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re3/src/control/Pickups.cpp

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#include "common.h"
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#include "main.h"
#include "Camera.h"
#include "Coronas.h"
#include "Darkel.h"
#include "Entity.h"
#include "Explosion.h"
#include "Font.h"
#include "Garages.h"
#include "General.h"
#include "ModelIndices.h"
#include "Object.h"
#include "Pad.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "DMAudio.h"
#include "Fire.h"
#include "PointLights.h"
#include "Pools.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
#include "Timer.h"
#include "WaterLevel.h"
#include "World.h"
#include "Hud.h"
#include "Messages.h"
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CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
int16 CPickups::CollectedPickUpIndex;
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int32 CPickups::PlayerOnWeaponPickup;
int32 CPickups::CollectPickupBuffer;
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// unused
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bool CPickups::bPickUpcamActivated;
CVehicle *CPickups::pPlayerVehicle;
CVector CPickups::StaticCamCoors;
uint32 CPickups::StaticCamStartTime;
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tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
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// TODO(Miami)
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uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
// --MIAMI: Done
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uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34,
12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14,
4, 150, 100, 500, 1, 400, 36, 0,
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};
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uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
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// TODO(Miami): Those are all placeholders!!
uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 128, 0, 255, 0 };
uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 255, 0, 255, 0 };
uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 128, 255, 0, 0 };
void
ModifyStringLabelForControlSetting(char *str)
{
int len = (int)strlen(str);
if (len <= 2)
return;
if (str[len - 2] != '_')
return;
switch (CPad::GetPad(0)->Mode) {
case 0:
case 1:
str[len - 1] = 'L';
break;
case 2:
str[len - 1] = 'T';
break;
case 3:
str[len - 1] = 'C';
break;
default:
return;
}
}
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void
CPickup::RemoveKeepType()
{
CWorld::Remove(m_pObject);
delete m_pObject;
m_bRemoved = true;
m_pObject = nil;
}
void
CPickup::Remove()
{
RemoveKeepType();
m_eType = PICKUP_NONE;
}
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// --MIAMI: Done
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CObject *
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CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
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{
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CObject *&object = *ppObject;
CObject *&extraObject = *ppExtraObject;
object = extraObject = nil;
int32 modelId = -1;
if (CModelInfo::GetModelInfo(m_eModelIndex)->GetModelType() == MITYPE_WEAPON) {
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(((CWeaponModelInfo*)CModelInfo::GetModelInfo(m_eModelIndex))->GetWeaponInfo());
modelId = weaponInfo->m_nModelId;
if (modelId == m_eModelIndex)
modelId = weaponInfo->m_nModel2Id;
}
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if (handle >= 0) {
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CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
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if (extraHandle >= 0)
CPools::MakeSureSlotInObjectPoolIsEmpty(extraHandle);
if (object == nil)
object = new(handle) CObject(m_eModelIndex, false);
if (extraHandle >= 0 && modelId != -1 && extraObject == nil)
extraObject = new(extraHandle) CObject(modelId, false);
} else {
object = new CObject(m_eModelIndex, false);
if (modelId != -1)
extraObject = new CObject(modelId, false);
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}
if (object == nil) return nil;
object->ObjectCreatedBy = MISSION_OBJECT;
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object->SetPosition(m_vecPos);
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object->SetOrientation(0.0f, 0.0f, -HALFPI);
object->GetMatrix().UpdateRW();
object->UpdateRwFrame();
