2019-06-14 23:34:19 +00:00
|
|
|
#include "common.h"
|
|
|
|
#include "patcher.h"
|
2019-12-09 23:02:02 +00:00
|
|
|
#include "main.h"
|
2019-07-25 20:34:29 +00:00
|
|
|
#include "PlayerPed.h"
|
2019-06-14 23:34:19 +00:00
|
|
|
#include "PlayerInfo.h"
|
2019-07-10 07:57:08 +00:00
|
|
|
#include "Frontend.h"
|
2019-09-28 18:39:58 +00:00
|
|
|
#include "PlayerSkin.h"
|
2019-10-07 21:29:30 +00:00
|
|
|
#include "Darkel.h"
|
|
|
|
#include "Messages.h"
|
|
|
|
#include "Text.h"
|
|
|
|
#include "Stats.h"
|
2019-12-02 20:02:32 +00:00
|
|
|
#include "Remote.h"
|
|
|
|
#include "World.h"
|
|
|
|
#include "Replay.h"
|
|
|
|
#include "Pad.h"
|
|
|
|
#include "ProjectileInfo.h"
|
|
|
|
#include "Explosion.h"
|
|
|
|
#include "Script.h"
|
2019-12-09 23:02:02 +00:00
|
|
|
#include "Automobile.h"
|
2019-12-02 20:02:32 +00:00
|
|
|
#include "HandlingMgr.h"
|
|
|
|
#include "General.h"
|
|
|
|
#include "SpecialFX.h"
|
2019-12-09 23:02:02 +00:00
|
|
|
#include "Cranes.h"
|
|
|
|
#include "Bridge.h"
|
|
|
|
#include "WaterLevel.h"
|
|
|
|
#include "PathFind.h"
|
|
|
|
#include "ZoneCull.h"
|
|
|
|
#include "Renderer.h"
|
|
|
|
#include "Streaming.h"
|
2019-07-10 07:57:08 +00:00
|
|
|
|
2019-10-07 21:29:30 +00:00
|
|
|
void
|
|
|
|
CPlayerInfo::SetPlayerSkin(char *skin)
|
2019-07-10 07:57:08 +00:00
|
|
|
{
|
|
|
|
strncpy(m_aSkinName, skin, 32);
|
|
|
|
LoadPlayerSkin();
|
|
|
|
}
|
2019-07-25 20:34:29 +00:00
|
|
|
|
2019-10-07 21:29:30 +00:00
|
|
|
CVector&
|
|
|
|
CPlayerInfo::GetPos()
|
2019-07-25 20:34:29 +00:00
|
|
|
{
|
2019-12-02 20:02:32 +00:00
|
|
|
if (m_pPed->InVehicle())
|
2019-07-25 20:34:29 +00:00
|
|
|
return m_pPed->m_pMyVehicle->GetPosition();
|
|
|
|
return m_pPed->GetPosition();
|
|
|
|
}
|
2019-09-28 18:39:58 +00:00
|
|
|
|
2019-10-07 21:29:30 +00:00
|
|
|
void
|
|
|
|
CPlayerInfo::LoadPlayerSkin()
|
2019-09-28 18:39:58 +00:00
|
|
|
{
|
|
|
|
DeletePlayerSkin();
|
|
|
|
|
|
|
|
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
|
|
|
|
if (!m_pSkinTexture)
|
|
|
|
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
|
|
|
|
}
|
|
|
|
|
2019-10-07 21:29:30 +00:00
|
|
|
void
|
|
|
|
CPlayerInfo::DeletePlayerSkin()
|
2019-09-28 18:39:58 +00:00
|
|
|
{
|
|
|
|
if (m_pSkinTexture) {
|
|
|
|
RwTextureDestroy(m_pSkinTexture);
|
2019-12-02 20:02:32 +00:00
|
|
|
m_pSkinTexture = nil;
|
2019-09-28 18:39:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-10-07 21:29:30 +00:00
|
|
|
void
|
|
|
|
CPlayerInfo::KillPlayer()
|
|
|
|
{
|
|
|
|
if (m_WBState != WBSTATE_PLAYING) return;
|
|
|
|
|
|
|
|
m_WBState = WBSTATE_WASTED;
|
|
|
|
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
|
|
|
CDarkel::ResetOnPlayerDeath();
|
|
|
|
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
|
|
|
CStats::TimesDied++;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::ArrestPlayer()
|
|
|
|
{
|
|
|
|
if (m_WBState != WBSTATE_PLAYING) return;
|
|
|
|
|
|
|
|
m_WBState = WBSTATE_BUSTED;
|
|
|
|
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
|
|
|
CDarkel::ResetOnPlayerDeath();
|
|
|
|
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
|
|
|
CStats::TimesArrested++;
|
|
|
|
}
|
|
|
|
|
2019-10-21 21:39:59 +00:00
|
|
|
bool
|
|
|
|
CPlayerInfo::IsPlayerInRemoteMode()
|
|
|
|
{
|
|
|
|
return m_pRemoteVehicle || m_bInRemoteMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::PlayerFailedCriticalMission()
|
|
|
|
{
|
|
|
|
if (m_WBState != WBSTATE_PLAYING)
|
|
|
|
return;
|
|
|
|
m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
|
|
|
|
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
|
|
|
CDarkel::ResetOnPlayerDeath();
|
|
|
|
}
|
|
|
|
|
2019-12-02 20:02:32 +00:00
|
|
|
void
|
|
|
|
CPlayerInfo::Clear(void)
|
|
|
|
{
|
|
|
|
m_pPed = nil;
|
|
|
|
m_pRemoteVehicle = nil;
