CPhone, CPlayerInfo, CFire, CWorld

This commit is contained in:
eray orçunus 2019-12-02 23:02:32 +03:00
parent eea84b86b8
commit dad7782ff0
21 changed files with 554 additions and 139 deletions

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@ -46,7 +46,6 @@ CBulletInfo
CBulletTraces
CCam
CCamera
CCivilianPed
CCopPed
CCrane
CCranes
@ -64,9 +63,7 @@ CGlass
CMenuManager
CMotionBlurStreaks
CPacManPickups
CPed - being worked on
CPedIK
CPhoneInfo - one function left
CPlayerInfo
CPlayerPed
CProjectile

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@ -5536,12 +5536,12 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
if(params->m_fDistance < 49.f) {
ped = params->m_pPed;
if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = ped->m_pMyVehicle;
if(veh && veh->m_type == 0) {
if(veh && veh->IsCar()) {
for(int32 i = 2; i < 6; i++) {
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
@ -6451,7 +6451,7 @@ cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type & 7) {
switch(entity->m_type) {
case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
default: return;

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@ -6,16 +6,146 @@
#include "Ped.h"
#include "Pad.h"
#include "Messages.h"
#include "Camera.h"
#include "World.h"
#include "General.h"
#include "AudioScriptObject.h"
#include "RpAnimBlend.h"
CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up
uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8;
CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0;
bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4;
CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb)
WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
/*
Entering phonebooth cutscene, showing messages and triggering these things
by checking coordinates happens in here - blue mission marker is cosmetic.
Repeated message means after the script set the messages for a particular phone,
player can pick the phone again with the same messages appearing,
after 60 seconds of last phone pick-up.
*/
#ifdef TOGGLEABLE_BETA_FEATURES
CPed* crimeReporters[NUMPHONES] = {};
bool
isPhoneAvailable(int m_phoneId)
{
return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
(crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
}
#endif
void
CPhoneInfo::Update(void)
{
CPlayerPed *player = FindPlayerPed();
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) {
playerInfo->MakePlayerSafe(false);
TheCamera.SetWideScreenOff();
pPhoneDisplayingMessages = nil;
bDisplayingPhoneMessage = false;
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(PhonePutDownCB, player);
} else {
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
if (player->m_nPedState == PED_MAKE_CALL)
player->m_nPedState = PED_IDLE;
}
}
bool notInCar;
CVector playerPos;
if (FindPlayerVehicle()) {
notInCar = false;
playerPos = FindPlayerVehicle()->GetPosition();
} else {
notInCar = true;
playerPos = player->GetPosition();
}
bool phoneRings = false;
bool scratchTheCabinet;
for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) {
if (m_aPhones[phoneId].m_visibleToCam) {
switch (m_aPhones[phoneId].m_nState) {
case PHONE_STATE_ONETIME_MESSAGE_SET:
case PHONE_STATE_REPEATED_MESSAGE_SET:
case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE:
if (bPickingUpPhone) {
scratchTheCabinet = false;
phoneRings = false;
} else {
scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
}
if (scratchTheCabinet) {
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
if (!phoneRings)
PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
} else {
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
}
m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
if (notInCar && !bPickingUpPhone && player->IsPedInControl()) {
CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos;
if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) {
if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) {
CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition();
float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI;
if (angleToFace > TWOPI)
angleToFace = angleToFace - TWOPI;
player->m_fRotationCur = angleToFace;
player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace);
player->m_nPedState = PED_MAKE_CALL;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true);
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
bPickingUpPhone = true;
pCallBackPed = player;
}
}
}
break;
case PHONE_STATE_REPEATED_MESSAGE_STARTED:
if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000)
