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re3/src/animation
Sergeanur e38467ef3a Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
..
AnimationId.h Merge remote-tracking branch 'origin/miami' into lcs 2021-02-16 18:08:19 +02:00
AnimBlendAssocGroup.cpp Merge branch 'miami' into lcs 2021-01-25 19:35:03 +02:00
AnimBlendAssocGroup.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
AnimBlendAssociation.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendAssociation.h R to freeroam, idle anims, weapon and cam enum fix 2020-05-29 22:05:33 +03:00
AnimBlendClumpData.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendClumpData.h anim velocity union 2021-01-13 13:06:38 +01:00
AnimBlendHierarchy.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendHierarchy.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendNode.h anim compression 2020-12-18 23:46:51 +01:00
AnimBlendSequence.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendSequence.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimManager.cpp Merge remote-tracking branch 'origin/miami' into lcs 2021-02-16 18:08:19 +02:00
AnimManager.h anims done. ped fight hacked to compile 2021-01-08 23:43:52 +01:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp Merge remote-tracking branch 'origin/miami' into lcs 2021-01-22 15:04:09 +02:00
CutsceneMgr.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
CutsceneMgr_overlay.cpp More fix 2021-01-12 02:15:44 +02:00
FrameUpdate.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
RpAnimBlend.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
RpAnimBlend.h anim compression 2020-12-18 23:46:51 +01:00