object->bAffectedByGravity = false;
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
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object->obj_flag_02 = m_effects;
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object->bHasPreRenderEffects = true;
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if (extraObject) {
extraObject->ObjectCreatedBy = MISSION_OBJECT;
extraObject->SetPosition(m_vecPos);
extraObject->SetOrientation(0.0f, 0.0f, -HALFPI);
extraObject->GetMatrix().UpdateRW();
extraObject->UpdateRwFrame();
extraObject->bAffectedByGravity = false;
extraObject->bExplosionProof = true;
extraObject->bUsesCollision = false;
extraObject->bIsPickup = true;
extraObject->obj_flag_02 = true;
extraObject->bHasPreRenderEffects = true;
extraObject->m_nBonusValue = 0;
extraObject->bPickupObjWithMessage = false;
extraObject->bOutOfStock = false;
}
object->m_nBonusValue = (m_eModelIndex == MI_PICKUP_BONUS || m_eModelIndex == MI_PICKUP_CLOTHES) ? m_nQuantity : 0;
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switch (m_eType)
{
case PICKUP_IN_SHOP:
object->bPickupObjWithMessage = true;
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object->bOutOfStock = false;
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if (m_eModelIndex == MI_PICKUP_HEALTH || m_eModelIndex == MI_PICKUP_ADRENALINE)
object->m_nCostValue = 0;
else
object->m_nCostValue = CostOfWeapon[CPickups::WeaponForModel(m_eModelIndex)];
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break;
case PICKUP_ON_STREET:
case PICKUP_ONCE:
case PICKUP_ONCE_TIMEOUT:
case PICKUP_COLLECTABLE1:
case PICKUP_MONEY:
case PICKUP_MINE_INACTIVE:
case PICKUP_MINE_ARMED:
case PICKUP_NAUTICAL_MINE_INACTIVE:
case PICKUP_NAUTICAL_MINE_ARMED:
case PICKUP_FLOATINGPACKAGE:
case PICKUP_ON_STREET_SLOW:
object->bPickupObjWithMessage = false;
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object->bOutOfStock = false;
break;
case PICKUP_IN_SHOP_OUT_OF_STOCK:
object->bPickupObjWithMessage = false;
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object->bOutOfStock = true;
object->bRenderScorched = true;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
}
return object;
}
bool
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CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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{
assert(m_pObject != nil);
bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
}
bool
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{
float waterLevel;
if (m_pObject) {
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m_pObject->GetMatrix().GetPosition() = m_vecPos;
if (m_pExtraObject)
m_pExtraObject->GetMatrix().GetPosition() = m_vecPos;
}
if (m_eType == PICKUP_ASSET_REVENUE) {
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uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nTimer;
m_nTimer = CTimer::GetTimeInMilliseconds();
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if (Distance(FindPlayerCoors(), m_vecPos) > 10.0f)
m_fRevenue += float(timePassed * m_nMoneySpeed) / SQR(1200.0f);
m_fRevenue = Min(m_fRevenue, m_nQuantity);
m_pObject->m_nCostValue = m_fRevenue < 10 ? 0 : m_fRevenue;
}
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if (m_bRemoved) {
if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
// respawn pickup if we're far enough
float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
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m_pObject = GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
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if (m_pObject) {
CWorld::Add(m_pObject);
m_bRemoved = false;
}
}
}
return false;
}
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if (!m_pObject) {
GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1);
if (m_pObject)
CWorld::Add(m_pObject);
if (m_pExtraObject)
CWorld::Add(m_pExtraObject);
}
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if (!m_pObject) return false;
if (!IsMine()) {
// let's check if we touched the pickup
bool isPickupTouched = false;
if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
if (vehicle != nil) {
if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
isPickupTouched = true;
}
else {
if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
isPickupTouched = true;
}
}
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
isPickupTouched = true;
}
} else if (vehicle == nil) {
if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
isPickupTouched = true;
}
}
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// MIAMI code here
// ...