m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE;
break;
case PHONE_STATE_9:
scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
if (scratchTheCabinet) {
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
if (!phoneRings)
PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
} else {
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
}
m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
break;
default:
break;
}
if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f))
m_aPhones[phoneId].m_visibleToCam = false;
} else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) {
if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f))
m_aPhones[phoneId].m_visibleToCam = true;
}
}
}
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
@ -25,7 +155,11 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
#ifdef TOGGLEABLE_BETA_FEATURES
&& isPhoneAvailable(phoneId)
#endif
) {
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
if (phoneDist < nearestPhoneDist) {
@ -50,20 +184,20 @@ CPhoneInfo::PhoneAtThisPosition(CVector pos)
bool
CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
{
if (isPhonePickedUp)
if (bDisplayingPhoneMessage)
return false;
int state = m_aPhones[phoneId].m_nState;
return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
state == PHONE_STATE_ONETIME_MESSAGE_STARTED ||
state == PHONE_STATE_REPEATED_MESSAGE_STARTED;
}
bool
CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
{
return pickedUpPhone == &m_aPhones[phoneId];
return pPhoneDisplayingMessages == &m_aPhones[phoneId];
}
void
@ -71,7 +205,7 @@ CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
m_nMax = ReadSaveBuf<int32>(buf);
m_nNum = ReadSaveBuf<int32>(buf);
m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
// It's saved as building pool index in save file, convert it to true entity
@ -127,7 +261,7 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
CVector pos(xPos, yPos, 0.0f);
float nearestPhoneDist = 100.0f;
for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
if (phoneDistance < nearestPhoneDist) {
nearestPhoneDist = phoneDistance;
@ -136,23 +270,23 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
}
m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
CPhone oldFirstPhone = m_aPhones[m_nNum];
m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax];
m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId];
m_aPhones[nearestPhoneId] = oldFirstPhone;
m_nNum++;
return m_nNum - 1;
m_nScriptPhonesMax++;
return m_nScriptPhonesMax - 1;
}
void
CPhoneInfo::Initialise(void)
{
CBuildingPool *pool = CPools::GetBuildingPool();
pedWhoPickingUpPhone = nil;
isPhonePickedUp = false;
isPhoneBeingPickedUp = false;
pickedUpPhone = nil;
pCallBackPed = nil;
bDisplayingPhoneMessage = false;
bPickingUpPhone = false;
pPhoneDisplayingMessages = nil;
m_nMax = 0;
m_nNum = 0;
m_nScriptPhonesMax = 0;
for (int i = pool->GetSize() - 1; i >= 0; i--) {
CBuilding *building = pool->GetSlot(i);
if (building) {
@ -173,7 +307,7 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
*size = sizeof(CPhoneInfo);
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nNum);
WriteSaveBuf(buf, m_nScriptPhonesMax);
for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
@ -189,7 +323,7 @@ void
CPhoneInfo::Shutdown(void)
{
m_nMax = 0;
m_nNum = 0;
m_nScriptPhonesMax = 0;
}
void
@ -221,26 +355,26 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
}
}
CPhoneInfo::isPhoneBeingPickedUp = false;
CPhoneInfo::isPhonePickedUp = true;
CPhoneInfo::pickedUpPhone = phone;
CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
CPhoneInfo::bPickingUpPhone = false;
CPhoneInfo::bDisplayingPhoneMessage = true;
CPhoneInfo::pPhoneDisplayingMessages = phone;
CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED;
} else {
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED;
phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds();
}
CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
CPed *ped = CPhoneInfo::pCallBackPed;
ped->m_nMoveState = PEDMOVE_STILL;
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
if (assoc->blendAmount > 0.5f && ped)
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
CPhoneInfo::pedWhoPickingUpPhone = nil;
CPhoneInfo::pCallBackPed = nil;
}
STARTPATCHES
@ -255,6 +389,7 @@ STARTPATCHES
InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
InjectHook(0x42F7A0, &CPhoneInfo::Update, PATCH_JUMP);
InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
ENDPATCHES

