re3/src/audio/DMAudio.h

193 lines
5.0 KiB
C++

#pragma once
enum eSound
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
SOUND_CAR_DOOR_OPEN_BONNET = 6,
SOUND_CAR_DOOR_OPEN_BUMPER = 7,
SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
SOUND_CAR_WINDSHIELD_CRACK = 12,
SOUND_CAR_JUMP = 13,
SOUND_E = 14,
SOUND_F = 15,
SOUND_CAR_ENGINE_START = 16,
SOUND_CAR_LIGHT_BREAK = 17,
SOUND_CAR_HYDRALIC_1 = 18,
SOUND_CAR_HYDRALIC_2 = 19,
SOUND_CAR_HYDRALIC_3 = 20,
SOUND_CAR_JERK = 21,
SOUND_CAR_SPLASH = 22,
SOUND_17 = 23,
SOUND_18 = 24,
SOUND_19 = 25,
SOUND_CAR_TANK_TURRET_ROTATE = 26,
SOUND_CAR_BOMB_TICK = 27,
SOUND_PLANE_ON_GROUND = 28,
SOUND_STEP_START = 29,
SOUND_STEP_END = 30,
SOUND_FALL_LAND = 31,
SOUND_FALL_COLLAPSE = 32,
SOUND_21 = 33,
SOUND_22 = 34,
SOUND_23 = 35,
SOUND_24 = 36,
SOUND_25 = 37,
SOUND_26 = 38,
SOUND_WEAPON_PUNCH_ATTACK = 39,
SOUND_28 = 40,
SOUND_29 = 41,
SOUND_2A = 42,
SOUND_2B = 43,
SOUND_2C = 44,
SOUND_2D = 45,
SOUND_WEAPON_BAT_ATTACK = 46,
SOUND_WEAPON_SHOT_FIRED = 47,
SOUND_WEAPON_RELOAD = 48,
SOUND_31 = 49,
SOUND_32 = 50,
SOUND_33 = 51,
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
SOUND_WEAPON_HIT_PED = 55,
SOUND_WEAPON_HIT_VEHICLE = 56,
SOUND_GARAGE_NO_MONEY = 57,
SOUND_GARAGE_BAD_VEHICLE = 58,
SOUND_GARAGE_OPENING = 59,
SOUND_3C = 60,
SOUND_GARAGE_BOMB1_SET = 61,
SOUND_GARAGE_BOMB2_SET = 62,
SOUND_GARAGE_BOMB3_SET = 63,
SOUND_40 = 64,
SOUND_41 = 65,
SOUND_GARAGE_VEHICLE_DECLINED = 66,
SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
SOUND_GARAGE_DOOR_CLOSED = 68,
SOUND_GARAGE_DOOR_OPENED = 69,
SOUND_CRANE_PICKUP = 70,
SOUND_PICKUP_WEAPON_BOUGHT = 71,
SOUND_PICKUP_WEAPON = 72,
SOUND_PICKUP_HEALTH = 73,
SOUND_4A = 74,
SOUND_4B = 75,
SOUND_PICKUP_ADRENALINE = 76,
SOUND_PICKUP_ARMOUR = 77,
SOUND_PICKUP_BONUS = 78,
SOUND_PICKUP_MONEY = 79,
SOUND_PICKUP_HIDDEN_PACKAGE = 80,
SOUND_PICKUP_PACMAN_PILL = 81,
SOUND_PICKUP_PACMAN_PACKAGE = 82,
SOUND_PICKUP_FLOAT_PACKAGE = 83,
SOUND_BOMB_TIMED_ACTIVATED = 84,
SOUND_55 = 85,
SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
SOUND_BOMB_TICK = 87,
SOUND_RAMPAGE_START = 88,
SOUND_RAMPAGE_ONGOING = 89,
SOUND_RAMPAGE_PASSED = 90,
SOUND_RAMPAGE_FAILED = 91,
SOUND_RAMPAGE_KILL = 92,
SOUND_RAMPAGE_CAR_BLOWN = 93,
_SOUND_EVIDENCE_PICKUP = 94,
_SOUND_UNLOAD_GOLD = 95,
SOUND_PAGER = 96,
SOUND_PED_DEATH = 97,
SOUND_PED_DAMAGE = 98,
