1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-10 20:39:15 +00:00
re3/src/animation/AnimationId.h

332 lines
6.9 KiB
C
Raw Normal View History

2020-04-19 16:34:08 +00:00
#pragma once
enum AnimationId
{
2021-01-27 16:50:24 +00:00
ANIM_STD_WALK,
ANIM_STD_RUN,
ANIM_STD_RUNFAST,
ANIM_STD_IDLE,
ANIM_STD_STARTWALK,
ANIM_STD_RUNSTOP1,
ANIM_STD_RUNSTOP2,
ANIM_STD_IDLE_CAM,
ANIM_STD_IDLE_HBHB,
ANIM_STD_IDLE_TIRED,
ANIM_STD_IDLE_BIGGUN,
ANIM_STD_CHAT,
ANIM_STD_HAILTAXI,
ANIM_STD_KO_FRONT,
ANIM_STD_KO_LEFT,
ANIM_STD_KO_BACK,
ANIM_STD_KO_RIGHT,
ANIM_STD_KO_SHOT_FACE,
ANIM_STD_KO_SHOT_STOMACH,
ANIM_STD_KO_SHOT_ARM_L,
ANIM_STD_KO_SHOT_ARM_R,
ANIM_STD_KO_SHOT_LEG_L,
ANIM_STD_KO_SHOT_LEG_R,
ANIM_STD_SPINFORWARD_LEFT,
ANIM_STD_SPINFORWARD_RIGHT,
ANIM_STD_HIGHIMPACT_FRONT,
ANIM_STD_HIGHIMPACT_LEFT,
ANIM_STD_HIGHIMPACT_BACK,
ANIM_STD_HIGHIMPACT_RIGHT,
ANIM_STD_HITBYGUN_FRONT,
ANIM_STD_HITBYGUN_LEFT,
ANIM_STD_HITBYGUN_BACK,
ANIM_STD_HITBYGUN_RIGHT,
ANIM_STD_HIT_FRONT,
ANIM_STD_HIT_LEFT,
ANIM_STD_HIT_BACK,
ANIM_STD_HIT_RIGHT,
ANIM_STD_HIT_FLOOR,
ANIM_STD_HIT_WALL,
ANIM_STD_HIT_FLOOR_FRONT,
ANIM_STD_HIT_BEHIND,
ANIM_STD_FIGHT_IDLE,
ANIM_STD_FIGHT_2IDLE,
ANIM_STD_FIGHT_SHUFFLE_F,
ANIM_STD_PARTIAL_PUNCH,
ANIM_FIGHT_ATTACK_A1,
ANIM_FIGHT_ATTACK_A2,
ANIM_FIGHT_ATTACK_A3,
ANIM_FIGHT_ATTACK_B1,
ANIM_FIGHT_ATTACK_B2,
ANIM_FIGHT_ATTACK_B3,
ANIM_FIGHT_HIT_A1,
ANIM_FIGHT_HIT_A2,
ANIM_FIGHT_HIT_A3,
ANIM_FIGHT_HIT_B1,
ANIM_FIGHT_HIT_B2,
ANIM_FIGHT_HIT_B3,
2021-01-27 16:50:24 +00:00
ANIM_STD_DETONATE,
ANIM_STD_PUNCH,
ANIM_STD_PARTIALPUNCH,
ANIM_STD_KICKGROUND,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_THROW_UNDER,
ANIM_STD_FIGHT_SHUFFLE_B,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_JACKEDCAR_RHS,
ANIM_STD_JACKEDCAR_LO_RHS,
ANIM_STD_JACKEDCAR_LHS,
ANIM_STD_JACKEDCAR_LO_LHS,
ANIM_STD_QUICKJACK,
ANIM_STD_QUICKJACKED,
ANIM_STD_CAR_ALIGN_DOOR_LHS,
ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
ANIM_STD_CAR_OPEN_DOOR_LHS,
ANIM_STD_CARDOOR_LOCKED_LHS,
ANIM_STD_CAR_PULL_OUT_PED_LHS,
ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
ANIM_STD_CAR_GET_IN_LHS,
