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free cam fixes
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69500eed56
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@ -193,7 +193,7 @@ CCam::Process(void)
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break;
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case MODE_CAM_ON_A_STRING:
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#ifdef FREE_CAM
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if(CCamera::bFreeCam)
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if(CCamera::bFreeCam && !CVehicle::bCheat5)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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@ -5039,11 +5039,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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float stickY = -pad->GetCarGunUpDown();
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// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
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// if (CCamera::m_bUseMouse3rdPerson)
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// stickY = 0.0f;
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#ifdef INVERT_LOOK_FOR_PAD
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if (CPad::bInvertLook4Pad)
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stickY = -stickY;
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#endif
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float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
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float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
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