:17:55 +03:00
ParticleMgr.cpp Cleanup 2019-08-27 22:29:23 +02:00
ParticleMgr.h got rid of upper case types 2019-06-17 00:23:19 +02:00
PlayerSkin.cpp PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp Cleanup 2019-08-27 22:29:23 +02:00
PointLights.h shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.cpp shadows done 2019-07-24 19:55:43 +03:00
RenderBuffer.h shadows done 2019-07-24 19:55:43 +03:00
Renderer.cpp Finished CCam; various smaller things 2020-03-27 10:04:45 +01:00
Renderer.h CFileLoader last funcs and Frontend cleanup 2020-04-13 05:42:02 +03:00
Rubbish.cpp implemented CRubbish 2020-04-07 01:19:24 +02:00
Rubbish.h implemented CRubbish 2020-04-07 01:19:24 +02:00
Shadows.cpp script utils 2020-03-02 22:54:13 +03:00
Shadows.h implemented CShinyTexts 2020-04-07 12:33:14 +02:00
Skidmarks.cpp Merge branch 'master' of github.com:gtamodding/re3 2020-04-08 18:45:55 +02:00
Skidmarks.h Merge branch 'master' of github.com:gtamodding/re3 2020-04-08 18:45:55 +02:00
SpecialFX.cpp fixed questionable RW usage; changed radar mask to PS2 techinque 2020-04-09 17:45:05 +02:00
SpecialFX.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Sprite.cpp Fix sprite vertical scale 2020-04-10 10:52:47 +03:00
Sprite.h added CCoronas 2019-06-01 01:58:19 +02:00
Sprite2d.cpp fixed questionable RW usage; changed radar mask to PS2 techinque 2020-04-09 17:45:05 +02:00
Sprite2d.h Triangular radar blips 2019-10-05 17:32:01 +03:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp Cleanup 2019-08-27 22:29:23 +02:00
Timecycle.h implemented CTrafficLights 2020-04-10 18:36:39 +02:00
WaterCannon.cpp WaterCannon uv macros 2020-03-28 18:24:21 +03:00
WaterCannon.h WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
WaterLevel.cpp Cleanup 2019-08-27 22:29:23 +02:00
WaterLevel.h Partial CBoat 2020-01-24 10:41:40 +02:00
WeaponEffects.cpp Fix sprite vertical scale 2020-04-10 10:52:47 +03:00
WeaponEffects.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Weather.cpp Fixing mixed IsCutsceneProcessing and IsRunning 2020-04-10 11:23:35 +03:00
Weather.h weather stuff 2020-04-07 23:43:19 +03:00