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re3/src/animation
2020-06-17 02:33:03 +03:00
..
AnimationId.h Peds & fixes continues 2020-06-15 23:43:20 +03:00
AnimBlendAssocGroup.cpp some debug changes 2020-05-18 00:34:24 +03:00
AnimBlendAssocGroup.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.cpp RpAnimBlend and frame updates 2020-05-10 23:47:53 +02:00
AnimBlendAssociation.h R to freeroam, idle anims, weapon and cam enum fix 2020-05-29 22:05:33 +03:00
AnimBlendClumpData.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendClumpData.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimBlendHierarchy.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendHierarchy.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimBlendSequence.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendSequence.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimManager.cpp Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00
AnimManager.h some CBike code; vehicle cleanup 2020-06-02 23:35:20 +02:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp fixed bar brawl 2020-06-17 02:33:03 +03:00
CutsceneMgr.h some cutscene opcodes and heli guns 2020-06-16 20:35:09 +03:00
FrameUpdate.cpp cleaned up and updated animviewer; fixed animation bug 2020-06-08 13:01:23 +02:00
RpAnimBlend.cpp few fixes 2020-05-11 09:18:41 +02:00
RpAnimBlend.h RpAnimBlend and frame updates 2020-05-10 23:47:53 +02:00