Sergeanur
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509ca11d76
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/GameLogic.cpp
# src/control/PathFind.cpp
# src/control/RoadBlocks.cpp
# src/control/Script.cpp
# src/control/Script.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/TempColModels.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.h
# src/render/Skidmarks.h
# src/render/WaterLevel.cpp
# src/save/GenericGameStorage.h
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/DamageManager.cpp
# src/vehicles/Vehicle.cpp
# src/vehicles/Vehicle.h
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2020-06-03 01:24:08 +03:00 |
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Nikolay Korolev
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c1c163d78c
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game logic
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2020-05-31 20:59:01 +03:00 |
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Nikolay Korolev
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ec1d14971c
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mission replay
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2020-05-27 00:25:12 +03:00 |
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Sergeanur
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7d758f3a9f
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Adding getters and setters for type and status
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2020-04-30 16:45:45 +03:00 |
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Filip Gawin
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370c4e48cd
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
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Sergeanur
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599164006a
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Remove patches
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2020-04-17 16:31:11 +03:00 |
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Fire-Head
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a4922d5cb7
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rem refs
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2020-04-17 08:54:14 +03:00 |
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aap
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34349c4df2
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
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Fire-Head
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194ddc5f40
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
|
eray orçunus
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112685ebac
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CCopPed done and #include cleanup
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2020-03-28 18:52:25 +03:00 |
|
eray orçunus
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934e9db4fc
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CPopulation done, CCopPed and fixes
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2020-03-12 00:48:33 +03:00 |
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Sergeanur
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998adfab90
|
Fixed use of boolean type for in CGameLogic
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2019-10-26 21:24:26 +03:00 |
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Sergeanur
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b6cb716452
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Fixed CGameLogic::PassTime types
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2019-10-26 14:35:45 +03:00 |
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Sergeanur
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9d4140734f
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Moved CCutsceneMgr::ms_cutsceneProcessing to private
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2019-10-19 16:47:30 +03:00 |
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Sergeanur
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69963cea68
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Full CGameLogic
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2019-10-08 17:13:23 +03:00 |
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