some more cleanup

This commit is contained in:
aap 2019-06-16 23:12:14 +02:00
parent c417dfa1c3
commit 93223b2bac
5 changed files with 44 additions and 56 deletions

View File

@ -1,7 +1,7 @@
#pragma once
#include "common.h"
struct PedStat {
struct PedStat
{
uint32 m_id;
char m_name[24];
int32 m_fleeDistance;
@ -13,8 +13,5 @@ struct PedStat {
int32 m_attackStrength;
int32 m_defendWeakness;
int16 m_flags;
uint8 unknown1;
uint8 unknown2;
};
static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
static_assert(sizeof(PedStat) == 0x34, "PedStat: error");

View File

@ -1,6 +1,7 @@
#pragma once
enum eSound : int16 {
enum eSound
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
@ -180,8 +181,7 @@ public:
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
void Service(void);
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB,
float impulse, float speed);
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
void ResetTimers(UInt32 timerval);
Bool IsAudioInitialised(void);
Char GetCDAudioDriveLetter(void);
@ -189,4 +189,4 @@ public:
void ChangeMusicMode(UInt8 mode);
void PlayFrontEndSound(uint32, uint32);
};
extern cDMAudio& DMAudio;
extern cDMAudio &DMAudio;

View File

@ -1,10 +1,12 @@
#include "common.h"
#include "patcher.h"
#include "Ped.h"
#include "Pools.h"
#include "Particle.h"
#include "Stats.h"
#include "World.h"
#include "PedStat.h"
#include "DMaudio.h"
#include "Ped.h"
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
@ -14,9 +16,9 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
static char ObjectiveText[34][28] = {
"No Obj",
@ -250,38 +252,27 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
CParticle::AddParticle(PARTICLE_TEST, pos2,
CVector(
0.0f,
0.0f,
0.0f
), NULL, 0.2f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0);
if (CEntity::GetIsOnScreen()) {
for(int i=0; i < 32; i++) {
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
pos2,
CVector(
0.0f,
0.0f,
0.03f
), NULL, 0.0f, 0, 0, 0, 0);
pos2, CVector(0.0f, 0.0f, 0.03f),
nil, 0.0f, 0, 0, 0, 0);
}
for (int i = 0; i < 16; i++) {
CParticle::AddParticle(PARTICLE_DEBRIS2,
pos2,
CVector(
0.0f,
0.0f,
0.01f
), NULL, 0.0f, 0, 0, 0, 0);
pos2,
CVector(0.0f, 0.0f, 0.01f),
nil, 0.0f, 0, 0, 0, 0);
}
}
}
}
void
CPed::RemoveBodyPart(PedNode nodeId, char arg4)
CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
{
RwFrame *frame;
RwFrame *fp;
@ -291,7 +282,7 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
if (frame) {
if (CGame::nastyGame) {
if (nodeId != PED_HEAD)
CPed::SpawnFlyingComponent(nodeId, arg4);
CPed::SpawnFlyingComponent(nodeId, unk);
RecurseFrameChildrenVisibilityCB(frame, 0);
zero.x = 0.0f;
@ -302,20 +293,14 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
if (CEntity::GetIsOnScreen()) {
CParticle::AddParticle(PARTICLE_TEST, zero,
CVector(
0.0f,
0.0f,
0.0f
), NULL, 0.2f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.0f),
nil, 0.2f, 0, 0, 0, 0);
for (int i = 0; i < 16; i++) {
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
zero,
CVector(
0.0f,
0.0f,
0.03f
), NULL, 0.0f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.03f),
nil, 0.0f, 0, 0, 0, 0);
}
}
m_ped_flagC20 = 1;
@ -329,11 +314,9 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
RwObject*
CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
{
RwObject *result = object;
if (!data)
if (data == 0)
RpAtomicSetFlags(object, 0);
return result;
return object;
}
RwFrame*
@ -356,7 +339,7 @@ CPed::SetLookFlag(CPed *to, bool set)
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~(1 << 2);
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
}
}
}
@ -372,7 +355,7 @@ CPed::SetLookFlag(float angle, bool set)
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~(1 << 2);
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
}
}
}
@ -411,7 +394,7 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
return 0;
ourPos.z += 1.0f;
return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
}
STARTPATCHES

View File

@ -2,12 +2,12 @@
#include "Physical.h"
#include "Weapon.h"
#include "PathFind.h"
#include "PedIK.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
#include "PedStat.h"
#include "DMAudio.h"
struct PedStat;
struct CPathNode;
enum {
PED_MAX_WEAPONS = 13
@ -234,25 +234,26 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
// TODO: enum!
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
bool UseGroundColModel(void);
void AddWeaponModel(int id);
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(eSound audio);
void Say(uint16 audio);
void SetLookFlag(CPed *to, bool set);
void SetLookFlag(float angle, bool set);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, char arg4);
void SpawnFlyingComponent(int, signed char);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);
bool OurPedCanSeeThisOne(CEntity* who);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;

View File

@ -12,6 +12,13 @@ class CPed;
class CPedIK
{
public:
// TODO
enum {
FLAG_1,
FLAG_2,
FLAG_4,
};
CPed* m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;