Merge pull request #973 from withmorten/wantedlevel

m_nWantedLevel -> GetWantedLevel()
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aap 2021-01-22 10:34:01 +01:00 committed by GitHub
commit d77846bb16
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 43 additions and 42 deletions

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@ -161,7 +161,7 @@ cAudioManager::ServicePoliceRadio()
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
return; return;
#endif #endif
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel; wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
if(!crimeReport) { if(!crimeReport) {
if(wantedLevel != 0) { if(wantedLevel != 0) {
if(nLastSeen != 0) { if(nLastSeen != 0) {
@ -679,7 +679,7 @@ void
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos) cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
{ {
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes); int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) { (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
if (m_sPoliceRadioQueue.crimes[i].type) { if (m_sPoliceRadioQueue.crimes[i].type) {

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@ -68,7 +68,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = true; pVehicle->m_bSirenOrAlarm = true;
} }
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle); CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@ -110,7 +110,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle); TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false; pVehicle->m_bSirenOrAlarm = false;
} }
} }
@ -121,7 +121,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_nCarHornTimer = 0; pVehicle->m_nCarHornTimer = 0;
} }
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle); CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@ -141,7 +141,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = true; pVehicle->m_bSirenOrAlarm = true;
} }
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle); CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@ -169,7 +169,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle); TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false; pVehicle->m_bSirenOrAlarm = false;
} }
} }
@ -179,7 +179,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_nCarHornTimer = 0; pVehicle->m_nCarHornTimer = 0;
} }
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle); CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@ -283,7 +283,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
#endif #endif
(FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
#ifdef FIX_BUGS #ifdef FIX_BUGS
) )
#endif #endif
@ -337,7 +337,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
} }
break; break;
default: default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
@ -351,7 +351,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle); TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false; pVehicle->m_bSirenOrAlarm = false;
} }
} }
@ -486,7 +486,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
case MI_RHINO: case MI_RHINO:
case MI_BARRACKS: case MI_BARRACKS:
pVehicle->SetUpDriver(); pVehicle->SetUpDriver();
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
pVehicle->SetupPassenger(0); pVehicle->SetupPassenger(0);
return; return;
default: default:
@ -541,7 +541,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
uint8 CCarAI::FindPoliceCarMissionForWantedLevel() uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{ {
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
case 0: case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY; case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
@ -555,7 +555,7 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{ {
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0: return CGeneral::GetRandomNumberInRange(12, 16); case 0: return CGeneral::GetRandomNumberInRange(12, 16);
case 1: return 25; case 1: return 25;
case 2: return 34; case 2: return 34;
@ -569,7 +569,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{ {
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()){ if (FindPlayerVehicle()){
if (distanceToPlayer < 10.0f) if (distanceToPlayer < 10.0f)
@ -586,7 +586,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
else else
pVehicle->AutoPilot.m_nCruiseSpeed = 25; pVehicle->AutoPilot.m_nCruiseSpeed = 25;
} }
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){ }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()) { if (FindPlayerVehicle()) {
if (distanceToPlayer < 10.0f) if (distanceToPlayer < 10.0f)

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@ -124,18 +124,18 @@ CCarCtrl::GenerateOneRandomCar()
CWanted* pWanted = pPlayer->m_pPed->m_pWanted; CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass; int carClass;
int carModel; int carModel;
if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
pWanted->m_CurrentCops < pWanted->m_MaxCops && ( pWanted->m_CurrentCops < pWanted->m_MaxCops && (
pWanted->m_nWantedLevel > 3 || pWanted->GetWantedLevel() > 3 ||
pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
/* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
/* Wouldn't be surprised it was there originally but was optimized out. */ /* Wouldn't be surprised it was there originally but was optimized out. */
carClass = COPS; carClass = COPS;
carModel = ChoosePoliceCarModel(); carModel = ChoosePoliceCarModel();
}else{ }else{
carModel = ChooseModel(&zone, &vecTargetPos, &carClass); carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
if (carClass == COPS && pWanted->m_nWantedLevel >= 1) if (carClass == COPS && pWanted->GetWantedLevel() >= 1)
/* All cop spawns with wanted level are handled by condition above. */ /* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */ /* In particular it means that cop cars never spawn if player has wanted level of 1. */
return; return;
@ -267,7 +267,7 @@ CCarCtrl::GenerateOneRandomCar()
} }
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1)) &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
return; return;
int16 colliding; int16 colliding;
CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false); CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
@ -331,7 +331,7 @@ CCarCtrl::GenerateOneRandomCar()
} }
case COPS: case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2; pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
@ -2654,7 +2654,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
void CCarCtrl::GenerateEmergencyServicesCar(void) void CCarCtrl::GenerateEmergencyServicesCar(void)
{ {
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3) if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
return; return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse) NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)

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@ -159,7 +159,7 @@ CGameLogic::Update()
pPlayerInfo.m_WBState = WBSTATE_PLAYING; pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney; int takeMoney;
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) { switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
case 0: case 0:
case 1: case 1:
takeMoney = 100; takeMoney = 100;