ANIM_STD_CAR_GET_IN_LO_LHS,
ANIM_STD_CAR_CLOSE_DOOR_LHS,
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
ANIM_STD_CAR_JUMP_IN_LO_LHS,
ANIM_STD_GETOUT_LHS,
ANIM_STD_GETOUT_LO_LHS,
ANIM_STD_CAR_CLOSE_LHS,
ANIM_STD_CAR_ALIGN_DOOR_RHS,
ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
ANIM_STD_CAR_OPEN_DOOR_RHS,
ANIM_STD_CARDOOR_LOCKED_RHS,
ANIM_STD_CAR_PULL_OUT_PED_RHS,
ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
ANIM_STD_CAR_GET_IN_RHS,
ANIM_STD_CAR_GET_IN_LO_RHS,
ANIM_STD_CAR_CLOSE_DOOR_RHS,
ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
ANIM_STD_CAR_SHUFFLE_RHS,
ANIM_STD_CAR_SHUFFLE_LO_RHS,
ANIM_STD_CAR_SIT,
ANIM_STD_CAR_SIT_LO,
ANIM_STD_CAR_SIT_P,
ANIM_STD_CAR_SIT_P_LO,
ANIM_STD_CAR_DRIVE_LEFT,
ANIM_STD_CAR_DRIVE_RIGHT,
ANIM_STD_CAR_DRIVE_LEFT_LO,
ANIM_STD_CAR_DRIVE_RIGHT_LO,
ANIM_STD_CAR_DRIVEBY_LEFT,
ANIM_STD_CAR_DRIVEBY_RIGHT,
ANIM_STD_CAR_DRIVEBY_LEFT_LO,
ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
ANIM_STD_CAR_LOOKBEHIND,
ANIM_STD_BOAT_DRIVE,
ANIM_STD_BOAT_DRIVE_LEFT,
ANIM_STD_BOAT_DRIVE_RIGHT,
ANIM_STD_BOAT_LOOKBEHIND,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_BIKE_PICKUP_LHS,
ANIM_STD_BIKE_PICKUP_RHS,
ANIM_STD_BIKE_PULLUP_LHS,
ANIM_STD_BIKE_PULLUP_RHS,
ANIM_STD_BIKE_ELBOW_LHS,
ANIM_STD_BIKE_ELBOW_RHS,
ANIM_STD_BIKE_FALLOFF,
ANIM_STD_BIKE_FALLBACK,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_GETOUT_RHS,
ANIM_STD_GETOUT_LO_RHS,
ANIM_STD_CAR_CLOSE_RHS,
ANIM_STD_CAR_HOOKERTALK,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_TRAIN_GETIN,
ANIM_STD_TRAIN_GETOUT,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_CRAWLOUT_LHS,
ANIM_STD_CRAWLOUT_RHS,
ANIM_STD_ROLLOUT_LHS,
ANIM_STD_ROLLOUT_RHS,
2020-04-19 16:34:08 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_GET_UP,
ANIM_STD_GET_UP_LEFT,
ANIM_STD_GET_UP_RIGHT,
ANIM_STD_GET_UP_FRONT,
ANIM_STD_JUMP_LAUNCH,
ANIM_STD_JUMP_GLIDE,
ANIM_STD_JUMP_LAND,
ANIM_STD_FALL,
ANIM_STD_FALL_GLIDE,
ANIM_STD_FALL_LAND,
ANIM_STD_FALL_COLLAPSE,
ANIM_STD_FALL_ONBACK,
ANIM_STD_FALL_ONFRONT,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_EVADE_STEP,
