Small CPad fixes

This commit is contained in:
Sergeanur 2019-10-29 17:21:02 +02:00
parent d9c96a76fb
commit d84033a710
5 changed files with 14 additions and 12 deletions

View File

@ -1355,7 +1355,7 @@ bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode)
return true; return true;
break; break;
case rsENTER: case rsENTER:
if (CPad::GetPad(PAD1)->GetEnterJustDown()) if (CPad::GetPad(PAD1)->GetReturnJustDown())
return true; return true;
break; break;
case rsLSHIFT: case rsLSHIFT:

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@ -411,7 +411,7 @@ CCutsceneMgr::Update(void)
if (CPad::GetPad(0)->GetCrossJustDown() if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method || CPad::GetPad(0)->GetEnterJustDown()
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE)) || CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
FinishCutscene(); FinishCutscene();
} }

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@ -1855,7 +1855,7 @@ char *CPad::EditString(char *pStr, int32 nSize)
} }
// extenter/up/down // extenter/up/down
if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
return nil; return nil;
return pStr; return pStr;
@ -1976,7 +1976,7 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
if ( GetPad(0)->GetCapsLockJustDown() ) if ( GetPad(0)->GetCapsLockJustDown() )
*pRsKeys = rsCAPSLK; *pRsKeys = rsCAPSLK;
if ( GetPad(0)->GetEnterJustDown() ) if ( GetPad(0)->GetReturnJustDown() )
*pRsKeys = rsENTER; *pRsKeys = rsENTER;
if ( GetPad(0)->GetLeftShiftJustDown() ) if ( GetPad(0)->GetLeftShiftJustDown() )

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@ -299,7 +299,7 @@ public:
bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
@ -314,7 +314,7 @@ public:
bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
@ -325,6 +325,8 @@ public:
bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); }
bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); }
bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; } bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
bool GetF(int32 n) { return NewKeyState.F[n]; } bool GetF(int32 n) { return NewKeyState.F[n]; }

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@ -1969,11 +1969,11 @@ _WinMain(HINSTANCE instance,
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() ) else if ( CPad::GetPad(0)->GetEnterJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() ) else if ( CPad::GetPad(0)->GetAltJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetTabJustDown() ) else if ( CPad::GetPad(0)->GetTabJustDown() )
++gGameState; ++gGameState;
@ -2005,11 +2005,11 @@ _WinMain(HINSTANCE instance,
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() ) else if ( CPad::GetPad(0)->GetEnterJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() ) else if ( CPad::GetPad(0)->GetAltJustDown() )
++gGameState; ++gGameState;
else if ( CPad::GetPad(0)->GetTabJustDown() ) else if ( CPad::GetPad(0)->GetTabJustDown() )
++gGameState; ++gGameState;