1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-14 06:29:17 +00:00
re3/src/weapons/WeaponEffects.cpp

99 lines
2.3 KiB
C++
Raw Normal View History

#include "common.h"
2020-04-17 13:31:11 +00:00
#include "WeaponEffects.h"
2020-03-22 14:23:40 +00:00
#include "TxdStore.h"
#include "Sprite.h"
RwTexture *gpCrossHairTex;
RwRaster *gpCrossHairRaster;
2020-03-22 14:23:40 +00:00
CWeaponEffects gCrossHair;
2019-07-04 20:31:21 +00:00
CWeaponEffects::CWeaponEffects()
{
}
CWeaponEffects::~CWeaponEffects()
{
}
2019-07-04 20:31:21 +00:00
2020-01-23 20:21:50 +00:00
void
CWeaponEffects::Init(void)
2019-07-04 20:31:21 +00:00
{
2020-03-29 13:32:11 +00:00
gCrossHair.m_bActive = false;
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
gCrossHair.m_nRed = 0;
gCrossHair.m_nGreen = 0;
gCrossHair.m_nBlue = 0;
gCrossHair.m_nAlpha = 255;
gCrossHair.m_fSize = 1.0f;
gCrossHair.m_fRotation = 0.0f;
CTxdStore::PushCurrentTxd();
2020-03-29 13:32:11 +00:00
int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
2020-03-29 13:35:50 +00:00
gpCrossHairTex = RwTextureRead("crosshair", nil);
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
2020-03-29 13:32:11 +00:00
CTxdStore::PopCurrentTxd();
}
void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
2020-04-19 14:38:10 +00:00
#ifdef GTA3_1_1_PATCH
gpCrossHairTex = nil;
#endif
2019-07-04 20:31:21 +00:00
}
2020-01-23 20:21:50 +00:00
void
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
{
2020-03-29 13:32:11 +00:00
gCrossHair.m_bActive = true;
gCrossHair.m_vecPos = pos;
gCrossHair.m_nRed = red;
gCrossHair.m_nGreen = green;
gCrossHair.m_nBlue = blue;
gCrossHair.m_nAlpha = alpha;
gCrossHair.m_fSize = size;
2020-01-23 20:21:50 +00:00
}
2020-03-22 14:23:40 +00:00
void
CWeaponEffects::ClearCrossHair(void)
2020-03-22 14:23:40 +00:00
{
gCrossHair.m_bActive = false;
}
void
CWeaponEffects::Render(void)
{
if ( gCrossHair.m_bActive )
{
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
RwV3d pos;
float w, h;
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
{
float recipz = 1.0f / pos.z;
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
2020-04-10 07:52:47 +00:00
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
recipz, 255);
}
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
2020-04-17 13:31:11 +00:00
}