CPlayerPed continues (#294)

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erorcun 2020-01-23 23:21:50 +03:00 committed by GitHub
parent b06ad84768
commit d75b9b8257
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 503 additions and 88 deletions

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@ -66,6 +66,7 @@ CPedPath
CPlayerPed
CRoadBlocks
CRunningScript - being worked on
CShotInfo
CStats
CSpecialFX
CTrafficLights

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@ -1379,6 +1379,21 @@ CCamera::SetWideScreenOff(void)
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}
void
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
{
PlayerWeaponMode.Mode = mode;
PlayerWeaponMode.MaxZoom = maxZoom;
PlayerWeaponMode.MinZoom = minZoom;
PlayerWeaponMode.Duration = 0.0f;
}
void
CCamera::UpdateAimingCoors(CVector const &coors)
{
m_cvecAimingTargetCoors = coors;
}
STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);

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@ -494,6 +494,8 @@ int m_iModeObbeCamIsInForCar;
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
void SetZoomValueFollowPedScript(int16);
void SetZoomValueCamStringScript(int16);
void SetNewPlayerWeaponMode(int16, int16, int16);
void UpdateAimingCoors(CVector const &);
void dtor(void) { this->CCamera::~CCamera(); }
};

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@ -212,9 +212,9 @@ CPlayerInfo::IsRestartingAfterArrest()
return m_WBState == WBSTATE_BUSTED;
}
// lastClosestness is passed to other calls of this function
// lastCloseness is passed to other calls of this function
void
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
{
// This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
@ -229,9 +229,9 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun
// This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist.
float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closestness > *lastClosestness) {
*lastClosestness = closestness;
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
if (closeness > *lastCloseness) {
*lastCloseness = closeness;
*closestCarOutput = (CVehicle*)carToTest;
}
}
@ -312,7 +312,7 @@ INITSAVEBUF
}
void
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastClosestness, CVehicle** closestCarOutput)
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
for (CPtrNode* node = carList.first; node; node = node->next) {
CVehicle *car = (CVehicle*)node->item;
@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
EvaluateCarPosition(car, ped, dist, lastClosestness, closestCarOutput);
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
}
}
}
@ -434,7 +434,7 @@ CPlayerInfo::Process(void)
// Enter vehicle
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
float lastClosestness = 0.0f;
float lastCloseness = 0.0f;
CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
@ -472,9 +472,9 @@ CPlayerInfo::Process(void)
for (int curX = minXSector; curX <= maxXSector; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
minX, minY, maxX, maxY, &lastClosestness, &carBelow);
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
minX, minY, maxX, maxY, &lastClosestness, &carBelow);
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
}
}
}

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@ -60,20 +60,13 @@ CCivilianPed::CivilianAI(void)
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 10000);
} else {
SetFlee(m_threatEntity->GetPosition(), 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
}
}
} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
SetFlee(m_threatEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(20.0f)) {
SetMoveState(PEDMOVE_RUN);
Say(SOUND_PED_FLEE_SPRINT);
@ -81,9 +74,7 @@ CCivilianPed::CivilianAI(void)
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
SetFlee(m_threatEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
} else {
@ -95,15 +86,11 @@ CCivilianPed::CivilianAI(void)
} else {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 10000);
SetMoveState(PEDMOVE_SPRINT);
} else {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_threatEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
@ -113,9 +100,7 @@ CCivilianPed::CivilianAI(void)
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
SetFlee(m_pEventEntity, 2000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
}
} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
@ -150,9 +135,7 @@ CCivilianPed::CivilianAI(void)
if(!eligibleToReport || !RunToReportCrime(crime))
#endif
{
SetFlee(m_pEventEntity, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_pEventEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
@ -188,19 +171,14 @@ CCivilianPed::CivilianAI(void)
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
SetFlee(m_threatEntity, 10000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
}

