aap
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934c967825
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core/FileLoader.cpp
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2020-12-21 12:35:06 +01:00 |
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Fire-Head
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0bea6d039b
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Merge branch 'master' of https://github.com/GTAmodding/re3
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2020-12-19 22:33:17 +03:00 |
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aap
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9be5bfe75b
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sync vis-plugins with miami
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2020-12-13 12:58:15 +01:00 |
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Fire-Head
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87bca997a4
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Merge branch 'master' of https://github.com/GTAmodding/re3
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2020-12-07 21:50:18 +03:00 |
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Fire-Head
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c5fbb594a5
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ps2 hud, restore original code
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2020-12-07 21:12:13 +03:00 |
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aap
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28a942735c
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fix pMemoryTop
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2020-12-05 14:50:54 +01:00 |
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aap
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466eee84e7
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typo
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2020-12-04 10:23:04 +01:00 |
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aap
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9714a37769
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bit more GTA_VERSION and GTA_PS2
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2020-12-04 01:12:58 +01:00 |
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aap
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448ba9b7e8
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bla
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2020-12-02 13:08:30 +01:00 |
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aap
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50bf0f27a0
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rpDefaultGeometryInstance
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2020-12-02 12:58:29 +01:00 |
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Sergeanur
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9461998304
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TexturePools
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2020-12-01 22:12:46 +02:00 |
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aap
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83bbb631d1
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some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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2020-12-01 17:42:18 +01:00 |
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aap
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c57fee38ca
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Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
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2020-11-28 18:52:44 +01:00 |
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aap
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a8035b6466
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moved some stuff to MemoryMgr
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2020-11-28 17:05:57 +01:00 |
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Sergeanur
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ad48b9cde0
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Make texture conversion work a bit faster
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2020-11-28 16:29:45 +02:00 |
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aap
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d857758c16
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start using CMemoryHeap
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2020-11-26 17:39:59 +01:00 |
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aap
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4ddc356341
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memory heap starting to work
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2020-11-25 22:49:50 +01:00 |
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aap
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88baa9ce5f
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implemented CMemoryHeap, not used or tested yet
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2020-11-25 21:34:06 +01:00 |
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aap
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b6da31cfaa
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two unused functions
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2020-11-23 09:38:51 +01:00 |
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aap
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07303c62d1
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finished cullzones
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2020-11-22 00:13:07 +01:00 |
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aap
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9826fdf6d5
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more fixes to librw stuff
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2020-11-18 11:16:02 +01:00 |
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aap
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82b0103c67
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changes to librw layer, GLES now runtime choice
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2020-11-18 10:27:55 +01:00 |
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aap
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546ed0ff07
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changes to RW layer so loading foreign files works
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2020-11-11 09:42:30 +01:00 |
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aap
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6eef54e3fc
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Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
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2020-10-31 17:06:25 +01:00 |
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aap
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317393d763
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few more fixes to last commit
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2020-10-29 19:21:16 +01:00 |
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withmorten
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e95516032f
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fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text
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2020-10-29 19:18:46 +01:00 |
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aap
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e97366c023
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implemented extra model flags for backface culling and alpha test from mobile
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2020-10-29 19:11:47 +01:00 |
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erorcun
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d0e80e8c97
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librw update
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2020-10-24 23:56:21 +03:00 |
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erorcun
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92ae468e00
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Messages and CameraSize fix
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2020-10-24 21:56:04 +03:00 |
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erorcun
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a6aa782d6d
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Fixes and style changes from miami
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2020-10-18 19:16:37 +03:00 |
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aap
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517e2ee9a5
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small fixes
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2020-08-20 12:55:41 +02:00 |
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aap
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c2e20070ab
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txd.img bug
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2020-08-19 16:54:09 +02:00 |
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aap
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c556cbbbe0
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neo pipelines
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2020-08-18 10:58:15 +02:00 |
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aap
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e13d80a4eb
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rename shit
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2020-07-29 14:31:34 +02:00 |
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Sergeanur
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4a4feb948d
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Add forgotten file
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2020-07-29 15:25:57 +03:00 |
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Sergeanur
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6b92e9e12b
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Dual pass rendering for RW 3.3
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2020-07-29 15:24:42 +03:00 |
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Sergeanur
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581cb5edfa
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The real pickup reflection fix
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2020-07-29 14:56:06 +03:00 |
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Sergeanur
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bcb2b7a534
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Add ps2 audio paths
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2020-07-23 16:15:36 +03:00 |
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eray orçunus
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1dc6fbda1f
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64-bit on Windows
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2020-07-22 18:51:28 +03:00 |
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Sergeanur
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7d51995640
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Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
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2020-07-22 03:32:46 +03:00 |
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aap
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23da99622c
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tiny cleanup
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2020-07-16 13:35:35 +02:00 |
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Fire-Head
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9c0adf6a8f
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Revert "FONT_BANK renamed to FONT_STANDARD"
This reverts commit 552205dfba .
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2020-06-07 05:03:06 +03:00 |
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Sergeanur
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552205dfba
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FONT_BANK renamed to FONT_STANDARD
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2020-06-07 04:10:06 +03:00 |
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aap
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8bbb6a2a4a
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hanim fix
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2020-06-01 20:28:04 +02:00 |
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aap
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c54d3ba2ab
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fixes for 64 bit build
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2020-05-16 14:34:51 +02:00 |
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Filip Gawin
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c2ac6b3759
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Fix linux warnings
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2020-05-12 23:18:54 +02:00 |
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erorcun
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5f40f06bf0
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Merge pull request #533 from erorcun/master
Linux build support
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2020-05-12 00:33:13 +03:00 |
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aap
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70a8234dad
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RenderPedCB from VC
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2020-05-11 22:24:53 +02:00 |
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eray orçunus
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8a4fa58cd4
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Linux build support
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2020-05-11 21:00:55 +03:00 |
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aap
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5b605c1271
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some fixes and cosmetic changes
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2020-05-10 17:09:57 +02:00 |
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