mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 19:10:00 +00:00
CPad done
This commit is contained in:
parent
292fd5ad24
commit
75bca8e31e
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@ -15,6 +15,8 @@ const float DefaultFOV = 80.0f; // actually 70.0f
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CCamera &TheCamera = *(CCamera*)0x6FACF8;
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WRAPPER Bool CCam::Using3rdPersonMouseCam() { EAXJMP(0x457460); }
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WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
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bool
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@ -161,6 +161,7 @@ struct CCam
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CPed *m_pLastPedLookedAt;// So interpolation works
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bool m_bFirstPersonRunAboutActive;
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Bool Using3rdPersonMouseCam();
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void GetVectorsReadyForRW(void);
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CVector DoAverageOnVector(const CVector &vec);
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@ -3,6 +3,10 @@
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#include "Timer.h"
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#include "Pad.h"
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#include "Clock.h"
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#include "Stats.h"
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_TODO("gbFastTime");
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Bool &gbFastTime = *(Bool*)0x95CDBB;
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uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
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uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
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@ -30,26 +34,37 @@ CClock::Initialise(uint32 scale)
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void
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CClock::Update(void)
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{
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if(CPad::GetPad(1)->GetRightShoulder1()){
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if(CPad::GetPad(1)->GetRightShoulder1())
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{
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ms_nGameClockMinutes += 8;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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if(ms_nGameClockMinutes >= 60){
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if(ms_nGameClockMinutes >= 60)
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{
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ms_nGameClockHours++;
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ms_nGameClockMinutes = 0;
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if(ms_nGameClockHours >= 24)
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ms_nGameClockHours = 0;
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}
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}else
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if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick >
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ms_nMillisecondsPerGameMinute){
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}
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else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
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{
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ms_nGameClockMinutes++;
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ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
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if(ms_nGameClockMinutes >= 60){
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if ( gbFastTime )
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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if(ms_nGameClockMinutes >= 60)
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{
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ms_nGameClockHours++;
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ms_nGameClockMinutes = 0;
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if(ms_nGameClockHours >= 24)
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{
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CStats::DaysPassed++;
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ms_nGameClockHours = 0;
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// TODO: stats days passed
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}
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}
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}
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ms_nGameClockSeconds +=
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@ -18,6 +18,9 @@ WRAPPER void CControllerConfigManager::InitDefaultControlConfiguration() { EAXJM
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WRAPPER void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &mousestate) { EAXJMP(0x58BD00); }
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WRAPPER Int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
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WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int buttons) { EAXJMP(0x58BD90); }
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WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
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WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
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WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
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void CControllerConfigManager::LoadSettings(Int32 file)
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{
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@ -46,6 +46,9 @@ public:
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void InitDefaultControlConfiguration();
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void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
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void InitDefaultControlConfigJoyPad(unsigned int buttons);
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void ClearSimButtonPressCheckers();
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void AffectPadFromKeyBoard();
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void AffectPadFromMouse();
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};
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@ -3,3 +3,4 @@
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#include "CutsceneMgr.h"
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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Bool &CCutsceneMgr::ms_running = *(Bool*)0x95CCF5;
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@ -3,6 +3,9 @@
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class CCutsceneMgr
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{
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static bool &ms_cutsceneProcessing;
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public:
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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static Bool &ms_running;
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};
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@ -10,6 +10,7 @@ Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58;
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Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
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Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
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Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60;
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Bool &CMenuManager::m_PrefsUseVibration = *(Bool*)0x95CD92;
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CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
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@ -91,6 +91,7 @@ public:
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static Bool &m_PrefsAllowNastyGame;
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static Bool &m_bStartUpFrontEndRequested;
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static Bool &m_PrefsFrameLimiter;
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static Bool &m_PrefsUseVibration;
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void Process(void);
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void DrawFrontEnd(void);
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@ -8,6 +8,7 @@ bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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bool &CGame::frenchGame = *(bool*)0x95CDCB;
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bool &CGame::germanGame = *(bool*)0x95CD1E;
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bool &CGame::noProstitutes = *(bool*)0x95CDCF;
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bool &CGame::playingIntro = *(bool*)0x95CDC2;
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
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@ -17,6 +17,7 @@ public:
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static bool &frenchGame;
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static bool &germanGame;
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static bool &noProstitutes;
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static bool &playingIntro;
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static void Process(void);
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static Bool InitialiseOnceBeforeRW(void);
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2087
src/Pad.cpp
2087
src/Pad.cpp
File diff suppressed because it is too large
Load diff
216
src/Pad.h
216
src/Pad.h
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@ -71,21 +71,21 @@ public:
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void Clear(void);
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};
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static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
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VALIDATE_SIZE(CControllerState, 0x2A);
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class CMouseControllerState
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{
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public:
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//uint32 btns; // bit 0-2 button 1-3
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UInt8 LMB;
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UInt8 RMB;
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UInt8 MMB;
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UInt8 WHEELUP;
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UInt8 WHEELDN;
