diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index b94e95cd..30930a78 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -1355,7 +1355,7 @@ bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode) return true; break; case rsENTER: - if (CPad::GetPad(PAD1)->GetEnterJustDown()) + if (CPad::GetPad(PAD1)->GetReturnJustDown()) return true; break; case rsLSHIFT: diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index f147e8c9..fa322242 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -411,7 +411,7 @@ CCutsceneMgr::Update(void) if (CPad::GetPad(0)->GetCrossJustDown() || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) || CPad::GetPad(0)->GetLeftMouseJustDown() - || CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method + || CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCharJustDown(VK_SPACE)) FinishCutscene(); } diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index f334a255..e5178ef3 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -1855,7 +1855,7 @@ char *CPad::EditString(char *pStr, int32 nSize) } // extenter/up/down - if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) + if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) return nil; return pStr; @@ -1976,7 +1976,7 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) if ( GetPad(0)->GetCapsLockJustDown() ) *pRsKeys = rsCAPSLK; - if ( GetPad(0)->GetEnterJustDown() ) + if ( GetPad(0)->GetReturnJustDown() ) *pRsKeys = rsENTER; if ( GetPad(0)->GetLeftShiftJustDown() ) diff --git a/src/core/Pad.h b/src/core/Pad.h index e1223629..89ec4aa2 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -299,7 +299,7 @@ public: bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } @@ -314,7 +314,7 @@ public: bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } @@ -325,6 +325,8 @@ public: bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); } + bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); } bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; } bool GetF(int32 n) { return NewKeyState.F[n]; } diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 89726ed2..5b328d03 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1969,11 +1969,11 @@ _WinMain(HINSTANCE instance, ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; - else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() ) + else if ( CPad::GetPad(0)->GetEnterJustDown() ) ++gGameState; - else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) + else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) ) ++gGameState; - else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() ) + else if ( CPad::GetPad(0)->GetAltJustDown() ) ++gGameState; else if ( CPad::GetPad(0)->GetTabJustDown() ) ++gGameState; @@ -2005,11 +2005,11 @@ _WinMain(HINSTANCE instance, ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; - else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() ) + else if ( CPad::GetPad(0)->GetEnterJustDown() ) ++gGameState; - else if ( CPad::GetPad(0)->GetCharJustDown(' ') ) + else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) ) ++gGameState; - else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() ) + else if ( CPad::GetPad(0)->GetAltJustDown() ) ++gGameState; else if ( CPad::GetPad(0)->GetTabJustDown() ) ++gGameState;