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@ -387,7 +387,7 @@ void CGarage::Update()
m_eGarageState = GS_OPENING; m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false; bool bTakeMoney = false;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0)
bTakeMoney = true; bTakeMoney = true;
FindPlayerPed()->m_pWanted->Reset(); FindPlayerPed()->m_pWanted->Reset();
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);

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@ -129,7 +129,7 @@ CPickup::CanBePickedUp(CPlayerPed *player)
bool cannotBePickedUp = bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp; return !cannotBePickedUp;
} }
@ -456,7 +456,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true; return true;
} else if (modelIndex == MI_PICKUP_BRIBE) { } else if (modelIndex == MI_PICKUP_BRIBE) {
int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1; int32 level = FindPlayerPed()->m_pWanted->GetWantedLevel() - 1;
if (level < 0) level = 0; if (level < 0) level = 0;
player->SetWantedLevel(level); player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);

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@ -4083,7 +4083,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return 0; return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER: case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2); CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
return 0; return 0;
case COMMAND_CLEAR_WANTED_LEVEL: case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);

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@ -1033,7 +1033,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed); script_assert(pPed);
ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel; ScriptParams[0] = pPed->m_pWanted->GetWantedLevel();
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
return 0; return 0;
} }

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@ -2783,7 +2783,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack()) if (CReplay::IsPlayingBack())
return false; return false;
#endif #endif
if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false; return false;
if(FindPlayerVehicle() == nil) if(FindPlayerVehicle() == nil)
return false; return false;
@ -2811,7 +2811,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack()) if (CReplay::IsPlayingBack())
return false; return false;
#endif #endif
if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false; return false;
if(FindPlayerVehicle() == nil) if(FindPlayerVehicle() == nil)
return false; return false;

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@ -226,7 +226,7 @@ void ArmourCheat()
void WantedLevelUpCheat() void WantedLevelUpCheat()
{ {
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
} }
void WantedLevelDownCheat() void WantedLevelDownCheat()

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@ -37,6 +37,7 @@ public:
int32 NumOfHelisRequired(); int32 NumOfHelisRequired();
void SetWantedLevel(int32); void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level); void SetWantedLevelNoDrop(int32 level);
int32 GetWantedLevel() { return m_nWantedLevel; }
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void ClearQdCrimes(); void ClearQdCrimes();

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@ -179,7 +179,7 @@ CCopPed::ClearPursuit(void)
m_bZoneDisabled = false; m_bZoneDisabled = false;
ClearObjective(); ClearObjective();
if (IsPedInControl()) { if (IsPedInControl()) {
if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) { if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) { if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
m_nLastPedState = PED_IDLE; m_nLastPedState = PED_IDLE;
SetSeek((CEntity*)m_pMyVehicle, 2.5f); SetSeek((CEntity*)m_pMyVehicle, 2.5f);
@ -275,7 +275,7 @@ CCopPed::ScanForCrimes(void)
if (!m_bIsInPursuit) { if (!m_bIsInPursuit) {
CPlayerPed *player = FindPlayerPed(); CPlayerPed *player = FindPlayerPed();
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
&& player->m_pWanted->m_nWantedLevel == 0) { && player->m_pWanted->GetWantedLevel() == 0) {
if (player->m_pMyVehicle if (player->m_pMyVehicle
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -291,7 +291,7 @@ void
CCopPed::CopAI(void) CCopPed::CopAI(void)
{ {
CWanted *wanted = FindPlayerPed()->m_pWanted; CWanted *wanted = FindPlayerPed()->m_pWanted;
int wantedLevel = wanted->m_nWantedLevel; int wantedLevel = wanted->GetWantedLevel();
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) { if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {

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@ -832,7 +832,7 @@ CPed::ProcessObjective(void)
m_pMyVehicle->SetStatus(STATUS_PHYSICS); m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0; m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
if (m_nPedType == PEDTYPE_COP) { if (m_nPedType == PEDTYPE_COP) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity); m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
} else { } else {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;

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@ -582,7 +582,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
if (wantedInfo->m_nWantedLevel > 2) { if (wantedInfo->GetWantedLevel() > 2) {
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier

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@ -655,7 +655,7 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) { + 2000 || CTimer::GetFrameCounter() & 4)) {

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@ -240,7 +240,7 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases // Improve grip of vehicles in certain cases
bool strongGrip1 = false; bool strongGrip1 = false;
bool strongGrip2 = false; bool strongGrip2 = false;
if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 && if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) && AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
FindPlayerSpeed().Magnitude() > 0.3f){ FindPlayerSpeed().Magnitude() > 0.3f){

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@ -474,7 +474,7 @@ CHeli::ProcessControl(void)
// Shoot // Shoot
int shootTimeout; int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) { if (m_heliType == HELI_TYPE_RANDOM) {
switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) { switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
case 0: case 0:
case 1: case 1:
case 2: shootTimeout = 999999; break; case 2: shootTimeout = 999999; break;