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UInt8 MXB1;
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UInt8 MXB2;
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UInt8 _pad0;
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Bool LMB;
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Bool RMB;
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Bool MMB;
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Bool WHEELUP;
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Bool WHEELDN;
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Bool MXB1;
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Bool MXB2;
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char _pad0;
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Float x, y;
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VALIDATE_SIZE(CKeyboardState, 0x270);
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enum
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{
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// taken from miss2
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PAD1 = 0,
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PAD2,
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MAX_PADS
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};
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class CPad
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{
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public:
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@ -176,60 +185,183 @@ public:
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int16 Phase;
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int16 Mode;
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int16 ShakeDur;
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int8 ShakeFreq;
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UInt8 ShakeFreq;
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int8 bHornHistory[5];
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int8 iCurrHornHistory;
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int8 DisablePlayerControls;
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int8 JustOutOfFrontEnd;
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UInt8 iCurrHornHistory;
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Bool DisablePlayerControls;
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int8 bApplyBrakes;
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int32 unk[3];
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Char _unk[12]; //int32 unk[3];
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char _pad0[3];
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int32 LastTimeTouched;
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int32 AverageWeapon;
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int32 AverageEntries;
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CPad() { }
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~CPad() { }
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static CPad *Pads; //[2];
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static Bool &bDisplayNoControllerMessage;
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static Bool &bObsoleteControllerMessage;
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static Bool &m_bMapPadOneToPadTwo;
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static CKeyboardState &OldKeyState;
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static CKeyboardState &NewKeyState;
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static CKeyboardState &TempKeyState;
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static Char KeyBoardCheatString[18];
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static CMouseControllerState &OldMouseControllerState;
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static CMouseControllerState &NewMouseControllerState;
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static CMouseControllerState &PCTempMouseControllerState;
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static Bool &m_bMapPadOneToPadTwo;
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int GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
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int GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
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int GetRightShoulder1(void) { return NewState.RightShoulder1; }
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int GetRightShoulder2(void) { return NewState.RightShoulder2; }
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bool ForceCameraBehindPlayer(void);
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bool GetWeapon(void);
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bool GetLookBehindForCar(void);
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bool GetLookBehindForPed(void);
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bool GetLookLeft(void);
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bool GetLookRight(void);
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static void StopPadsShaking(void);
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static void ResetCheats(void);
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static void UpdatePads(void);
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static CPad *GetPad(int n) { return &Pads[n]; }
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static void PrintErrorMessage(void);
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void Clear(Bool bResetPlayerControls);
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void ClearMouseHistory();
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void UpdateMouse();
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CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
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void StartShake(Int16 nDur, UInt8 nFreq);
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void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz);
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void StartShake_Train(Float fX, Float fY);
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void AddToPCCheatString(Char c);
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void Clear(Bool unk);
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static void UpdatePads(void);
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void ProcessPCSpecificStuff(void);
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void Update(Int16 unk);
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//
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static void DoCheats(void);
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void DoCheats(Int16 unk);
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static void StopPadsShaking(void);
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void StopShaking(Int16 unk);
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static CPad *GetPad(Int32 pad);
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Int16 GetSteeringLeftRight(void);
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Int16 GetSteeringUpDown(void);
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Int16 GetCarGunUpDown(void);
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Int16 GetCarGunLeftRight(void);
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Int16 GetPedWalkLeftRight(void);
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Int16 GetPedWalkUpDown(void);
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Int16 GetAnalogueUpDown(void);
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Bool GetLookLeft(void);
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Bool GetLookRight(void);
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Bool GetLookBehindForCar(void);
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Bool GetLookBehindForPed(void);
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Bool GetHorn(void);
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Bool HornJustDown(void);
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Bool GetCarGunFired(void);
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Bool CarGunJustDown(void);
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Int16 GetHandBrake(void);
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Int16 GetBrake(void);
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Bool GetExitVehicle(void);
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Bool ExitVehicleJustDown(void);
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Int32 GetWeapon(void);
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Bool WeaponJustDown(void);
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Int16 GetAccelerate(void);
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Bool CycleCameraModeUpJustDown(void);
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Bool CycleCameraModeDownJustDown(void);
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Bool ChangeStationJustDown(void);
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Bool CycleWeaponLeftJustDown(void);
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Bool CycleWeaponRightJustDown(void);
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Bool GetTarget(void);
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Bool TargetJustDown(void);
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Bool JumpJustDown(void);
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Bool GetSprint(void);
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Bool ShiftTargetLeftJustDown(void);
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Bool ShiftTargetRightJustDown(void);
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Bool GetAnaloguePadUp(void);
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Bool GetAnaloguePadDown(void);
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Bool GetAnaloguePadLeft(void);
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Bool GetAnaloguePadRight(void);
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Bool GetAnaloguePadLeftJustUp(void);
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Bool GetAnaloguePadRightJustUp(void);
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Bool ForceCameraBehindPlayer(void);
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Bool SniperZoomIn(void);
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Bool SniperZoomOut(void);
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Int16 SniperModeLookLeftRight(void);
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Int16 SniperModeLookUpDown(void);
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Int16 LookAroundLeftRight(void);
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Int16 LookAroundUpDown(void);
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void ResetAverageWeapon(void);
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static void PrintErrorMessage(void);
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static void ResetCheats(void);
