2019-05-29 22:47:33 +00:00
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#pragma once
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2019-05-15 14:52:37 +00:00
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enum Config {
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2019-06-20 12:49:16 +00:00
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
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MAX_CDIMAGES = 8, // additional cdimages
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2019-07-24 16:55:43 +00:00
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MAX_CDCHANNELS = 5,
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2019-05-15 14:52:37 +00:00
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MODELINFOSIZE = 5500,
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TXDSTORESIZE = 850,
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EXTRADIRSIZE = 128,
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SIMPLEMODELSIZE = 5000,
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TIMEMODELSIZE = 30,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 120,
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TWODFXSIZE = 2000,
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2019-06-20 12:49:16 +00:00
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MAXVEHICLESLOADED = 50, // 70 on mobile
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2019-06-12 09:08:56 +00:00
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NUMOBJECTINFO = 168, // object.dat
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2019-05-15 14:52:37 +00:00
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// Pool sizes
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2019-06-12 09:08:56 +00:00
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NUMPTRNODES = 30000, // 26000 on PS2
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NUMENTRYINFOS = 5400, // 3200 on PS2
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NUMPEDS = 140, // 90 on PS2
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NUMVEHICLES = 110, // 70 on PS2
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NUMBUILDINGS = 5500, // 4915 on PS2
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2019-05-15 14:52:37 +00:00
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NUMTREADABLES = 1214,
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NUMOBJECTS = 450,
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2019-06-12 09:08:56 +00:00
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NUMDUMMIES = 2802, // 2368 on PS2
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2019-05-15 14:52:37 +00:00
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NUMAUDIOSCRIPTOBJECTS = 256,
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2019-07-08 19:37:47 +00:00
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NUMTEMPOBJECTS = 30,
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2019-08-09 17:42:18 +00:00
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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2019-05-15 14:52:37 +00:00
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// Link list lengths
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// TODO: alpha list
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 36,
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NUMZONES = 50,
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NUMMAPZONES = 25,
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// Cull zones
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NUMCULLZONES = 512,
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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NUMHANDLINGS = 57,
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PATHNODESIZE = 4500,
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NUMWEATHERS = 4,
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NUMHOURS = 24,
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2019-05-30 09:12:49 +00:00
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2019-06-01 10:02:31 +00:00
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NUMEXTRADIRECTIONALS = 4,
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2019-05-30 09:12:49 +00:00
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NUMANTENNAS = 8,
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2019-06-01 17:18:19 +00:00
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NUMCORONAS = 56,
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2019-06-12 09:08:56 +00:00
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NUMPOINTLIGHTS = 32,
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2019-06-24 22:42:23 +00:00
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NUMONSCREENTIMERENTRIES = 1,
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2019-06-23 11:11:41 +00:00
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NUMRADARBLIPS = 32,
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2019-06-24 22:42:23 +00:00
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NUMPICKUPS = 336,
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2019-07-12 16:01:22 +00:00
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NUMEVENTS = 64,
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2019-07-27 18:28:18 +00:00
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NUM_CARGENS = 160
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2019-05-15 14:52:37 +00:00
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};
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2019-05-30 21:49:06 +00:00
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2019-07-06 10:27:21 +00:00
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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2019-07-03 11:13:55 +00:00
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2019-06-27 08:58:51 +00:00
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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//#define GTA_PS2
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//#define GTA_XBOX
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2019-07-03 11:13:55 +00:00
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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// This is enabled for all released games.
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// any debug stuff that isn't left in any game is not in FINAL
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//#define FINAL
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// This is enabled for all released games except mobile
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// any debug stuff that is only left in mobile, is not in MASTER
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//#define MASTER
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#if defined GTA_PS2
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# define RANDOMSPLASH
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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2019-08-02 20:20:12 +00:00
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//# define GTA3_STEAM_PATCH
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2019-07-03 11:13:55 +00:00
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# ifdef GTA_PS2_STUFF
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2019-07-04 21:10:04 +00:00
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//# define USE_PS2_RAND // this is unsafe until we have the game reversed
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2019-07-03 11:13:55 +00:00
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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#elif defined GTA_XBOX
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#endif
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#ifdef MASTER
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// only in master builds
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#else
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// not in master builds
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#endif
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#ifdef FINAL
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// in all games
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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#else
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// not in any game
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# define NASTY_GAME // nasty game for all languages
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# define NO_MOVIES // disable intro videos
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2019-08-02 20:20:12 +00:00
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# define NO_CDCHECK
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2019-07-03 11:13:55 +00:00
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# define CHATTYSPLASH // print what the game is loading
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#endif
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2019-07-25 10:38:25 +00:00
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#define FIX_BUGS // fix bugs in the game, TODO: use this more
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2019-07-01 19:46:44 +00:00
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#define KANGAROO_CHEAT
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2019-07-03 11:13:55 +00:00
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#define ASPECT_RATIO_SCALE
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2019-07-25 10:38:25 +00:00
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#define USE_DEBUG_SCRIPT_LOADER
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2019-07-31 21:57:18 +00:00
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#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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2019-08-17 19:03:57 +00:00
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#define ANIMATE_PED_COL_MODEL
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