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16 commits

Author SHA1 Message Date
Sergeanur 841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
Fire_Head 860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
Fire-Head 1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
Nikolay Korolev ec1d14971c mission replay 2020-05-27 00:25:12 +03:00
Sergeanur 7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
aap 34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Fire-Head 194ddc5f40 CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
eray orçunus 934e9db4fc CPopulation done, CCopPed and fixes 2020-03-12 00:48:33 +03:00
Sergeanur 998adfab90 Fixed use of boolean type for in CGameLogic 2019-10-26 21:24:26 +03:00
Sergeanur b6cb716452 Fixed CGameLogic::PassTime types 2019-10-26 14:35:45 +03:00
Sergeanur 9d4140734f Moved CCutsceneMgr::ms_cutsceneProcessing to private 2019-10-19 16:47:30 +03:00
Sergeanur 69963cea68 Full CGameLogic 2019-10-08 17:13:23 +03:00