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// if we didn't then we've got nothing to do
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if (isPickupTouched && CanBePickedUp(player, playerId)) {
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CPad::GetPad(0)->StartShake(120, 100);
switch (m_eType)
{
case PICKUP_IN_SHOP:
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
} else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
}
RemoveKeepType();
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
return true;
}
break;
case PICKUP_ON_STREET:
case PICKUP_ON_STREET_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CPickups::bPickUpcamActivated = true;
CPickups::pPlayerVehicle = FindPlayerVehicle();
CPickups::StaticCamCoors = m_pObject->GetPosition();
CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
}
}
if (m_eType == PICKUP_ON_STREET) {
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
else
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
}
RemoveKeepType();
return true;
case PICKUP_ONCE:
case PICKUP_ONCE_TIMEOUT:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
}
Remove();
return true;
case PICKUP_COLLECTABLE1:
CWorld::Players[playerId].m_nCollectedPackages++;
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CWorld::Players[playerId].m_nMoney += 100;
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if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
printf("All collectables have been picked up\n");
CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000;
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} else
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true;
case PICKUP_MONEY:
CWorld::Players[playerId].m_nMoney += m_nQuantity;
sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
case PICKUP_ASSET_REVENUE:
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
m_fRevenue = 0;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return false;
// TODO(Miami): Control flow
case PICKUP_PROPERTY_FORSALE:
ModifyStringLabelForControlSetting(m_sTextKey);
CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
0, 0, 0, 0, 0, gUString);
if (!CHud::IsHelpMessageBeingDisplayed())
CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
if (CPickups::CollectPickupBuffer == 0)
return false;
if (CTheScripts::IsPlayerOnAMission()) {
CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
} else {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
CHud::SetHelpMessage(nil, true); //, false);
Remove();
return true;
}
CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
}
return false;
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default:
break;
}
}
} else {
switch (m_eType)
{
case PICKUP_MINE_INACTIVE:
if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
m_eType = PICKUP_MINE_ARMED;
m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
break;
case PICKUP_NAUTICAL_MINE_INACTIVE:
{
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
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m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
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m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
bool touched = false;
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
touched = true;
break; // added break here
}
}
if (!touched) {
m_eType = PICKUP_NAUTICAL_MINE_ARMED;
m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
break;
}
case PICKUP_NAUTICAL_MINE_ARMED:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
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m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
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m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
// no break here
case PICKUP_MINE_ARMED:
{
bool explode = false;
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
else {// added else here since vehicle lookup is useless
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
explode = true;
break; // added break here
}
}
}
if (explode) {
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
Remove();
}
break;
}
case PICKUP_FLOATINGPACKAGE:
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
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m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
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m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
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m_pObject->GetMatrix().GetPosition().z = waterLevel;
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m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
return true;
}
break;
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default: break;
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}
}
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
Remove();
return false;
}
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// --MIAMI: Done
void
CPickup::GetRidOfObjects()
{
if (m_pObject) {
CWorld::Remove(m_pObject);
delete m_pObject;
m_pObject = nil;
}
if (m_pExtraObject) {
CWorld::Remove(m_pExtraObject);
delete m_pExtraObject;
m_pExtraObject = nil;
}
}
// --MIAMI: Done
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void
CPickups::Init(void)
{
NumMessages = 0;
for (int i = 0; i < NUMPICKUPS; i++) {
aPickUps[i].m_eType = PICKUP_NONE;
aPickUps[i].m_nIndex = 1;
aPickUps[i].m_pObject = nil;
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aPickUps[i].m_pExtraObject = nil;
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}
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
aPickUpsCollected[i] = 0;
CollectedPickUpIndex = 0;
}
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// --MIAMI: Done
bool
CPickups::TestForPickupsInBubble(CVector pos, float range)
{
for (int i = 0; i < NUMPICKUPS; i++) {
if ((aPickUps[i].m_vecPos - pos).Magnitude() < range)
return true;
}
return false;
}
// --MIAMI: Done
bool
CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
for (int i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon))
if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) {
aPickUps[i].m_nQuantity += quantity;
return true;
}
}
return false;
}
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// --MIAMI: Done
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bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
if (pickupId == aPickUpsCollected[i]) {
aPickUpsCollected[i] = 0;
return true;
}
}
return false;
}
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// --MIAMI: Done
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void