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static Char *EditString(Char *pStr, Int32 nSize);
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static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize);
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// mouse
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inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
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// keyboard
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inline Bool GetEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
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inline Bool GetExtEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
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inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
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inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
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inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
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inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
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inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
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inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
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inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
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inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
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inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
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inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
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inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
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inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
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inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
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inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
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inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
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inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
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inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
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inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
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inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
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inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
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inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
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inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
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inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
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inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
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inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
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inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
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inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
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inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
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inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
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inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
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inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
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inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
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inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
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inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
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inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
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inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
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inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
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inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
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inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
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inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
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inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
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inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
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inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
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inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
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inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
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// pad
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inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
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inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
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inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
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inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
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inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
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inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
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inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
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inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
|
||||
inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
|
||||
inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
||||
inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
||||
inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||
|
||||
inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
||||
inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
|
||||
inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
|
||||
inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
|
||||
};
|
||||
static_assert(sizeof(CPad) == 0xFC, "CPad: error");
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
|
||||
#define IsButtonJustDown(pad, btn) \
|
||||
(!(pad)->OldState.btn && (pad)->NewState.btn)
|
||||
|
||||
void LittleTest(void);
|
4
src/Stats.cpp
Normal file
4
src/Stats.cpp
Normal file
|
@ -0,0 +1,4 @@
|
|||
#include "common.h"
|
||||
#include "Stats.h"
|
||||
|
||||
Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
|
7
src/Stats.h
Normal file
7
src/Stats.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
class CStats
|
||||
{
|
||||
public:
|
||||
static Int32 &DaysPassed;
|
||||
};
|
|
@ -19,6 +19,7 @@ public:
|
|||
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
|
||||
|
||||
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
|
|
|
@ -28,3 +28,8 @@ bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
|
|||
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
|
||||
|
||||
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
|
||||
|
||||
void CWeather::ReleaseWeather()
|
||||
{
|
||||
ForcedWeatherType = -1;
|
||||
}
|
||||
|
|
|
@ -34,4 +34,6 @@ public:
|
|||
static bool &Stored_StateStored;
|
||||
|
||||
static void RenderRainStreaks(void);
|
||||
|
||||
static void ReleaseWeather();
|
||||
};
|
||||
|
|
4
src/control/Population.cpp
Normal file
4
src/control/Population.cpp
Normal file
|
@ -0,0 +1,4 @@
|
|||
#include "common.h"
|
||||
#include "Population.h"
|
||||
|
||||
Bool &CPopulation::ms_bGivePedsWeapons = *(Bool*)0x95CCF6;
|
7
src/control/Population.h
Normal file
7
src/control/Population.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
class CPopulation
|
||||
{
|
||||
public:
|
||||
static Bool &ms_bGivePedsWeapons;
|
||||
};
|
|
@ -3,5 +3,6 @@
|
|||
#include "Replay.h"
|
||||
|
||||
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
|
||||
Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58;
|
||||
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
|
|
|
@ -6,4 +6,5 @@ public:
|
|||
static void Display(void);
|
||||
|
||||
static uint8 &Mode;
|
||||
static Bool &bPlayingBackFromFile;
|
||||
};
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
#include "Ped.h"
|
||||
#include "Pools.h"
|
||||
|
||||
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
|
||||
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
|
||||
Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
|
||||
|
||||
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
|
|
|
@ -188,6 +188,10 @@ public:
|
|||
bool UseGroundColModel(void);
|
||||
void KillPedWithCar(CVehicle *veh, float impulse);
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
|
||||
static Bool &bNastyLimbsCheat;
|
||||
static Bool &bPedCheat2;
|
||||
static Bool &bPedCheat3;
|
||||
};
|
||||
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
|
||||
|
|
|
@ -3,5 +3,11 @@
|
|||
#include "Vehicle.h"
|
||||
#include "Pools.h"
|
||||
|
||||
Bool &CVehicle::bWheelsOnlyCheat = *(Bool *)0x95CD78;
|
||||
Bool &CVehicle::bAllDodosCheat = *(Bool *)0x95CD75;
|
||||
Bool &CVehicle::bCheat3 = *(Bool *)0x95CD66;
|
||||
Bool &CVehicle::bCheat4 = *(Bool *)0x95CD65;
|
||||
Bool &CVehicle::bCheat5 = *(Bool *)0x95CD64;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
|
|
|
@ -62,6 +62,12 @@ uint8 m_extra2;
|
|||
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
|
||||
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
|
||||
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
|
||||
|
||||
static Bool &bWheelsOnlyCheat;
|
||||
static Bool &bAllDodosCheat;
|
||||
static Bool &bCheat3;
|
||||
static Bool &bCheat4;
|
||||
static Bool &bCheat5;
|
||||
};
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
|
||||
|
|
|
@ -1988,7 +1988,7 @@ _WinMain(HINSTANCE instance,
|
|||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
|
||||
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
|
||||
++gGameState;
|
||||
|
@ -2024,7 +2024,7 @@ _WinMain(HINSTANCE instance,
|
|||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
|
||||
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
|
||||
++gGameState;
|
||||
|
|
Loading…
Reference in a new issue