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re3/src/animation
2021-01-21 03:18:15 +01:00
..
AnimationId.h option for PC controls 2020-12-21 20:48:40 +01:00
AnimBlendAssocGroup.cpp make building with Codewarrior 7 possible 2021-01-21 03:18:15 +01:00
AnimBlendAssocGroup.h More more more audio 2019-08-27 21:18:47 +02:00
AnimBlendAssociation.cpp moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
AnimBlendAssociation.h animation compression from PS2 2020-11-16 22:43:15 +01:00
AnimBlendClumpData.cpp anim velocity union 2021-01-13 13:06:31 +01:00
AnimBlendClumpData.h anim velocity union 2021-01-13 13:06:31 +01:00
AnimBlendHierarchy.cpp anim fixes 2020-12-18 23:47:38 +01:00
AnimBlendHierarchy.h anim fixes 2020-12-18 23:47:38 +01:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
AnimBlendSequence.cpp anim fixes 2020-12-18 23:47:38 +01:00
AnimBlendSequence.h some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
AnimManager.cpp Fix use of strncmp 2020-12-25 15:18:13 +02:00
AnimManager.h option for PC controls 2020-12-21 20:48:40 +01:00
Bones.cpp implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Bones.h implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
CutsceneMgr.cpp small fix 2020-08-24 21:56:34 +03:00
CutsceneMgr.h Merge remote-tracking branch 'samler/world' into Standalone 2020-04-17 10:16:30 +03:00
FrameUpdate.cpp anim velocity union 2021-01-13 13:06:31 +01:00
RpAnimBlend.cpp anim fixes 2020-12-18 23:47:38 +01:00
RpAnimBlend.h implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00