CPickups::PassTime(uint32 time)
{
for (int i = 0; i < NUMPICKUPS; i++) {
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if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_eType != PICKUP_ASSET_REVENUE) {
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if (aPickUps[i].m_nTimer <= time)
aPickUps[i].m_nTimer = 0;
else
aPickUps[i].m_nTimer -= time;
}
}
}
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// --MIAMI: Done
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int32
CPickups::GetActualPickupIndex(int32 index)
{
if (index == -1) return -1;
// doesn't look nice
if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
return (uint16)index;
}
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// --MIAMI: Done
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bool
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
{
CPlayerPed *player;
if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
else player = CWorld::Players[playerIndex].m_pPed;
if (modelIndex == MI_PICKUP_ADRENALINE) {
player->m_bAdrenalineActive = true;
player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
player->m_fCurrentStamina = player->m_fMaxStamina;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
return true;
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
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player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
return true;
} else if (modelIndex == MI_PICKUP_INFO) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_HEALTH) {
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player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
return true;
} else if (modelIndex == MI_PICKUP_BONUS) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
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int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
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player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_KILLFRENZY) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
}
return false;
}
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// --MIAMI: Todo
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void
CPickups::RemoveAllFloatingPickups()
{
for (int i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
if (aPickUps[i].m_pObject) {
CWorld::Remove(aPickUps[i].m_pObject);
delete aPickUps[i].m_pObject;
aPickUps[i].m_pObject = nil;
}
}
}
}
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// --MIAMI: Done
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void
CPickups::RemovePickUp(int32 pickupIndex)
{
int32 index = CPickups::GetActualPickupIndex(pickupIndex);
if (index == -1) return;
if (aPickUps[index].m_pObject) {
CWorld::Remove(aPickUps[index].m_pObject);
delete aPickUps[index].m_pObject;
aPickUps[index].m_pObject = nil;
}
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if (aPickUps[index].m_pExtraObject) {
CWorld::Remove(aPickUps[index].m_pExtraObject);
delete aPickUps[index].m_pExtraObject;
aPickUps[index].m_pExtraObject = nil;
}
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aPickUps[index].m_eType = PICKUP_NONE;
aPickUps[index].m_bRemoved = true;
}
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// --MIAMI: Done
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int32
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
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{
bool bFreeFound = false;
int32 slot = 0;
if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) {
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for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
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if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
break;
}
}
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}
if (!bFreeFound) {
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for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
break;
}
}
}
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if (!bFreeFound) {
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for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
}
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if (slot >= NUMGENERALPICKUPS) {
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for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break;
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}
if (slot >= NUMGENERALPICKUPS) return -1;
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aPickUps[slot].GetRidOfObjects();
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}
}
if (slot >= NUMPICKUPS) return -1;
aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
aPickUps[slot].m_nMoneySpeed = rate;
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aPickUps[slot].m_fRevenue = 0.0f;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
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aPickUps[slot].m_effects = highPriority;
aPickUps[slot].m_effects2 = false;
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if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000;
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else if (type == PICKUP_MONEY)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
} else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
}
aPickUps[slot].m_eModelIndex = modelIndex;
if (pText)
strncpy(aPickUps[slot].m_sTextKey, pText, 8);
else
aPickUps[slot].m_sTextKey[0] = '\0';
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aPickUps[slot].m_vecPos = pos;
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aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(&aPickUps[slot].m_pObject, &aPickUps[slot].m_pExtraObject, -1, -1);
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if (aPickUps[slot].m_pObject)
CWorld::Add(aPickUps[slot].m_pObject);
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if (aPickUps[slot].m_pExtraObject)
CWorld::Add(aPickUps[slot].m_pExtraObject);
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return GetNewUniquePickupIndex(slot);
}
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// --MIAMI: Done
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int32
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
{
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
}
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// --MIAMI: Done
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int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
if (aPickUps[slot].m_nIndex >= 0xFFFE)
aPickUps[slot].m_nIndex = 1;
else
aPickUps[slot].m_nIndex++;
