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free cam fixes

This commit is contained in:
withmorten 2021-01-21 23:21:03 +01:00
parent 69500eed56
commit a511d79bf0

View file

@ -193,7 +193,7 @@ CCam::Process(void)
break;
case MODE_CAM_ON_A_STRING:
#ifdef FREE_CAM
if(CCamera::bFreeCam)
if(CCamera::bFreeCam && !CVehicle::bCheat5)
Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@ -5039,11 +5039,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
float stickY = -pad->GetCarGunUpDown();
// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
// if (CCamera::m_bUseMouse3rdPerson)
// stickY = 0.0f;
#ifdef INVERT_LOOK_FOR_PAD
if (CPad::bInvertLook4Pad)
stickY = -stickY;
#endif
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;