ANIM_STD_EVADE_DIVE,
ANIM_STD_COMMANDO_ROLL,
2021-01-27 16:50:24 +00:00
ANIM_STD_XPRESS_SCRATCH,
ANIM_STD_ROADCROSS,
ANIM_STD_TURN180,
ANIM_STD_ARREST,
ANIM_STD_DROWN,
ANIM_STD_DUCK_DOWN,
ANIM_STD_DUCK_LOW,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_DUCK_WEAPON,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_STD_RBLOCK_SHOOT,
ANIM_STD_HANDSUP,
ANIM_STD_HANDSCOWER,
ANIM_STD_PARTIAL_FUCKU,
ANIM_STD_PHONE_IN,
ANIM_STD_PHONE_OUT,
ANIM_STD_PHONE_TALK,
ANIM_STD_SEAT_DOWN,
ANIM_STD_SEAT_UP,
ANIM_STD_SEAT_IDLE,
ANIM_STD_SEAT_RVRS,
ANIM_STD_ATM,
ANIM_STD_ABSEIL,
ANIM_STD_NUM,
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
ANIM_STD_VAN_GET_IN_REAR_LHS,
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
ANIM_STD_VAN_GET_OUT_REAR_LHS,
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
ANIM_STD_VAN_GET_IN_REAR_RHS,
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
ANIM_STD_VAN_GET_OUT_REAR_RHS,
ANIM_STD_COACH_OPEN_LHS,
ANIM_STD_COACH_OPEN_RHS,
ANIM_STD_COACH_GET_IN_LHS,
ANIM_STD_COACH_GET_IN_RHS,
ANIM_STD_COACH_GET_OUT_LHS,
2020-05-15 14:30:25 +00:00
ANIM_BIKE_RIDE,
2021-01-27 16:50:24 +00:00
ANIM_BIKE_READY,
2020-05-15 14:30:25 +00:00
ANIM_BIKE_LEFT,
ANIM_BIKE_RIGHT,
2021-01-27 16:50:24 +00:00
ANIM_BIKE_LEANB,
ANIM_BIKE_LEANF,
ANIM_BIKE_WALKBACK,
ANIM_BIKE_JUMPON_LHS,
ANIM_BIKE_JUMPON_RHS,
2020-05-15 14:30:25 +00:00
ANIM_BIKE_KICK,
ANIM_BIKE_HIT,
ANIM_BIKE_GETOFF_LHS,
2021-01-27 16:50:24 +00:00
ANIM_BIKE_GETOFF_RHS,
2020-05-15 14:30:25 +00:00
ANIM_BIKE_GETOFF_BACK,
ANIM_BIKE_DRIVEBY_LHS,
2021-01-27 16:50:24 +00:00
ANIM_BIKE_DRIVEBY_RHS,
ANIM_BIKE_DRIVEBY_FORWARD,
ANIM_BIKE_RIDE_P,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_ATTACK_1,
ANIM_ATTACK_2,
ANIM_ATTACK_EXTRA1,
ANIM_ATTACK_EXTRA2,
ANIM_ATTACK_3,
2020-05-15 14:30:25 +00:00
// our synonyms... because originals are hard to understand
ANIM_WEAPON_FIRE = ANIM_ATTACK_1,
2020-05-15 14:30:25 +00:00
ANIM_WEAPON_CROUCHFIRE,
ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
2020-05-15 14:30:25 +00:00
ANIM_WEAPON_RELOAD,
ANIM_WEAPON_CROUCHRELOAD,