return slot | (aPickUps[slot].m_nIndex << 16);
}
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// --MIAMI: Done
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int32
CPickups::ModelForWeapon(eWeaponType weaponType)
{
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return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
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}
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// --MIAMI: Done
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eWeaponType
CPickups::WeaponForModel(int32 model)
{
if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
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if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
if (model == -1) return WEAPONTYPE_UNARMED;
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
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}
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// --MIAMI: Done
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void
CPickups::AddToCollectedPickupsArray(int32 index)
{
aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
CollectedPickUpIndex = 0;
}
void
CPickups::Update()
{
#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
if (CReplay::IsPlayingBack())
return;
#endif
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#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
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else
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mult = 0.0f;
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CVector pos = StaticCamCoors;
pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
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if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
{
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TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));
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TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if ( FindPlayerVehicle() != pPlayerVehicle
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
bPickUpcamActivated = false;
}
}
#endif
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if (CPad::GetPad(0)->CollectPickupJustDown())
CollectPickupBuffer = 6;
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else
CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
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if (PlayerOnWeaponPickup)
PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
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#define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS
for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
#else // BUG: this code can only reach 318 out of 320 pickups
for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
#endif
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
#undef PICKUPS_FRAME_SPAN
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
}
void
CPickups::DoPickUpEffects(CEntity *entity)
{
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
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entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
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if (!entity->bDoNotRender) {
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float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
float modifiedSin = 0.3f * (s + 1.0f);
int16 colorId;
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bool doInnerGlow = false;
bool doOuterGlow = true;
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2020-06-15 22:38:26 +00:00
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) {
colorId = WEAPONTYPE_TOTALWEAPONS;
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doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
colorId = WEAPONTYPE_TOTALWEAPONS + 1;
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} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
colorId = WEAPONTYPE_TOTALWEAPONS + 2;
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doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
colorId = WEAPONTYPE_TOTALWEAPONS;
doInnerGlow = true;
doOuterGlow = false;
} else
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colorId = WeaponForModel(entity->GetModelIndex());
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const CVector& pos = entity->GetPosition();
if (doOuterGlow) {
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
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aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
1.0f, 40.0f, false, 0.0f);
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float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
CCoronas::RegisterCorona((uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
255,
pos,
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
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CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 12.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
aMessages[NumMessages].m_pos.x = vecOut.x;
aMessages[NumMessages].m_pos.y = vecOut.y;
aMessages[NumMessages].m_dist.x = fDistX;
aMessages[NumMessages].m_dist.y = fDistY;
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
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aMessages[NumMessages].m_quantity = object->m_nBonusValue;
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NumMessages++;
}
}
}
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uint32 model = entity->GetModelIndex();
CColModel* colModel = entity->GetColModel();
CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f;
if (model == MI_MINIGUN || model == MI_MINIGUN2)
scale = 1.2f;
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
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if (doInnerGlow)
CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
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}
}
void
CPickups::DoMineEffects(CEntity *entity)
{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
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CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
false, 0.0f);
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CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
}
void
CPickups::DoMoneyEffects(CEntity *entity)
{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
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CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
40.0f, false, 0.0f);
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CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
