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re3/src/control/Phones.cpp

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#include "common.h"
#include "patcher.h"
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#include "Phones.h"
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#include "Pools.h"
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#include "ModelIndices.h"
#include "Ped.h"
#include "Pad.h"
#include "Messages.h"
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CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
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uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
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CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
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WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
{
int nearestPhoneId = -1;
float nearestPhoneDist = 60.0f;
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
if (phoneDist < nearestPhoneDist) {
nearestPhoneDist = phoneDist;
nearestPhoneId = phoneId;
}
}
}
return nearestPhoneId;
}
bool
CPhoneInfo::PhoneAtThisPosition(CVector pos)
{
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y)
return true;
}
return false;
}
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bool
CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
{
if (isPhonePickedUp)
return false;
int state = m_aPhones[phoneId].m_nState;
return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
}
bool
CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
{
return pickedUpPhone == &m_aPhones[phoneId];
}
void
CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
INITSAVEBUF
m_nMax = ReadSaveBuf<int32>(buf);
m_nNum = ReadSaveBuf<int32>(buf);
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((int)m_aPhones[i].m_pEntity - 1);
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}
}
VALIDATESAVEBUF(size)
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}
void
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CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
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{
// If there is at least one message, it should be msg1.
if (msg1) {
m_aPhones[phoneId].m_apMessages[0] = msg1;
m_aPhones[phoneId].m_apMessages[1] = msg2;
m_aPhones[phoneId].m_apMessages[2] = msg3;
m_aPhones[phoneId].m_apMessages[3] = msg4;
m_aPhones[phoneId].m_apMessages[4] = msg5;
m_aPhones[phoneId].m_apMessages[5] = msg6;
m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET;
} else {
m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
}
}
void
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CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
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{
// If there is at least one message, it should be msg1.
if (msg1) {
m_aPhones[phoneId].m_apMessages[0] = msg1;
m_aPhones[phoneId].m_apMessages[1] = msg2;
m_aPhones[phoneId].m_apMessages[2] = msg3;
m_aPhones[phoneId].m_apMessages[3] = msg4;
m_aPhones[phoneId].m_apMessages[4] = msg5;
m_aPhones[phoneId].m_apMessages[5] = msg6;
m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET;
} else {
m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
}
}
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int
CPhoneInfo::GrabPhone(float xPos, float yPos)
{
// "Grab" doesn't mean picking up the phone, it means allocating some particular phone to
// whoever called the 024A opcode first with the position parameters closest to phone.
// Same phone won't be available on next run of this function.
int nearestPhoneId = -1;
CVector pos(xPos, yPos, 0.0f);
float nearestPhoneDist = 100.0f;
for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
if (phoneDistance < nearestPhoneDist) {
nearestPhoneDist = phoneDistance;
nearestPhoneId = phoneId;
}
}
m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
CPhone oldFirstPhone = m_aPhones[m_nNum];
m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
m_aPhones[nearestPhoneId] = oldFirstPhone;
m_nNum++;
return m_nNum - 1;
}
void
CPhoneInfo::Initialise(void)
{
CBuildingPool *pool = CPools::GetBuildingPool();
pedWhoPickingUpPhone = nil;
isPhonePickedUp = false;
isPhoneBeingPickedUp = false;
pickedUpPhone = nil;
m_nMax = 0;
m_nNum = 0;
for (int i = pool->GetSize() - 1; i >= 0; i--) {
CBuilding *building = pool->GetSlot(i);
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if (building) {
if (building->m_modelIndex == MI_PHONEBOOTH1) {
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = *(building->GetPosition());
maxPhone->m_pEntity = building;
m_nMax++;
}
}
}
}
void
CPhoneInfo::Save(uint8 *buf, uint32 *size)
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{
*size = sizeof(CPhoneInfo);
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nNum);
for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
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// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
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phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1);
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}
}
VALIDATESAVEBUF(*size)
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}
void
CPhoneInfo::Shutdown(void)
{
m_nMax = 0;
m_nNum = 0;
}
void
PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
{
assoc->flags |= ASSOC_DELETEFADEDOUT;
assoc->blendDelta = -1000.0f;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
CPed *ped = (CPed*)arg;
if (assoc->blendAmount > 0.5f)
ped->bUpdateAnimHeading = true;
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if (ped->m_nPedState == PED_MAKE_CALL)
ped->m_nPedState = PED_IDLE;
}
void
PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
{
CPhone *phone = (CPhone*)arg;
int messagesDisplayTime = 0;
for(int i=0; i < 6; i++) {
wchar *msg = phone->m_apMessages[i];
if (msg) {
CMessages::AddMessage(msg, 3000, 0);
messagesDisplayTime += 3000;
}
}
CPhoneInfo::isPhoneBeingPickedUp = false;
CPhoneInfo::isPhonePickedUp = true;
CPhoneInfo::pickedUpPhone = phone;
CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
} else {
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
}
CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
ped->m_nMoveState = PEDMOVE_STILL;
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
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if (assoc->blendAmount > 0.5f && ped)
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
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CPhoneInfo::pedWhoPickingUpPhone = nil;
}
STARTPATCHES
InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
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InjectHook(0x42FFF0, &CPhoneInfo::HasMessageBeenDisplayed, PATCH_JUMP);
InjectHook(0x430030, &CPhoneInfo::IsMessageBeingDisplayed, PATCH_JUMP);
InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP);
InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP);
InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP);
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InjectHook(0x430060, &CPhoneInfo::Save, PATCH_JUMP);
InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
ENDPATCHES