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@ -1068,7 +1068,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (attackAssoc) {
switch (attackAssoc->animId) {
case ANIM_WEAPON_START_THROW:
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) {
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
attackAssoc->blendDelta = -1000.0f;
newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
} else {
@ -1141,7 +1141,7 @@ CPed::Attack(void)
return;
if (reloadAnimAssoc) {
if (!IsPlayer() || ((CPlayerPed*)this)->field_1380)
if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected)
ClearAttack();
return;
@ -1162,7 +1162,7 @@ CPed::Attack(void)
if (!weaponAnimAssoc) {
if (attackShouldContinue) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->field_1380) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
}
@ -1178,7 +1178,7 @@ CPed::Attack(void)
if (IsPlayer()) {
((CPlayerPed*)this)->field_1376 = 0.0f;
((CPlayerPed*)this)->field_1380 = false;
((CPlayerPed*)this)->m_bHaveTargetSelected = false;
}
}
} else
@ -4641,7 +4641,7 @@ CPed::SetAttack(CEntity *victim)
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->field_1380)
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
bIsAttacking = true;
@ -5720,15 +5720,8 @@ CPed::CollideWithPed(CPed *collideWith)
SetLookTimer(800);
}
} else {
bool doWeRun = true;
if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
doWeRun = false;
SetFlee(collideWith, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (!doWeRun)
SetMoveState(PEDMOVE_WALK);
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
SetFindPathAndFlee(collideWith, 5000, !isRunning);
}
}
@ -12982,9 +12975,7 @@ CPed::ProcessObjective(void)
else
time = 6000;
SetFlee(m_pedInObjective, time);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetFindPathAndFlee(m_pedInObjective, time);
}
break;
}
@ -13506,10 +13497,7 @@ CPed::ProcessObjective(void)
if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this
|| m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) {
ClearObjective();
SetFlee(m_pedInObjective, 15000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_pedInObjective, 15000, true);
return;
}
float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
@ -13536,10 +13524,7 @@ CPed::ProcessObjective(void)
ClearObjective();
if (m_pedInObjective->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
|| m_pedInObjective->m_pedInObjective != this) {
SetFlee(m_pedInObjective, 15000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(m_pedInObjective, 15000, true);
m_nLastPedState = PED_WANDER_PATH;
} else {
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective);
@ -13783,11 +13768,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
#endif
if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
SetFlee(obj, 5000);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (!isRunning)
SetMoveState(PEDMOVE_WALK);
SetFindPathAndFlee(obj, 5000, !isRunning);
return;
}

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@ -792,6 +792,24 @@ public:
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
// My additions, because there were many, many instances of that.
inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false)
{
SetFlee(fleeFrom, time);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (walk)
SetMoveState(PEDMOVE_WALK);
}
inline void SetFindPathAndFlee(CVector2D const &from, int time, bool walk = false)
{
SetFlee(from, time);
bUsePedNodeSeek = true;
m_pNextPathNode = nil;
if (walk)
SetMoveState(PEDMOVE_WALK);
}
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &nThreatReactionRangeMultiplier;