}
void
CPickups::DoCollectableEffects(CEntity *entity)
{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
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CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
1.0f, 40.0f, false, 0.0f);
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CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
}
void
CPickups::RenderPickUpText()
{
wchar *strToPrint;
for (int32 i = 0; i < NumMessages; i++) {
if (aMessages[i].m_quantity <= 39) {
switch (aMessages[i].m_quantity) // could use some enum maybe
{
case 0:
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
// what is this??
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
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strToPrint = nil;
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} else {
if (aMessages[i].m_bOutOfStock)
strToPrint = TheText.Get("STOCK");
else {
sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
AsciiToUnicode(gString, gUString);
strToPrint = gUString;
}
}
break;
case 1:
strToPrint = TheText.Get("SECURI");
break;
case 2:
strToPrint = TheText.Get("MOONBM");
break;
case 3:
strToPrint = TheText.Get("COACH");
break;
case 4:
strToPrint = TheText.Get("FLATBED");
break;
case 5:
strToPrint = TheText.Get("LINERUN");
break;
case 6:
strToPrint = TheText.Get("TRASHM");
break;
case 7:
strToPrint = TheText.Get("PATRIOT");
break;
case 8:
strToPrint = TheText.Get("WHOOPEE");
break;
case 9:
strToPrint = TheText.Get("BLISTA");
break;
case 10:
strToPrint = TheText.Get("MULE");
break;
case 11:
strToPrint = TheText.Get("YANKEE");
break;
case 12:
strToPrint = TheText.Get("BOBCAT");
break;
case 13:
strToPrint = TheText.Get("DODO");
break;
case 14:
strToPrint = TheText.Get("BUS");
break;
case 15:
strToPrint = TheText.Get("RUMPO");
break;
case 16:
strToPrint = TheText.Get("PONY");
break;
case 17:
strToPrint = TheText.Get("SENTINL");
break;
case 18:
strToPrint = TheText.Get("CHEETAH");
break;
case 19:
strToPrint = TheText.Get("BANSHEE");
break;
case 20:
strToPrint = TheText.Get("IDAHO");
break;
case 21:
strToPrint = TheText.Get("INFERNS");
break;
case 22:
strToPrint = TheText.Get("TAXI");
break;
case 23:
strToPrint = TheText.Get("KURUMA");
break;
case 24:
strToPrint = TheText.Get("STRETCH");
break;
case 25:
strToPrint = TheText.Get("PEREN");
break;
case 26:
strToPrint = TheText.Get("STINGER");
break;
case 27:
strToPrint = TheText.Get("MANANA");
break;
case 28:
strToPrint = TheText.Get("LANDSTK");
break;
case 29:
strToPrint = TheText.Get("STALION");
break;
case 30:
strToPrint = TheText.Get("BFINJC");
break;
case 31:
strToPrint = TheText.Get("CABBIE");
break;
case 32:
strToPrint = TheText.Get("ESPERAN");
break;
case 33:
strToPrint = TheText.Get("FIRETRK");
break;
case 34:
strToPrint = TheText.Get("AMBULAN");
break;
case 35:
strToPrint = TheText.Get("ENFORCR");
break;
case 36:
strToPrint = TheText.Get("FBICAR");
break;
case 37:
strToPrint = TheText.Get("RHINO");
break;
case 38:
strToPrint = TheText.Get("BARRCKS");
break;
case 39:
strToPrint = TheText.Get("POLICAR");
break;
default:
break;
}
}
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if (strToPrint == nil)
continue;
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CFont::SetPropOn();
CFont::SetBackgroundOff();
const float MAX_SCALE = 1.0f;
float fScaleY = aMessages[i].m_dist.y / 100.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = aMessages[i].m_dist.x / 100.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY);
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
}
NumMessages = 0;
}
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// --MIAMI: Done
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void
CPickups::CreateSomeMoney(CVector pos, int money)
{
bool found;
int pickupCount = Min(money / 20 + 1, 7);
int moneyPerPickup = money / pickupCount;
for (int i = 0; i < pickupCount; i++) {
// (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f;
if (found) {
CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
}
}
}
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// --MIAMI: Done
void
CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
{
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) {
for (int slot = 0; slot < NUMPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
if (aPickUps[slot].m_pObject) {
if (CWeaponInfo::GetWeaponInfo(WeaponForModel(aPickUps[slot].m_pObject->GetModelIndex()))->m_nWeaponSlot == weaponSlot &&
aPickUps[slot].m_nQuantity == 0) {
CWorld::Remove(aPickUps[slot].m_pObject);
delete aPickUps[slot].m_pObject;
aPickUps[slot].m_bRemoved = true;
aPickUps[slot].m_pObject = nil;
aPickUps[slot].m_eType = PICKUP_NONE;
}
}
}
}
}
}
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void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
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aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
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}
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
ReadSaveBuf<uint16>(buf);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
VALIDATESAVEBUF(size)
}
void
CPickups::Save(uint8 *buf, uint32 *size)
{
*size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
}
WriteSaveBuf(buf, CollectedPickUpIndex);
WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
WriteSaveBuf(buf, aPickUpsCollected[i]);
VALIDATESAVEBUF(*size)
}
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void
CPacManPickup::Update()
{
}
int32 CollectGameState;
int16 ThingsToCollect;
CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
CVector CPacManPickups::LastPickUpCoors;
int32 CPacManPickups::PillsEatenInRace;
bool CPacManPickups::bPMActive;
void
CPacManPickups::Init()
{
}
void
CPacManPickups::Update()
{
}
void
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
{
}
void
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
{
}
void
CPacManPickups::GenerateOnePMPickUp(CVector pos)
{
}
void
CPacManPickups::Render()
{
}
void
CPacManPickups::ClearPMPickUps()
{
}
void
CPacManPickups::StartPacManRace(int32 race)
{
}
void
CPacManPickups::StartPacManRecord()
{
}
uint32
CPacManPickups::QueryPowerPillsEatenInRace()
{
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return 0;
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}
void
CPacManPickups::ResetPowerPillsEatenInRace()
{
}
void
CPacManPickups::CleanUpPacManStuff()
{
}
void
CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
{
}
uint32
CPacManPickups::QueryPowerPillsCarriedByPlayer()
{
return 0;
}
void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
}