Merge pull request #16 from erorcun/master

Some CPed functions
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aap 2019-06-16 22:36:18 +02:00 committed by GitHub
commit c417dfa1c3
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9 changed files with 371 additions and 17 deletions

20
src/PedStat.h Normal file
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@ -0,0 +1,20 @@
#pragma once
#include "common.h"
struct PedStat {
uint32 m_id;
char m_name[24];
int32 m_fleeDistance;
int32 m_headingChangeRate;
int8 m_fear;
int8 m_temper;
int8 m_lawfulness;
int8 m_sexiness;
int32 m_attackStrength;
int32 m_defendWeakness;
int16 m_flags;
uint8 unknown1;
uint8 unknown2;
};
static_assert(sizeof(PedStat) == 0x34, "PedStat: error");

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@ -1,4 +1,5 @@
#include "common.h"
#include "Stats.h"
Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
Int32 &CStats::HeadShots = *(Int32*)0x8F647C;

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@ -4,4 +4,5 @@ class CStats
{
public:
static Int32 &DaysPassed;
static Int32 &HeadShots;
};

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@ -1,6 +1,6 @@
#pragma once
enum eSound {
enum eSound : int16 {
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
@ -95,8 +95,8 @@ enum eSound {
SOUND_RAMPAGE_FAILED = 91,
SOUND_RAMPAGE_KILL = 92,
SOUND_RAMPAGE_CAR_BLOWN = 93,
SOUND_EVIDENCE_PICKUP = 94,
SOUND_UNLOAD_GOLD = 95,
_SOUND_EVIDENCE_PICKUP = 94,
_SOUND_UNLOAD_GOLD = 95,
SOUND_PAGER = 96,
SOUND_PED_DEATH = 97,
SOUND_PED_DAMAGE = 98,
@ -140,16 +140,16 @@ enum eSound {
SOUND_INJURED_PED_MALE_OUCH = 136,
SOUND_INJURED_PED_FEMALE = 137,
SOUND_8A = 138,
SOUND_RACE_START_3 = 139,
SOUND_RACE_START_2 = 140,
SOUND_RACE_START_1 = 141,
SOUND_RACE_START_GO = 142,
_SOUND_RACE_START_3 = 139,
_SOUND_RACE_START_2 = 140,
_SOUND_RACE_START_1 = 141,
_SOUND_RACE_START_GO = 142,
SOUND_SPLASH = 143,
SOUND_WATER_FALL = 144,
SOUND_SPLATTER = 145,
SOUND_CAR_PED_COLLISION = 146,
SOUND_CLOCK_TICK = 147,
SOUND_PART_MISSION_COMPLETE = 148,
_SOUND_PART_MISSION_COMPLETE = 148,
SOUND_FRONTEND_MENU_STARTING = 149,
SOUND_FRONTEND_MENU_COMPLETED = 150,
SOUND_FRONTEND_MENU_DENIED = 151,

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@ -2,6 +2,9 @@
#include "patcher.h"
#include "Ped.h"
#include "Pools.h"
#include "Particle.h"
#include "Stats.h"
#include "World.h"
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
@ -11,6 +14,9 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
static char ObjectiveText[34][28] = {
"No Obj",
@ -175,3 +181,246 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DIE ||
m_nPedState == PED_DEAD;
}
void
CPed::AddWeaponModel(int id)
{
RpAtomic* atm;
if (id != -1) {
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
RwFrameDestroy(RpAtomicGetFrame(atm));
RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR));
RpClumpAddAtomic((RpClump*)m_rwObject, atm);
m_wepModelID = id;
}
}
void
CPed::AimGun()
{
RwV3d pos;
CVector vector;
if (m_pSeekTarget) {
if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
vector.x = pos.x;
vector.y = pos.y;
vector.z = pos.z;
} else {
vector = *(m_pSeekTarget->GetPosition());
}
CPed::Say(SOUND_PED_ATTACK);
m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
if (m_pPedFight != m_pSeekTarget) {
CPed::SetLookFlag(m_pSeekTarget, 1);
}
} else {
if (CPed::IsPlayer()) {
m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
} else {
m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
}
}
}
// After I finished this I realized it's only for SCM opcode...
void
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
{
CVector pos2 = CVector(
pos.x,
pos.y,
pos.z + 0.1f
);
if (!CPed::IsPlayer() || evenOnPlayer) {
++CStats::HeadShots;
// BUG: This condition will always return true.
if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
m_ped_flagC20 = 1;
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
CParticle::AddParticle(PARTICLE_TEST, pos2,
CVector(
0.0f,
0.0f,
0.0f
), NULL, 0.2f, 0, 0, 0, 0);
if (CEntity::GetIsOnScreen()) {
for(int i=0; i < 32; i++) {
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
pos2,
CVector(
0.0f,
0.0f,
0.03f
), NULL, 0.0f, 0, 0, 0, 0);
}
for (int i = 0; i < 16; i++) {
CParticle::AddParticle(PARTICLE_DEBRIS2,
pos2,
CVector(
0.0f,
0.0f,
0.01f
), NULL, 0.0f, 0, 0, 0, 0);
}
}
}
}
void
CPed::RemoveBodyPart(PedNode nodeId, char arg4)
{
RwFrame *frame;
RwFrame *fp;
RwV3d zero;
frame = GetNodeFrame(nodeId);
if (frame) {
if (CGame::nastyGame) {
if (nodeId != PED_HEAD)
CPed::SpawnFlyingComponent(nodeId, arg4);
RecurseFrameChildrenVisibilityCB(frame, 0);
zero.x = 0.0f;
zero.z = 0.0f;
zero.y = 0.0f;
for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
if (CEntity::GetIsOnScreen()) {
CParticle::AddParticle(PARTICLE_TEST, zero,
CVector(
0.0f,
0.0f,
0.0f
), NULL, 0.2f, 0, 0, 0, 0);
for (int i = 0; i < 16; i++) {
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
zero,
CVector(
0.0f,
0.0f,
0.03f
), NULL, 0.0f, 0, 0, 0, 0);
}
}
m_ped_flagC20 = 1;
m_bodyPartBleeding = nodeId;
}
} else {
printf("Trying to remove ped component");
}
}
RwObject*
CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
{
RwObject *result = object;
if (!data)
RpAtomicSetFlags(object, 0);
return result;
}
RwFrame*
CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
{
RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0);
return frame;
}
void
CPed::SetLookFlag(CPed *to, bool set)
{
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
m_ped_flagA10 = 1;
m_ped_flagA40 = 0;
m_pPedFight = to;
m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
m_fLookDirection = 999999.0f;
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~(1 << 2);
}
}
}
void
CPed::SetLookFlag(float angle, bool set)
{
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
m_ped_flagA10 = 1;
m_ped_flagA40 = 0;
m_pPedFight = 0;
m_fLookDirection = angle;
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~(1 << 2);
}
}
}
void
CPed::SetLookTimer(int time)
{
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
}
}
bool
CPed::OurPedCanSeeThisOne(CEntity* who)
{
float xDiff;
float yDiff;
float distance;
CColPoint colpoint;
CEntity* ent;
CVector ourPos;
CVector itsPos;
ourPos = this->GetPosition();
itsPos = who->GetPosition();
xDiff = itsPos.x - ourPos.x;
yDiff = itsPos.y - ourPos.y;
if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
return 0;
distance = sqrt(yDiff * yDiff + xDiff * xDiff);
if (distance < 40.0f)
return 0;
ourPos.z += 1.0f;
return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
}
STARTPATCHES
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
ENDPATCHES