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@ -9,13 +9,13 @@
#include "General.h"
#include "Pools.h"
#include "Darkel.h"
#include "CarCtrl.h"
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
@ -40,7 +40,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
field_1380 = 0;
m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
m_fWalkAngle = 0.0f;
@ -58,7 +58,7 @@ void CPlayerPed::ClearWeaponTarget()
if (m_nPedType == PEDTYPE_PLAYER1) {
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrosshair();
CWeaponEffects::ClearCrossHair();
}
ClearPointGunAt();
}
@ -651,12 +651,12 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
{
float leftRight = padUsed->GetPedWalkLeftRight();
float upDown = padUsed->GetPedWalkUpDown();
float displacement = sqrt(upDown * upDown + leftRight * leftRight);
float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
if (displacement > 0.0f) {
if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
m_takeAStepAfterAttack = displacement > 120.0f;
if (padUsed->GetSprint() && displacement > 60.0f)
m_takeAStepAfterAttack = padMove > 120.0f;
if (padUsed->GetSprint() && padMove > 60.0f)
bIsAttacking = false;
}
@ -671,6 +671,401 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
}
void
CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
{
float leftRight = padUsed->GetPedWalkLeftRight();
float upDown = padUsed->GetPedWalkUpDown();
float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
float padMoveInGameUnit = padMove / 60.0f;
if (padMoveInGameUnit > 0.0f) {
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
} else {
m_fMoveSpeed = 0.0f;
}
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
if (bUsesCollision && !bHitSteepSlope &&
(!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
float angleCos = Cos(m_fRotationCur);
ApplyMoveForce(-angleSin * 3.0f, 3.0f * angleCos, 0.05f);
}
} else if (bIsLanding) {
m_fMoveSpeed = 0.0f;
}
}
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
&& padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
if (m_bShouldEvade && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_bShouldEvade = false;
m_pEvadingFrom = nil;
} else {
SetJump();
}
}
}
void
CPlayerPed::KeepAreaAroundPlayerClear(void)
{
BuildPedLists();
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) {
if (nearPed->GetIsOnScreen()) {
if (nearPed->m_objective == OBJECTIVE_NONE) {
nearPed->SetFindPathAndFlee(this, 5000, true);
} else {
if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
nearPed->QuitEnteringCar();
nearPed->ClearObjective();
}
} else {
nearPed->FlagToDestroyWhenNextProcessed();
}
}
}
CVector playerPos = (InVehicle() ? m_pMyVehicle->GetPosition() : GetPosition());
CVector pos = GetPosition();
int16 lastVehicle;
CEntity *vehicles[8];
CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for (int i = 0; i < lastVehicle; i++) {
CVehicle *veh = (CVehicle*)vehicles[i];
if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
if (veh->m_status != STATUS_PLAYER && veh->m_status != STATUS_PLAYER_DISABLED) {
if ((veh->GetPosition() - playerPos).MagnitudeSqr() > 25.0f) {
veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 5000;
} else {
if (DotProduct2D(playerPos - veh->GetPosition(), veh->GetForward()) > 0.0f)
veh->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
else
veh->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
}
CCarCtrl::PossiblyRemoveVehicle(veh);
}
}
}
}
void
CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft)
{
CVector distVec = candidate->GetPosition() - GetPosition();
if (distVec.Magnitude2D() <= distLimit) {
if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
#ifdef VC_PED_PORTS
float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x,
candidate->GetPosition().y - TheCamera.GetPosition().y);
#else
float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
#endif
angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
float closeness;
if (lookToLeft) {
closeness = angleBetweenUs > 0.0f ? -Abs(angleBetweenUs) : -100000.0f;
} else {
closeness = angleBetweenUs > 0.0f ? -100000.0f : -Abs(angleBetweenUs);
}
if (closeness > *lastCloseness) {
*targetPtr = candidate;
*lastCloseness = closeness;
}
}
}
}
void
CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
{
CVector distVec = candidate->GetPosition() - GetPosition();
float dist = distVec.Magnitude2D();
if (dist <= distLimit) {
if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
float closeness = -dist - 5.0f * Abs(angleBetweenUs);
if (priority) {
closeness += 5.0f;
}
if (closeness > *lastCloseness) {
*targetPtr = candidate;
*lastCloseness = closeness;
}
}
}
}
bool
CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
{
CEntity *nextTarget = nil;
float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
// nextTarget = nil;
float lastCloseness = -10000.0f;
// unused
// CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
CVector distVec = previousTarget->GetPosition() - GetPosition();
float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
if (pedToCheck) {
if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) {
if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
&& pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness,
weaponRange, referenceBeta, lookToLeft);
}
}
}
}
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
if (obj)
EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft);
}
if (!nextTarget)
return false;
m_pPointGunAt = nextTarget;
if (nextTarget)
nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
SetPointGunAt(nextTarget);
return true;
}
bool
CPlayerPed::FindWeaponLockOnTarget(void)
{
CEntity *nextTarget = nil;
float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
if (m_pPointGunAt) {
CVector distVec = m_pPointGunAt->GetPosition() - GetPosition();
if (distVec.Magnitude2D() > weaponRange) {
m_pPointGunAt = nil;
return false;
} else {
return true;
}
}
// nextTarget = nil;
float lastCloseness = -10000.0f;
float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
if (pedToCheck) {
if (pedToCheck != FindPlayerPed()) {
if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
&& pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness,
weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck));
}
}
}
}
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
if (obj)
EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false);
}
if (!nextTarget)
return false;
m_pPointGunAt = nextTarget;
if (nextTarget)
nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
SetPointGunAt(nextTarget);
return true;
}
void
CPlayerPed::ProcessAnimGroups(void)
{
AssocGroupId groupToSet;
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
&& CanStrafeOrMouseControl()) {
if (m_fWalkAngle >= -DEGTORAD(130.0f) && m_fWalkAngle <= DEGTORAD(130.0f)) {
if (m_fWalkAngle > 0.0f) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETLEFT;
else
groupToSet = ASSOCGRP_PLAYERLEFT;
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETRIGHT;
else
groupToSet = ASSOCGRP_PLAYERRIGHT;
}
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETBACK;
else
groupToSet = ASSOCGRP_PLAYERBACK;
}
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
groupToSet = ASSOCGRP_PLAYERROCKET;
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) {
groupToSet = ASSOCGRP_PLAYERBBBAT;
} else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
if (!GetWeapon()->IsType2Handed()) {
groupToSet = ASSOCGRP_PLAYER;
} else {
groupToSet = ASSOCGRP_PLAYER2ARMED;
}
} else {
groupToSet = ASSOCGRP_PLAYER1ARMED;
}
}
}
if (m_animGroup != groupToSet) {
m_animGroup = groupToSet;
ReApplyMoveAnims();
}
}
void
CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
{
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
if (m_bHasLockOnTarget && !m_pPointGunAt) {
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrossHair();
ClearPointGunAt();
}
if (!m_pFire) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
if (padUsed->TargetJustDown()) {
SetStoredState();
m_nPedState = PED_SNIPER_MODE;
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0);
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0);
else
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
m_fMoveSpeed = 0.0f;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
}
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
|| TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
return;
}
}
if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) {
if (m_nSelectedWepSlot == m_currentWeapon) {
if (m_pPointGunAt) {
SetAttack(m_pPointGunAt);
} else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
if (m_nPedState == PED_ATTACK) {
if (padUsed->WeaponJustDown()) {
m_bHaveTargetSelected = true;
} else if (!m_bHaveTargetSelected) {
field_1376 += CTimer::GetTimeStepNonClipped();
}
} else {
field_1376 = 0.0f;
m_bHaveTargetSelected = false;
}
SetAttack(nil);
} else if (padUsed->WeaponJustDown()) {
if (m_fMoveSpeed < 1.0f)
StartFightAttack(padUsed->GetWeapon());
else
SetAttack(nil);
}
}
} else {
m_pedIK.m_flags &= ~CPedIK::LOOKING;
if (m_nPedState == PED_ATTACK) {
m_bHaveTargetSelected = true;
bIsAttacking = false;
}
}
if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
if (m_pPointGunAt) {
// what??
if (!m_pPointGunAt
|| CCamera::m_bUseMouse3rdPerson || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
ClearWeaponTarget();
return;
}
if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) {
ClearWeaponTarget();
return;
}
if (m_pPointGunAt) {
if (padUsed->ShiftTargetLeftJustDown())
FindNextWeaponLockOnTarget(m_pPointGunAt, true);
if (padUsed->ShiftTargetRightJustDown())
FindNextWeaponLockOnTarget(m_pPointGunAt, false);
}
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
TheCamera.UpdateAimingCoors(GetPosition());
} else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
if (padUsed->TargetJustDown())
FindWeaponLockOnTarget();
}
} else if (m_pPointGunAt) {
ClearWeaponTarget();
}
if (m_pPointGunAt) {
#ifndef VC_PED_PORTS
CVector markPos = m_pPointGunAt->GetPosition();
#else
CVector markPos;
if (m_pPointGunAt->IsPed()) {
((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
#endif
if (bCanPointGunAtTarget) {
CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f);
} else {
CWeaponEffects::MarkTarget(markPos, 64, 32, 0, 255, 0.8f);
}
}
m_bHasLockOnTarget = m_pPointGunAt != nil;
}
class CPlayerPed_ : public CPlayerPed
{
public:
@ -699,4 +1094,8 @@ STARTPATCHES
InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP);
InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP);
InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP);
InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP);
ENDPATCHES