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@ -5,7 +5,7 @@
class CPed;
class CAnimBlendAssociation;
enum {
enum PhoneState {
PHONE_STATE_FREE,
PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
PHONE_STATE_2,
@ -13,9 +13,9 @@ enum {
PHONE_STATE_ONETIME_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
PHONE_STATE_ONETIME_MESSAGE_SHOWN,
PHONE_STATE_REPEATED_MESSAGE_SHOWN,
PHONE_STATE_9
PHONE_STATE_ONETIME_MESSAGE_STARTED,
PHONE_STATE_REPEATED_MESSAGE_STARTED,
PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
};
class CPhone
@ -23,10 +23,10 @@ class CPhone
public:
CVector m_vecPos;
wchar *m_apMessages[6];
uint32 m_lastTimeRepeatedMsgShown;
uint32 m_repeatedMessagePickupStart;
CEntity *m_pEntity; // stored as building pool index in save files
int32 m_nState;
uint8 field_30;
PhoneState m_nState;
bool m_visibleToCam;
CPhone() { }
~CPhone() { }
@ -36,14 +36,14 @@ static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
public:
static bool &isPhonePickedUp;
static uint32 &phoneMessagesTimer;
static CPhone *&pickedUpPhone;
static bool &isPhoneBeingPickedUp;
static CPed *&pedWhoPickingUpPhone;
static bool &bDisplayingPhoneMessage;
static uint32 &PhoneEnableControlsTimer;
static CPhone *&pPhoneDisplayingMessages;
static bool &bPickingUpPhone;
static CPed *&pCallBackPed;
int32 m_nMax;
int32 m_nNum;
int32 m_nScriptPhonesMax;
CPhone m_aPhones[NUMPHONES];
CPhoneInfo() { }
@ -67,3 +67,8 @@ extern CPhoneInfo &gPhoneInfo;
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
#ifdef TOGGLEABLE_BETA_FEATURES
extern CPed *crimeReporters[NUMPHONES];
bool isPhoneAvailable(int);
#endif

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@ -346,7 +346,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
pp->assoc_group_id = ped->m_animGroup;
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
if (ped->bInVehicle && ped->m_pMyVehicle)
if (ped->InVehicle())
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
else
pp->vehicle_index = 0;

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@ -1734,7 +1734,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
if (ped->bInVehicle && ped->m_pMyVehicle) {
if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
@ -4947,7 +4947,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
bool isTouching = false;
if (pPed->bInVehicle && pPed->m_pMyVehicle)
if (pPed->InVehicle())
isTouching = false;
else if (pPed->GetHasCollidedWith(pObject))
isTouching = true;
@ -5090,7 +5090,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
{
CollectParameters(&m_nIp, 1);
gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]);
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
return 0;
}
case COMMAND_TURN_PHONE_OFF:

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@ -3,6 +3,7 @@
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
WRAPPER
int8 CExplosion::GetExplosionActiveCounter(uint8 id)

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@ -27,4 +27,5 @@ public:
static CVector *GetExplosionPosition(uint8 id);
static uint8 GetExplosionType(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);
static void RemoveAllExplosionsInArea(CVector, float);
};

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@ -5,6 +5,9 @@
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{
@ -31,6 +34,18 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
return nil;
}
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
void
CFireManager::ExtinguishPoint(CVector point, float range)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing) {
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
m_aFires[i].Extinguish();
}
}
}
STARTPATCHES
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
ENDPATCHES

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@ -34,6 +34,8 @@ public:
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
void ExtinguishPoint(CVector, float);
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
};
extern CFireManager &gFireManager;

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@ -7,7 +7,7 @@ enum {
PLAYERCONTROL_DISABLED_4 = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
PLAYERCONTROL_DISABLED_20 = 32,
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
PLAYERCONTROL_DISABLED_80 = 128,
};

