Sergeanur
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36a6d124aa
|
Mission audio slots
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2020-06-08 10:34:31 +03:00 |
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Sergeanur
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509ca11d76
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/GameLogic.cpp
# src/control/PathFind.cpp
# src/control/RoadBlocks.cpp
# src/control/Script.cpp
# src/control/Script.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/TempColModels.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.h
# src/render/Skidmarks.h
# src/render/WaterLevel.cpp
# src/save/GenericGameStorage.h
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/DamageManager.cpp
# src/vehicles/Vehicle.cpp
# src/vehicles/Vehicle.h
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2020-06-03 01:24:08 +03:00 |
|
Nikolay Korolev
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c1c163d78c
|
game logic
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2020-05-31 20:59:01 +03:00 |
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Nikolay Korolev
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ec1d14971c
|
mission replay
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2020-05-27 00:25:12 +03:00 |
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Sergeanur
|
7d758f3a9f
|
Adding getters and setters for type and status
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2020-04-30 16:45:45 +03:00 |
|
Filip Gawin
|
370c4e48cd
|
Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
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Fire-Head
|
a4922d5cb7
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
|
aap
|
34349c4df2
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
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Fire-Head
|
194ddc5f40
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
|
eray orçunus
|
112685ebac
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
|
eray orçunus
|
934e9db4fc
|
CPopulation done, CCopPed and fixes
|
2020-03-12 00:48:33 +03:00 |
|
Sergeanur
|
998adfab90
|
Fixed use of boolean type for in CGameLogic
|
2019-10-26 21:24:26 +03:00 |
|
Sergeanur
|
b6cb716452
|
Fixed CGameLogic::PassTime types
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2019-10-26 14:35:45 +03:00 |
|
Sergeanur
|
9d4140734f
|
Moved CCutsceneMgr::ms_cutsceneProcessing to private
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2019-10-19 16:47:30 +03:00 |
|
Sergeanur
|
69963cea68
|
Full CGameLogic
|
2019-10-08 17:13:23 +03:00 |
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