eray orçunus
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429f6b03c4
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CCopPed, except spike traps
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2020-07-28 17:04:34 +03:00 |
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aap
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ee2d0ffc14
|
Merge pull request #650 from majesticCoding/miami
COcclusion done, I hope
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2020-07-20 19:56:18 +02:00 |
|
majestic
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1ff27e3363
|
cosmetic fixes
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2020-07-20 09:49:39 -07:00 |
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Sergeanur
|
87eb96453a
|
Add compatibility with RW 3.4
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2020-07-18 13:30:51 +03:00 |
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Sergeanur
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d0f5464200
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Merge branch 'master' into miami
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
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2020-07-13 18:10:17 +03:00 |
|
Sergeanur
|
6eb8f6ae5a
|
Add cutscene borders switch to the menu
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2020-07-11 12:04:26 +03:00 |
|
eray orçunus
|
aabf0f4c2c
|
keep loading screen, but for a second
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2020-07-09 21:48:43 +03:00 |
|
Sergeanur
|
c012e5a7ff
|
Disable loading screen
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2020-07-09 20:40:15 +03:00 |
|
Sergeanur
|
b26eec5daf
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
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2020-06-29 12:56:50 +03:00 |
|
Fire_Head
|
860f75d66c
|
Merge branch 'master' into ps2menu
|
2020-06-29 09:37:53 +03:00 |
|
Fire-Head
|
1c11a8081f
|
mips overdose
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2020-06-28 00:01:51 +03:00 |
|
aap
|
d5515c9d0e
|
cleaned up and updated animviewer; fixed animation bug
|
2020-06-08 13:01:23 +02:00 |
|
eray orçunus
|
e07b6fdce7
|
Message box, letterbox and ped attaching
|
2020-06-07 21:44:54 +03:00 |
|
Fire-Head
|
9c0adf6a8f
|
Revert "FONT_BANK renamed to FONT_STANDARD"
This reverts commit 552205dfba .
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2020-06-07 05:03:06 +03:00 |
|
Sergeanur
|
1c01899799
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/Frontend.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Train.cpp
|
2020-06-07 04:15:10 +03:00 |
|
Sergeanur
|
552205dfba
|
FONT_BANK renamed to FONT_STANDARD
|
2020-06-07 04:10:06 +03:00 |
|
Sergeanur
|
509ca11d76
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/GameLogic.cpp
# src/control/PathFind.cpp
# src/control/RoadBlocks.cpp
# src/control/Script.cpp
# src/control/Script.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/TempColModels.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.h
# src/render/Skidmarks.h
# src/render/WaterLevel.cpp
# src/save/GenericGameStorage.h
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/DamageManager.cpp
# src/vehicles/Vehicle.cpp
# src/vehicles/Vehicle.h
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2020-06-03 01:24:08 +03:00 |
|
aap
|
7c7727e7da
|
fixed timebar toggle
|
2020-06-01 13:21:19 +02:00 |
|
rollschuh2282
|
20cacb18f0
|
Add files via upload
|
2020-05-29 12:03:32 +02:00 |
|
eray orçunus
|
329a387fdf
|
Frontend customization functions, freecam toggle, minor things
|
2020-05-28 11:34:12 +03:00 |
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Fire-Head
|
63d0bdc863
|
VC Water
|
2020-05-27 21:50:01 +03:00 |
|
eray orçunus
|
14755a4ff4
|
all my fixes live in exes
|
2020-05-24 16:41:29 +03:00 |
|
eray orçunus
|
4870d9a31b
|
Menu borders and weapon fixes
|
2020-05-24 03:05:48 +03:00 |
|
aap
|
9313bfa155
|
skeleton typos
|
2020-05-23 11:34:48 +02:00 |
|
aap
|
e2d3ef449c
|
skeleton typos
|
2020-05-23 11:34:40 +02:00 |
|
erorcun
|
8b82e9c40f
|
Merge pull request #574 from Xinerki/miami
many additions
|
2020-05-22 15:49:37 +03:00 |
|
eray orçunus
|
a5f23a0342
|
VC CMenuManager struct, ctor etc.
|
2020-05-22 03:48:12 +03:00 |
|
Xinerki
|
1c00e3cf2c
|
vehicle cheats and debug cheat string display
|
2020-05-21 17:28:03 +03:00 |
|
aap
|
13903d7c46
|
radar sprites
|
2020-05-17 22:21:39 +02:00 |
|
aap
|
a0703fd9e1
|
loading screens
|
2020-05-17 19:45:21 +02:00 |
|
Sergeanur
|
7c2b9478d5
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
|
2020-05-13 00:55:52 +03:00 |
|
Sergeanur
|
33dfaf7da1
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
|
2020-05-13 00:27:15 +03:00 |
|
Filip Gawin
|
c2ac6b3759
|
Fix linux warnings
|
2020-05-12 23:18:54 +02:00 |
|
aap
|
bcd2f8c64c
|
remove debug shit
|
2020-05-12 20:44:37 +02:00 |
|
aap
|
98a233da43
|
little fixes to CClouds; disabled object clipping for SA cam
|
2020-05-12 16:36:23 +02:00 |
|
eray orçunus
|
8a4fa58cd4
|
Linux build support
|
2020-05-11 21:00:55 +03:00 |
|
aap
|
d4250fc2c7
|
CRenderer
|
2020-05-11 17:03:44 +02:00 |
|
Sergeanur
|
35c41208f5
|
Merge branch 'master' into miami
# Conflicts:
# src/animation/AnimManager.cpp
# src/control/CarCtrl.cpp
# src/control/Curves.cpp
# src/core/templates.h
|
2020-05-10 01:26:12 +03:00 |
|
Sergeanur
|
28103775ba
|
Place debug menu under ifdef
|
2020-05-09 16:06:13 +03:00 |
|
aap
|
68d3ea9c42
|
getting the vice city map to work
|
2020-05-05 23:27:43 +02:00 |
|
aap
|
ac19de45b8
|
few fixes
|
2020-04-25 00:41:17 +02:00 |
|
aap
|
5bb4e99926
|
implemented debugmenu
|
2020-04-24 14:08:06 +02:00 |
|
aap
|
f03b4eec4c
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
|
Filip Gawin
|
370c4e48cd
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
|
Fire-Head
|
a4922d5cb7
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
|
Sergeanur
|
d455cd8a62
|
Default native resolution mode and small camera fixes
|
2020-04-16 00:46:09 +03:00 |
|
Nikolay Korolev
|
5cb7e2e42a
|
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
|
2020-04-15 23:28:09 +03:00 |
|
Nikolay Korolev
|
a43ca86542
|
Merge pull request #429 from Nick007J/master
Scene edit
|
2020-04-15 23:27:23 +03:00 |
|
eray orçunus
|
4da1879975
|
Many fixes and cleanup
|
2020-04-15 19:19:45 +03:00 |
|