ANIM_WEAPON_FIRE_3RD,
ANIM_THROWABLE_THROW = ANIM_ATTACK_1,
ANIM_THROWABLE_THROWU,
ANIM_THROWABLE_START_THROW,
ANIM_MELEE_ATTACK = ANIM_ATTACK_1,
2020-05-15 14:30:25 +00:00
ANIM_MELEE_ATTACK_2ND,
ANIM_MELEE_ATTACK_START,
2020-06-15 20:43:20 +00:00
ANIM_MELEE_IDLE_FIGHTMODE,
ANIM_MELEE_ATTACK_FINISH,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_SUNBATHE_IDLE,
2020-05-15 14:30:25 +00:00
ANIM_SUNBATHE_DOWN,
ANIM_SUNBATHE_UP,
ANIM_SUNBATHE_ESCAPE,
2021-01-27 16:50:24 +00:00
ANIM_MEDIC_CPR,
2020-05-15 14:30:25 +00:00
2021-01-27 16:50:24 +00:00
ANIM_PLAYER_IDLE1,
ANIM_PLAYER_IDLE2,
ANIM_PLAYER_IDLE3,
ANIM_PLAYER_IDLE4,
2020-05-15 14:30:25 +00:00
ANIM_RIOT_ANGRY,
ANIM_RIOT_ANGRY_B,
ANIM_RIOT_CHANT,
ANIM_RIOT_PUNCHES,
ANIM_RIOT_SHOUT,
ANIM_RIOT_CHALLENGE,
2021-01-27 16:50:24 +00:00
ANIM_RIOT_FUCKYOU,
2020-05-15 14:30:25 +00:00
ANIM_STRIP_A,
ANIM_STRIP_B,
ANIM_STRIP_C,
ANIM_STRIP_D,
ANIM_STRIP_E,
ANIM_STRIP_F,
ANIM_STRIP_G,
ANIM_MULTIPLAYER_CUTSCENE_MPNOTE,
ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP,
ANIM_CS_MISC_IDLE_LOOK,
ANIM_CS_MISC_IDLE_NO,
ANIM_CS_MISC_IDLE_YES,
ANIM_CS_MISC_IDLE_CHAT2,
ANIM_CS_MISC_IDLE_COUGH,
ANIM_CS_MISC_IDLE_GIGGLE_FEMALE,
ANIM_CS_MISC_IDLE_TOUGH_CHAT,
ANIM_CS_MISC_IDLE_CELL_TALK,
ANIM_DONH2_CAMERA,
ANIM_DONH3_HAPPY,
ANIM_JDT2_ANXIOUS_TALK,
ANIM_JDT2_SHRUG,
ANIM_JDT4_DILDO_TALK,
ANIM_JDT5_CALM_DOWN,
ANIM_JDT5_POINT,
ANIM_JDT6_PICKUP,
ANIM_JDT6_KNOCK,
ANIM_MAR1_SKIRT,
ANIM_MAR2_CELL_ANSWER,
ANIM_MAR2_CELL_END,
ANIM_MAR2_CELL_TALK,
ANIM_MAR2_FOOT_TAP,
ANIM_MAR3_HOOCHY,
ANIM_MAR3_NOTE_IDLE,
ANIM_MAR3_NOTE_PICKUP,
ANIM_SAL1_BIREFCASE_DOWN,
ANIM_SAL2_IDLE_SEATED,
ANIM_SAL2_SEAT_TO_STAND,
ANIM_SAL3_SEATED_TALK,
ANIM_SAL3_SEATED_IDLE,
ANIM_SAL3_SIT_DOWN,
ANIM_SAL4_DUST_DOWN,
ANIM_SAL4_GIRL_RUN,
ANIM_SAL6_ANGRY_SEATED,
ANIM_SAL6_IDLE_SEATED,
ANIM_SAL7_LOOKOUT,
ANIM_VIC2_POINT_ANGRY,
ANIM_VIC3_WAFT,
ANIM_VIC3_PICKUP_ROLL,
ANIM_VIC4_CARRY_BOX,
ANIM_VIC4_CELL_LOOK,
ANIM_VIC4_CRATE_IDLE,
ANIM_VIC6_CELL_ANGRY,
ANIM_TOURIST3,
ANIM_TOURIST2,
ANIM_TOURIST1,
ANIM_MAC2_PLEAD,
ANIM_VIC7_PROD_WITH_FOOT
2020-04-19 16:34:08 +00:00
};