View File

@ -20,11 +20,11 @@ public:
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376; // m_fAttackButtonCounter?
int8 field_1380; // bHaveTargetSelected?
bool m_bHaveTargetSelected; // may have better name
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
CEntity *m_pEvadingFrom; // is this CPhysical?
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
@ -68,6 +68,13 @@ public:
void PlayerControlFighter(CPad*);
void ProcessWeaponSwitch(CPad*);
void MakeObjectTargettable(int32);
void PlayerControl1stPersonRunAround(CPad *padUsed);
void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
bool FindNextWeaponLockOnTarget(CEntity*, bool);
bool FindWeaponLockOnTarget(void);
void ProcessAnimGroups(void);
void ProcessPlayerWeapon(CPad*);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);

View File

@ -6,7 +6,20 @@ WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
void CWeaponEffects::ClearCrosshair()
void
CWeaponEffects::ClearCrossHair()
{
gCrossHair.m_bCrosshair = false;
}
void
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
{
gCrossHair.m_bCrosshair = true;
gCrossHair.m_vecPos = pos;
gCrossHair.m_red = red;
gCrossHair.m_green = green;
gCrossHair.m_blue = blue;
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
}

View File

@ -6,16 +6,17 @@ public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
int8 field_16;
int8 field_17;
int8 field_18;
int8 field_19;
float field_20;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
uint8 m_alpha;
float m_size;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
static void ClearCrosshair();
static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
};