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@ -3,15 +3,24 @@
#include "PlayerPed.h"
#include "PlayerInfo.h"
#include "Frontend.h"
#include "Vehicle.h"
#include "PlayerSkin.h"
#include "Darkel.h"
#include "Messages.h"
#include "Text.h"
#include "Stats.h"
#include "Remote.h"
#include "World.h"
#include "Replay.h"
#include "Pad.h"
#include "ProjectileInfo.h"
#include "Explosion.h"
#include "Script.h"
#include "Vehicle.h"
#include "HandlingMgr.h"
#include "General.h"
#include "main.h"
#include "SpecialFX.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
void
@ -24,7 +33,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
CVector&
CPlayerInfo::GetPos()
{
if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
if (m_pPed->InVehicle())
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
@ -44,7 +53,7 @@ CPlayerInfo::DeletePlayerSkin()
{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
m_pSkinTexture = NULL;
m_pSkinTexture = nil;
}
}
@ -88,9 +97,227 @@ CPlayerInfo::PlayerFailedCriticalMission()
CDarkel::ResetOnPlayerDeath();
}
void
CPlayerInfo::Clear(void)
{
m_pPed = nil;
m_pRemoteVehicle = nil;
if (m_pVehicleEx) {
m_pVehicleEx->bUsingSpecialColModel = false;
m_pVehicleEx = nil;
}
m_nVisibleMoney = 0;
m_nMoney = m_nVisibleMoney;
m_WBState = WBSTATE_PLAYING;
m_nWBTime = 0;
m_nTrafficMultiplier = 0;
m_fRoadDensity = 1.0f;
m_bInRemoteMode = false;
m_bSwitchTaxi = false;
m_nSwitchTaxiTime = 0;
m_nCollectedPackages = 0;
m_nTotalPackages = 3;
m_nTimeLastHealthLoss = 0;
m_nTimeLastArmourLoss = 0;
m_nNextSexFrequencyUpdateTime = 0;
m_nNextSexMoneyUpdateTime = 0;
m_nSexFrequency = 0;
m_pHooker = nil;
m_nTimeTankShotGun = 0;
field_248 = 0;
m_nUpsideDownCounter = 0;
m_bInfiniteSprint = false;
m_bFastReload = false;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
}
void
CPlayerInfo::BlowUpRCBuggy(void)
{
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
return;
CRemote::TakeRemoteControlledCarFromPlayer();
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
void
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
{
if (!car || car == m_pPed->m_pMyVehicle) {
if (m_pPed->m_nPedState == PED_CARJACK || m_pPed->m_nPedState == PED_ENTER_CAR)
m_pPed->QuitEnteringCar();
}
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
m_pPed->ClearObjective();
}
void
CPlayerInfo::MakePlayerSafe(bool toggle)
{
if (toggle) {
CTheScripts::CountdownToMakePlayerUnsafe = 0;
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
CPad::StopPadsShaking();
m_pPed->bBulletProof = true;
m_pPed->bFireProof = true;
m_pPed->bCollisionProof = true;
m_pPed->bMeleeProof = true;
m_pPed->bOnlyDamagedByPlayer = true;
m_pPed->bExplosionProof = true;
m_pPed->m_bCanBeDamaged = false;
((CPlayerPed*)m_pPed)->ClearAdrenaline();
CancelPlayerEnteringCars(false);
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
CProjectileInfo::RemoveAllProjectiles();
CWorld::SetAllCarsCanBeDamaged(false);
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
CReplay::DisableReplays();
} else if (!CGame::playingIntro && !CTheScripts::CountdownToMakePlayerUnsafe) {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
m_pPed->bBulletProof = false;
m_pPed->bFireProof = false;
m_pPed->bCollisionProof = false;
m_pPed->bMeleeProof = false;
m_pPed->bOnlyDamagedByPlayer = false;
m_pPed->bExplosionProof = false;
m_pPed->m_bCanBeDamaged = true;
CWorld::SetAllCarsCanBeDamaged(true);
CReplay::EnableReplays();
}
}
bool
CPlayerInfo::IsRestartingAfterDeath()
{
return m_WBState == WBSTATE_WASTED;
}
bool
CPlayerInfo::IsRestartingAfterArrest()
{
return m_WBState == WBSTATE_BUSTED;
}
// lastClosestness is passed to other calls of this function
void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
{
// This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
while (neededTurn >= PI) {
neededTurn -= 2 * PI;
}
while (neededTurn < -PI) {
neededTurn += 2 * PI;
}
// This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist.
float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closestness > *lastClosestness) {
*lastClosestness = closestness;
*closestCarOutput = (CVehicle*)carToTest;
}
}
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
void
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
{
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
++m_nExplosionsSinceLastReward;
else
m_nExplosionsSinceLastReward = 1;
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
sprintf(gString, "$%d", award);
#ifdef MONEY_MESSAGES
// This line is a leftover from PS2, I don't know what it was meant to be.
// CVector sth(TheCamera.GetPosition() * 4.0f);
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
#endif
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
CGeneral::GetRandomNumber();
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
}
}
void
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
{
// Interesting
*size = sizeof(CPlayerInfo);
INITSAVEBUF
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
}
// Save struct is different
// VALIDATESAVEBUF(*size)
}
void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{
INITSAVEBUF
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
}
// Save struct is different
// VALIDATESAVEBUF(size)
}
STARTPATCHES
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP);
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP);
InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP);
InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP);
InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP);
InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP);
InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP);
InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP);
InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP);
ENDPATCHES

