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23 commits

Author SHA1 Message Date
Nikolay Korolev 1337a9b603 script 1000-1154 2020-02-16 23:08:54 +03:00
Nikolay Korolev a361fc0ff5 sync with upstream 2020-02-15 14:54:46 +03:00
Nikolay Korolev 043efaf082 script 900-999 2020-02-15 14:53:42 +03:00
eray orçunus 03b995c6ef Some fixes and some cosmetic things 2020-02-02 16:58:52 +03:00
Nikolay Korolev 0723dade76 script 800-899 2020-01-03 19:48:13 +03:00
Nikolay Korolev 80453d3f4d some not fully tested stuff 2020-01-01 02:35:54 +03:00
Nikolay Korolev 5e77e9d0ea script 600-699 2019-10-27 12:51:09 +03:00
Nikolay Korolev 3dee880c29 merge 2019-10-26 17:20:31 +03:00
Nikolay Korolev d579ee1b64 script 500-599 plus bugfix 2019-10-22 00:39:59 +03:00
nmzik f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Sergeanur 69963cea68 Full CGameLogic 2019-10-08 17:13:23 +03:00
Sergeanur dfe7edfad7 CGarages::PrintMessages drawing fixes 2019-10-06 17:33:07 +03:00
eray orçunus 0f9178568b Peds, a fix and a tad of VC 2019-09-17 23:22:34 +03:00
Filip Gawin 2fabbc3b4c More more more audio 2019-08-27 21:18:47 +02:00
Nikolay Korolev 14b945ba08 more CCarCtrl 2019-08-11 20:11:54 +03:00
Nikolay Korolev 345b8553a7 cargen + some script 2019-07-27 21:28:18 +03:00
aap 0f1fbf5e9a renamed some variables and added files; more CAutomobile::ProcessControl 2019-07-17 13:19:20 +02:00
_AG e765dfe90a Initial commit for Frontend.
Bug fixes:
fix #40, fix #39, fix #38, fix #37, fix #21.
Code organization and cleanup...
2019-06-25 02:36:26 +02:00
_AG f3c331ece6 Code clean up. 2019-06-20 15:18:19 +02:00
_AG 2ce7bcc405 Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h. 2019-06-20 02:32:36 +02:00
aap b5fba778c4 first part of CFileLoader 2019-06-17 22:40:15 +02:00
_AG f299e9ebd5 Update HUD stuff, bug and format fixes.
Added environment variables to premake5.lua.
Update README.md
2019-06-17 02:11:30 +02:00
aap 188aab4196 implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
Renamed from src/Garages.cpp (Browse further)