2019-06-13 00:35:26 +00:00
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#include "common.h"
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#include "Stats.h"
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2019-06-16 22:16:38 +00:00
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int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
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2019-08-17 19:03:57 +00:00
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int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
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2019-07-07 07:21:44 +00:00
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bool& CStats::CommercialPassed = *(bool*)0x8F4334;
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2019-07-10 09:36:47 +00:00
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bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
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2020-01-03 16:48:13 +00:00
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bool& CStats::SuburbanPassed = *(bool*)0x8F2740;
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2019-07-04 20:31:21 +00:00
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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2019-08-03 22:31:00 +00:00
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int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
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int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
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2019-10-07 21:29:30 +00:00
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int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
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int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
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int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
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2019-12-09 23:02:02 +00:00
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int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
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int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
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2019-12-31 23:35:54 +00:00
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int32 &CStats::ProgressMade = *(int32*)0x8F6224;
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int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
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float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
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float &CStats::MaximumJumpHeight = *(float*)0x940564;
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int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
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int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
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int32 &CStats::BestStuntJump = *(int32*)0x885B50;
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int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
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int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
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int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
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int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
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int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
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int32 &CStats::MissionsPassed = *(int32*)0x940768;
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char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
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int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
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2019-07-04 20:31:21 +00:00
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void CStats::AnotherKillFrenzyPassed()
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{
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++NumberKillFrenziesPassed;
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2019-08-03 22:31:00 +00:00
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}
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