View File

@ -10,6 +10,8 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
class CEntity;
class CPed;
class CVehicle;
class CPlayerPed;
class CCivilianPed;
@ -40,7 +42,7 @@ public:
int8 field_217;
int8 field_218;
int8 field_219;
int32 m_nWBTime;
uint32 m_nWBTime;
bool m_bInRemoteMode;
int8 field_225;
int8 field_226;
@ -77,6 +79,17 @@ public:
void ArrestPlayer(void);
bool IsPlayerInRemoteMode(void);
void PlayerFailedCriticalMission(void);
void Clear(void);
void BlowUpRCBuggy(void);
void CancelPlayerEnteringCars(CVehicle*);
bool IsRestartingAfterDeath(void);
bool IsRestartingAfterArrest(void);
void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**);
void LoadPlayerInfo(uint8 *buf, uint32 size);
void SavePlayerInfo(uint8 *buf, uint32* size);
~CPlayerInfo() { };
void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); }
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");

View File

@ -312,7 +312,7 @@ void CRadar::DrawBlips()
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
@ -415,7 +415,7 @@ void CRadar::DrawBlips()
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;

View File

@ -859,8 +859,8 @@ FindPlayerPed(void)
CVehicle*
FindPlayerVehicle(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle;
else
return nil;
@ -878,8 +878,8 @@ FindPlayerTrain(void)
CEntity*
FindPlayerEntity(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle;
else
return ped;
@ -888,8 +888,8 @@ FindPlayerEntity(void)
CVector
FindPlayerCoors(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->GetPosition();
else
return ped->GetPosition();
@ -898,8 +898,8 @@ FindPlayerCoors(void)
CVector&
FindPlayerSpeed(void)
{
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
if(ped->bInVehicle && ped->m_pMyVehicle)
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->m_vecMoveSpeed;
else
return ped->m_vecMoveSpeed;
@ -926,7 +926,7 @@ FindPlayerCentreOfWorld_NoSniperShift(void)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetPosition();
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
return FindPlayerPed()->GetPosition();
}
float
@ -936,7 +936,7 @@ FindPlayerHeading(void)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetForward().Heading();
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
return FindPlayerPed()->GetForward().Heading();
}
void
@ -1011,6 +1011,30 @@ CWorld::StopAllLawEnforcersInTheirTracks(void)
}
}
void
CWorld::SetAllCarsCanBeDamaged(bool toggle)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if (veh)
veh->bCanBeDamaged = toggle;
}
}
void
CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if (veh) {
if ((point - veh->GetPosition()).MagnitudeSqr() < sq(range))
veh->ExtinguishCarFire();
}
}
}
void
CWorld::Process(void)
{
@ -1212,5 +1236,9 @@ STARTPATCHES
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP);
InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP);
InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP);
InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
ENDPATCHES

View File

@ -121,6 +121,8 @@ public:
static void RemoveFallenCars();
static void StopAllLawEnforcersInTheirTracks();
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
static void Initialise();
static void ShutDown();