SOUND_PED_63 = 99,
SOUND_PED_LAND = 100,
SOUND_PED_BULLET_HIT = 101,
SOUND_PED_BOMBER = 102,
SOUND_PED_BURNING = 103,
SOUND_PED_ARREST_FBI = 104,
SOUND_PED_ARREST_SWAT = 105,
SOUND_PED_ARREST_COP = 106,
SOUND_PED_HELI_PLAYER_FOUND = 107,
SOUND_PED_HANDS_UP = 108,
SOUND_PED_HANDS_COWER = 109,
SOUND_PED_FLEE_SPRINT = 110,
SOUND_PED_CAR_JACKING = 111,
SOUND_PED_MUGGING = 112,
SOUND_PED_CAR_JACKED = 113,
SOUND_PED_ROBBED = 114,
SOUND_PED_TAXI_WAIT = 115,
SOUND_PED_ATTACK = 116,
SOUND_PED_DEFEND = 117,
SOUND_PED_PURSUIT_ARMY = 118,
SOUND_PED_PURSUIT_FBI = 119,
SOUND_PED_PURSUIT_SWAT = 120,
SOUND_PED_PURSUIT_COP = 121,
SOUND_PED_HEALING = 122,
SOUND_PED_7B = 123,
SOUND_PED_LEAVE_VEHICLE = 124,
SOUND_PED_EVADE = 125,
SOUND_PED_FLEE_RUN = 126,
SOUND_PED_CAR_COLLISION = 127,
SOUND_PED_SOLICIT = 128,
SOUND_PED_EXTINGUISHING_FIRE = 129,
SOUND_PED_WAIT_DOUBLEBACK = 130,
SOUND_PED_CHAT_SEXY = 131,
SOUND_PED_CHAT_EVENT = 132,
SOUND_PED_CHAT = 133,
SOUND_PED_BODYCAST_HIT = 134,
SOUND_PED_TAXI_CALL = 135,
SOUND_INJURED_PED_MALE_OUCH = 136,
SOUND_INJURED_PED_FEMALE = 137,
SOUND_8A = 138,
_SOUND_RACE_START_3 = 139,
_SOUND_RACE_START_2 = 140,
_SOUND_RACE_START_1 = 141,
_SOUND_RACE_START_GO = 142,
SOUND_SPLASH = 143,
SOUND_WATER_FALL = 144,
SOUND_SPLATTER = 145,
SOUND_CAR_PED_COLLISION = 146,
SOUND_CLOCK_TICK = 147,
_SOUND_PART_MISSION_COMPLETE = 148,
SOUND_FRONTEND_MENU_STARTING = 149,
SOUND_FRONTEND_MENU_COMPLETED = 150,
SOUND_FRONTEND_MENU_DENIED = 151,
SOUND_FRONTEND_MENU_SUCCESS = 152,
SOUND_FRONTEND_EXIT = 153,
SOUND_9A = 154,
SOUND_9B = 155,
SOUND_FRONTEND_AUDIO_TEST = 156,
SOUND_FRONTEND_FAIL = 157,
SOUND_FRONTEND_NO_RADIO = 158,
SOUND_FRONTEND_RADIO_CHANGE = 159,
SOUND_A0 = 160,
SOUND_AMMUNATION_WELCOME_1 = 161,
SOUND_AMMUNATION_WELCOME_2 = 162,
SOUND_AMMUNATION_WELCOME_3 = 163,
SOUND_LIGHTNING = 164,
SOUND_A5 = 165,
SOUND_TOTAL_SOUNDS = 166,
SOUND_TOTAL_PED_SOUNDS = 167,
};
class CEntity;
class cDMAudio
{
public:
void Terminate(void);
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
void Service(void);
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
void ResetTimers(UInt32 timerval);
Bool IsAudioInitialised(void);
Char GetCDAudioDriveLetter(void);
Bool CheckForAnAudioFileOnCD(void);
void ChangeMusicMode(UInt8 mode);
void PlayFrontEndSound(uint32, uint32);
};
extern cDMAudio &DMAudio;