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@ -3,6 +3,11 @@
#include "Physical.h"
#include "Weapon.h"
#include "PathFind.h"
#include "PedIK.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
#include "PedStat.h"
#include "DMAudio.h"
enum {
PED_MAX_WEAPONS = 13
@ -93,7 +98,7 @@ public:
uint8 m_ped_flagA4 : 1;
uint8 m_ped_flagA8 : 1;
uint8 m_ped_flagA10 : 1;
uint8 m_ped_flagA20 : 1;
uint8 m_ped_flagA20_look : 1;
uint8 m_ped_flagA40 : 1;
uint8 m_ped_flagA80 : 1;
uint8 m_ped_flagB1 : 1;
@ -160,7 +165,19 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
uint8 stuff1[199];
uint8 stuff10[15];
int32 m_field_16C;
uint8 stuff12[44];
int32 m_pEventEntity;
float m_fAngleToEvent;
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
int32 m_animGroup;
int32 m_pVehicleAnim;
CVector2D m_vecAnimMoveDelta;
CVector m_vecOffsetSeek;
CPedIK m_pedIK;
uint8 stuff1[8];
uint32 m_nPedStateTimer;
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
@ -185,27 +202,57 @@ public:
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
uint8 stuff3[16];
uint8 stuff3[12];
CPed* m_pSeekTarget;
CVehicle *m_pMyVehicle;
Bool bInVehicle;
uint8 stuff4[23];
int32 m_nPedType;
uint8 stuff5[28];
PedStat *m_pedStats;
uint8 stuff5[24];
CEntity *m_pCollidingEntity;
uint8 stuff6[12];
CWeapon m_weapons[PED_MAX_WEAPONS];
int32 stuff7;
uint8 m_currentWeapon;
uint8 stuff[163];
uint8 stuff[3];
int32 m_pPointGunAt;
CVector m_vecHitLastPos;
uint8 stuff8[12];
CPed *m_pPedFight;
float m_fLookDirection;
int32 m_wepModelID;
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
uint8 stuff9[34];
uint8 m_bodyPartBleeding;
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint8 stuff11[32];
static void *operator new(size_t);
static void operator delete(void*, size_t);
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
bool UseGroundColModel(void);
void AddWeaponModel(int id);
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(eSound audio);
void SetLookFlag(CPed *to, bool set);
void SetLookFlag(float angle, bool set);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, char arg4);
void SpawnFlyingComponent(int, signed char);
bool OurPedCanSeeThisOne(CEntity* who);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
@ -218,4 +265,8 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");

7
src/entities/PedIK.cpp Normal file
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@ -0,0 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "Ped.h"
WRAPPER void CPedIK::GetComponentPosition(RwV3d* pos, int id) { EAXJMP(0x4ED0F0); }
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
WRAPPER bool CPedIK::PointGunAtPosition(CVector* position) { EAXJMP(0x4ED920); }

26
src/entities/PedIK.h Normal file
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@ -0,0 +1,26 @@
#pragma once
#include "common.h"
struct LimbOrientation
{
float phi;
float theta;
};
class CPed;
class CPedIK
{
public:
CPed* m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
LimbOrientation m_lowerArmOrient;
int32 m_flags;
void GetComponentPosition(RwV3d* pos, int id);
bool PointGunInDirection(float phi, float theta);
bool PointGunAtPosition(CVector* position);
};
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");

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@ -15,8 +15,7 @@ enum PedNode {
PED_FOOTL,
PED_FOOTR,
PED_LOWERLEGR,
// This is not valid apparently
PED_LOWERLEGL,
PED_NODE_MAX// Not valid: PED_LOWERLEGL
};
class CPedModelInfo : public CClumpModelInfo