View File

@ -19,15 +19,6 @@ CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
void
CCivilianPed::CivilianAI(void)
{
#ifdef TOGGLEABLE_BETA_FEATURES
if (bRunningToPhone && m_nPedState != PED_SEEK_POS && m_nPedState != PED_FALL && m_nPedState != PED_GETUP &&
m_nPedState != PED_DIVE_AWAY && m_nPedState != PED_MAKE_CALL && m_nPedState != PED_FACE_PHONE) {
bRunningToPhone = false;
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_REPORTING_CRIME)
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
}
#endif
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
|| !IsPedInControl()) {
@ -248,17 +239,27 @@ CCivilianPed::ProcessControl(void)
if (Seek()) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
m_pNextPathNode = nil;
#ifdef TOGGLEABLE_BETA_FEATURES
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
if (!isPhoneAvailable(m_phoneId)) {
RestorePreviousState();
crimeReporters[m_phoneId] = nil;
m_phoneId = -1;
bRunningToPhone = false;
} else {
crimeReporters[m_phoneId] = this;
m_nPedState = PED_FACE_PHONE;
}
#else
} else if (bRunningToPhone) {
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
RestorePreviousState();
m_phoneId = -1;
#ifdef FIX_BUGS
bRunningToPhone = false;
#endif
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
m_nPedState = PED_FACE_PHONE;
}
#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
@ -275,12 +276,6 @@ CCivilianPed::ProcessControl(void)
}
}
}
#ifdef TOGGLEABLE_BETA_FEATURES
else if (bRunningToPhone) {
// Designed for running to phone, but never used
CheckAroundForPossibleCollisions();
}
#endif
break;
case PED_FACE_PHONE:
if (FacePhone())

