re3/src/core/Fire.cpp

51 lines
1.5 KiB
C++

#include "common.h"
#include "patcher.h"
#include "Fire.h"
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
if (m_aFires[j].m_nFiremenPuttingOut != i)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
}
return nil;
}
void
CFireManager::ExtinguishPoint(CVector point, float range)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing) {
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
m_aFires[i].Extinguish();
}
}
}
STARTPATCHES
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
ENDPATCHES