script utils

This commit is contained in:
Nikolay Korolev 2020-03-02 22:54:13 +03:00
parent 90ff2f73eb
commit d492390fec
3 changed files with 121 additions and 28 deletions

View File

@ -11218,15 +11218,14 @@ void CTheScripts::RenderTheScriptDebugLines()
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
INITSAVEBUF
uint32 var_space = ScriptSpace[6] << 24 | ScriptSpace[5] << 16 | ScriptSpace[4] << 8 | ScriptSpace[3];
// = *(uint32*)&ScriptSpace[3];
uint32 running_scripts = 0;
uint32 varSpace = GetSizeOfVariableSpace();
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
running_scripts++;
*size = sizeof(CRunningScript) * running_scripts + var_space + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
runningScripts++;
*size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, var_space);
for (uint32 i = 0; i < var_space; i++)
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
WriteSaveBuf(buf, ScriptSpace[i]);
static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
uint32 script_data_size = SCRIPT_DATA_SIZE;
@ -11293,7 +11292,7 @@ INITSAVEBUF
WriteSaveBuf(buf, LargestMissionScriptSize);
WriteSaveBuf(buf, NumberOfMissionScripts);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, running_scripts);
WriteSaveBuf(buf, runningScripts);
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
WriteSaveBuf(buf, *pScript);
VALIDATESAVEBUF(*size)
@ -11304,8 +11303,8 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 var_space = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < var_space; i++)
uint32 varSpace = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < varSpace; i++)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
@ -11324,10 +11323,10 @@ INITSAVEBUF
BuildingSwapArray[i].m_pBuilding = nil;
break;
case 1:
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
default:
assert(false);
@ -11345,10 +11344,10 @@ INITSAVEBUF
InvisibilitySettingArray[i] = nil;
break;
case 1:
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
case 3:
InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
@ -11360,25 +11359,117 @@ INITSAVEBUF
}
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
ReadSaveBuf<uint16>(buf);
uint32 running_scripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < running_scripts; i++)
StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
}
assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
ReadSaveBuf<uint16>(buf);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
VALIDATESAVEBUF(size)
}
#undef SCRIPT_DATA_SIZE
WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); }
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[32];
int16 entities = 0;
CEntity* aEntities[16];
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
if (entities <= 0)
return;
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
aEntities[i] = nil;
}
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] == pEntity || !aEntities[i])
continue;
CEntity* pFound = aEntities[i];
int cols;
if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
else {
float lines[4];
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
CColPoint tmp;
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
}
if (cols <= 0)
continue;
switch (pFound->m_type) {
case ENTITY_TYPE_VEHICLE:
{
printf("Will try to delete a vehicle where a mission entity should be\n");
CVehicle* pVehicle = (CVehicle*)pFound;
if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
break;
if (pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);
pVehicle->pDriver = nil;
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
CPopulation::RemovePed(pVehicle->pPassengers[i]);
pVehicle->pPassengers[i] = 0;
pVehicle->m_nNumPassengers--;
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
break;
}
case ENTITY_TYPE_PED:
{
CPed* pPed = (CPed*)pFound;
if (pPed->IsPlayer() || !pPed->CanBeDeleted())
break;
CPopulation::RemovePed(pPed);
printf("Deleted a ped where a mission entity should be\n");
break;
}
}
}
}
void CTheScripts::HighlightImportantArea(uint32 id, float X1, float Y1, float X2, float Y2, float Z)
{
float infX, infY, supX, supY;
if (X1 < X2) {
infX = X1;
supX = X2;
} else {
infX = X2;
supX = X1;
}
if (Y1 < Y2) {
infY = Y1;
supY = Y2;
}
else {
infY = Y2;
supY = Y1;
}
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (Z <= 100.0f) ? CWorld::FindGroundZForCoord(center.x, center.y) : Z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32 id, float, float, float, float, float, float, float, float, float)
{
EAXJMP(0x454430);
}
WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); }
WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); }
@ -11404,6 +11495,6 @@ InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
ENDPATCHES

View File

@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
#if 1
int16 CShadows::ShadowsStoredToBeRendered;

View File

@ -178,3 +178,4 @@ public:
extern RwTexture *&gpBloodPoolTex;
extern RwTexture *&gpShadowExplosionTex;
extern RwTexture *&gpShadowHeadLightsTex;
extern RwTexture *&gpGoalTex;