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18 commits

Author SHA1 Message Date
erorcun 2cad49940e Use our synonyms for attack anims again 2021-02-07 21:13:54 +03:00
Sergeanur 97351ad2c2 Use original animation names from VCS 2021-01-27 18:50:24 +02:00
withmorten feb993e751 get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
aap ac3ba5b4a6 more renames 2021-01-13 13:41:31 +01:00
erorcun c4479a0185 Ped: PlayerPed: fixes 2021-01-03 17:33:50 +03:00
aap 57677b7b55 slightly better variable name 2021-01-02 20:30:16 +01:00
Sergeanur c3f49386ca Fix wrong sound when bumping peds 2021-01-01 15:11:12 +02:00
erorcun 7b2f17826a Ped: Real weapon fix 2020-12-28 03:52:23 +03:00
Sergeanur c9c447e7a9 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
Sergeanur 99a3fe0a13 Fix not being able to hit lying peds with melee weapon 2020-12-26 10:04:26 +02:00
Sergeanur e00b8a93bf Fix use of strncmp 2020-12-25 15:18:48 +02:00
Sergeanur cfda5eb148 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
erorcun 12d16ddc06 Fixes and style changes 2020-12-16 23:28:25 +03:00
withmorten 4c0744260d uint8 enums fixed 2020-12-07 01:59:17 +01:00
erorcun ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
Sergeanur 43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Sergeanur 164f16c85b Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
Sergeanur fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00