re3/src/config.h

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#pragma once
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enum Config {
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
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MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
EXTRADIRSIZE = 128,
SIMPLEMODELSIZE = 5000,
TIMEMODELSIZE = 30,
CLUMPMODELSIZE = 5,
PEDMODELSIZE = 90,
VEHICLEMODELSIZE = 120,
TWODFXSIZE = 2000,
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MAXVEHICLESLOADED = 50, // 70 on mobile
NUMOBJECTINFO = 168, // object.dat
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// Pool sizes
NUMPTRNODES = 30000, // 26000 on PS2
NUMENTRYINFOS = 5400, // 3200 on PS2
NUMPEDS = 140, // 90 on PS2
NUMVEHICLES = 110, // 70 on PS2
NUMBUILDINGS = 5500, // 4915 on PS2
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NUMTREADABLES = 1214,
NUMOBJECTS = 450,
NUMDUMMIES = 2802, // 2368 on PS2
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NUMAUDIOSCRIPTOBJECTS = 256,
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,
NUMREFERENCES = 800,
// Zones
NUMAUDIOZONES = 36,
NUMZONES = 50,
NUMMAPZONES = 25,
// Cull zones
NUMCULLZONES = 512,
NUMATTRIBZONES = 288,
NUMZONEINDICES = 55000,
NUMHANDLINGS = 57,
PATHNODESIZE = 4500,
NUMWEATHERS = 4,
NUMHOURS = 24,
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NUMEXTRADIRECTIONALS = 4,
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NUMANTENNAS = 8,
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NUMCORONAS = 56,
NUMPOINTLIGHTS = 32,
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NUMONSCREENTIMERENTRIES = 1,
NUMRADARBLIPS = 32,
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NUMPICKUPS = 336,
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};
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// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
//#define GTA_PS2
//#define GTA_XBOX
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#define GTA3_1_1_PATCH
#define USE_PS2_RAND
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#define RANDOMSPLASH
#define CHATTYSPLASH
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//#define FIX_BUGS
//#define NO_CDCHECK
#define NO_MOVIES
//#define USE_MY_DOCUMENTS
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#define NASTY_GAME
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#define PS2_MATFX
#define KANGAROO_CHEAT