View File

@ -337,7 +337,7 @@ CPed::~CPed(void)
{
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (bInVehicle && m_pMyVehicle){
if (InVehicle()){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
@ -362,7 +362,7 @@ void
CPed::FlagToDestroyWhenNextProcessed(void)
{
bRemoveFromWorld = true;
if (!bInVehicle || !m_pMyVehicle)
if (!InVehicle())
return;
if (m_pMyVehicle->pDriver == this){
m_pMyVehicle->pDriver = nil;
@ -2397,7 +2397,7 @@ CPed::CalculateNewVelocity(void)
bool
CPed::CanBeDeleted(void)
{
if (this->bInVehicle)
if (bInVehicle)
return false;
switch (CharCreatedBy) {
@ -2993,7 +2993,7 @@ CPed::ReactToAttack(CEntity *attacker)
}
#ifdef VC_PED_PORTS
if (m_nPedState == PED_DRIVING && bInVehicle && m_pMyVehicle
if (m_nPedState == PED_DRIVING && InVehicle()
&& (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING)) {
if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE
@ -3187,6 +3187,9 @@ CPed::MakePhonecall(void)
SetIdle();
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
#ifdef TOGGLEABLE_BETA_FEATURES
crimeReporters[m_phoneId] = nil;
#endif
m_phoneId = -1;
return true;
}
@ -4297,7 +4300,7 @@ CPed::RestorePreviousState(void)
if (m_nPedState == PED_GETUP && !bGetUpAnimStarted)
return;
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
m_nPedState = PED_DRIVING;
m_nLastPedState = PED_NONE;
} else {
@ -5908,13 +5911,6 @@ CPed::SetDead(void)
if (m_nPedState == PED_DRIVING)
bIsVisible = false;
#ifdef TOGGLEABLE_BETA_FEATURES
if (bRunningToPhone) {
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_REPORTING_CRIME)
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
}
#endif
m_nPedState = PED_DEAD;
m_pVehicleAnim = nil;
m_pCollidingEntity = nil;
@ -10384,8 +10380,8 @@ CPed::ProcessControl(void)
if (pad->GetHorn()) {
float c = Cos(m_fRotationCur);
float s = Sin(m_fRotationCur);
m_pMyVehicle->GetRight() = CVector(c, 0.0f, 0.0f);
m_pMyVehicle->GetForward() = CVector(0.0f, s, 0.0f);
m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
if (pad->GetAccelerate()) {
m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
@ -11682,15 +11678,14 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
if (phoneId == -1)
return false;
if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
CPhone *phone = &gPhoneInfo.m_aPhones[phoneId];
if (phone->m_nState != PHONE_STATE_FREE)
return false;
bRunningToPhone = true;
SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.7f); // original: 0.35f
SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
#endif
bIsRunning = true; // not there in original
m_phoneId = phoneId;
m_crimeToReportOnPhone = crimeToReport;
return true;
@ -12404,11 +12399,8 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
void
CPed::Render(void)
{
if (!bInVehicle
|| m_nPedState == PED_EXIT_CAR
|| m_nPedState == PED_DRAG_FROM_CAR
|| bRenderPedInCar &&
sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
CEntity::Render();
}
}
@ -12438,7 +12430,7 @@ CPed::ProcessObjective(void)
}
if (m_pedInObjective) {
if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR && m_pedInObjective->m_pMyVehicle) {
if (m_pedInObjective->InVehicle() && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
targetCarOrHisPos = m_pedInObjective->m_pMyVehicle->GetPosition();
} else {
targetCarOrHisPos = m_pedInObjective->GetPosition();
@ -12465,7 +12457,7 @@ CPed::ProcessObjective(void)
SetMoveState(PEDMOVE_STILL);
break;
case OBJECTIVE_FLEE_TILL_SAFE:
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
bFleeAfterExitingCar = true;
} else if (m_nPedState != PED_FLEE_POS) {
@ -12521,7 +12513,7 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
break;
}
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
if (distWithTarget.Magnitude() >= 20.0f
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) {
if (m_pMyVehicle->pDriver == this
@ -12619,7 +12611,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_KILL_CHAR_ON_FOOT:
{
bool killPlayerInNoPoliceZone = false;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && bInVehicle && m_pMyVehicle) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
break;
}
@ -12974,7 +12966,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
{
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
if (m_nPedState == PED_DRIVING)
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
} else if (m_nPedState != PED_FLEE_ENTITY) {
@ -13273,12 +13265,12 @@ CPed::ProcessObjective(void)
{
distWithTarget = m_nextRoutePointPos - GetPosition();
distWithTarget.z = 0.0f;
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos);
CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle);
if (distWithTarget.MagnitudeSqr() < sq(20.0f)) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
CPed::ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
break;
@ -13322,7 +13314,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_RUN_TO_AREA:
{
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
&& bInVehicle && m_pMyVehicle) {
&& InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
} else {
distWithTarget = m_nextRoutePointPos - GetPosition();
@ -13583,7 +13575,7 @@ CPed::ProcessObjective(void)
// fall through
case OBJECTIVE_LEAVE_VEHICLE:
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
&& (m_nPedType != PEDTYPE_COP
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
@ -13601,7 +13593,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_LEAVE_CAR_AND_DIE:
{
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
if (bInVehicle && m_pMyVehicle) {
if (InVehicle()) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
&& m_nPedState != PED_EXIT_TRAIN) {
// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
@ -14802,7 +14794,7 @@ CPed::SetRadioStation(void)
}
}
bool
inline bool
CPed::IsNotInWreckedVehicle()
{
return m_pMyVehicle != nil && m_pMyVehicle->m_status != STATUS_WRECKED;
@ -16178,7 +16170,7 @@ CPed::UpdateFromLeader(void)
return;
CVector leaderDist;
if (m_leader->bInVehicle && m_leader->m_pMyVehicle)
if (m_leader->InVehicle())
leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition();
else
leaderDist = m_leader->GetPosition() - GetPosition();

View File

@ -243,7 +243,7 @@ enum PedState
PED_STEP_AWAY,
PED_ON_FIRE,
PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
@ -787,6 +787,7 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();

View File

@ -3,5 +3,5 @@
#include "ProjectileInfo.h"
#include "Projectile.h"
WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }

View File

@ -6,4 +6,5 @@ class CProjectileInfo
{
public:
static bool RemoveIfThisIsAProjectile(CObject *pObject);
static void RemoveAllProjectiles(void);
};