|
|
|
|
if (m_pVehicleEx) {
|
|
|
|
m_pVehicleEx->bUsingSpecialColModel = false;
|
|
|
|
m_pVehicleEx = nil;
|
|
|
|
}
|
|
|
|
m_nVisibleMoney = 0;
|
|
|
|
m_nMoney = m_nVisibleMoney;
|
|
|
|
m_WBState = WBSTATE_PLAYING;
|
|
|
|
m_nWBTime = 0;
|
|
|
|
m_nTrafficMultiplier = 0;
|
|
|
|
m_fRoadDensity = 1.0f;
|
|
|
|
m_bInRemoteMode = false;
|
2019-12-09 23:02:02 +00:00
|
|
|
m_bUnusedTaxiThing = false;
|
|
|
|
m_nUnusedTaxiTimer = 0;
|
2019-12-02 20:02:32 +00:00
|
|
|
m_nCollectedPackages = 0;
|
|
|
|
m_nTotalPackages = 3;
|
|
|
|
m_nTimeLastHealthLoss = 0;
|
|
|
|
m_nTimeLastArmourLoss = 0;
|
|
|
|
m_nNextSexFrequencyUpdateTime = 0;
|
|
|
|
m_nNextSexMoneyUpdateTime = 0;
|
|
|
|
m_nSexFrequency = 0;
|
|
|
|
m_pHooker = nil;
|
|
|
|
m_nTimeTankShotGun = 0;
|
|
|
|
field_248 = 0;
|
|
|
|
m_nUpsideDownCounter = 0;
|
|
|
|
m_bInfiniteSprint = false;
|
|
|
|
m_bFastReload = false;
|
|
|
|
m_bGetOutOfJailFree = false;
|
|
|
|
m_bGetOutOfHospitalFree = false;
|
|
|
|
m_nPreviousTimeRewardedForExplosion = 0;
|
|
|
|
m_nExplosionsSinceLastReward = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::BlowUpRCBuggy(void)
|
|
|
|
{
|
|
|
|
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CRemote::TakeRemoteControlledCarFromPlayer();
|
|
|
|
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
|
|
|
{
|
|
|
|
if (!car || car == m_pPed->m_pMyVehicle) {
|
2020-03-07 19:22:43 +00:00
|
|
|
if (m_pPed->EnteringCar())
|
2019-12-02 20:02:32 +00:00
|
|
|
m_pPed->QuitEnteringCar();
|
|
|
|
}
|
|
|
|
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
|
|
|
m_pPed->ClearObjective();
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::MakePlayerSafe(bool toggle)
|
|
|
|
{
|
|
|
|
if (toggle) {
|
2020-02-23 10:12:44 +00:00
|
|
|
CTheScripts::ResetCountdownToMakePlayerUnsafe();
|
2019-12-02 20:02:32 +00:00
|
|
|
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
|
|
|
CWorld::StopAllLawEnforcersInTheirTracks();
|
|
|
|
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
|
|
|
CPad::StopPadsShaking();
|
|
|
|
m_pPed->bBulletProof = true;
|
|
|
|
m_pPed->bFireProof = true;
|
|
|
|
m_pPed->bCollisionProof = true;
|
|
|
|
m_pPed->bMeleeProof = true;
|
|
|
|
m_pPed->bOnlyDamagedByPlayer = true;
|
|
|
|
m_pPed->bExplosionProof = true;
|
|
|
|
m_pPed->m_bCanBeDamaged = false;
|
|
|
|
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
|
|
|
CancelPlayerEnteringCars(false);
|
|
|
|
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
|
|
|
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
|
|
|
CProjectileInfo::RemoveAllProjectiles();
|
|
|
|
CWorld::SetAllCarsCanBeDamaged(false);
|
|
|
|
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
|
|
|
CReplay::DisableReplays();
|
|
|
|
|
2020-02-23 10:12:44 +00:00
|
|
|
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
|
2019-12-02 20:02:32 +00:00
|
|
|
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
|
|
|
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
|
|
|
m_pPed->bBulletProof = false;
|
|
|
|
m_pPed->bFireProof = false;
|
|
|
|
m_pPed->bCollisionProof = false;
|
|
|
|
m_pPed->bMeleeProof = false;
|
|
|
|
m_pPed->bOnlyDamagedByPlayer = false;
|
|
|
|
m_pPed->bExplosionProof = false;
|
|
|
|
m_pPed->m_bCanBeDamaged = true;
|
|
|
|
CWorld::SetAllCarsCanBeDamaged(true);
|
|
|
|
CReplay::EnableReplays();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPlayerInfo::IsRestartingAfterDeath()
|
|
|
|
{
|
|
|
|
return m_WBState == WBSTATE_WASTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPlayerInfo::IsRestartingAfterArrest()
|
|
|
|
{
|
|
|
|
return m_WBState == WBSTATE_BUSTED;
|
|
|
|
}
|
|
|
|
|
2020-01-23 20:21:50 +00:00
|
|
|
// lastCloseness is passed to other calls of this function
|
2019-12-02 20:02:32 +00:00
|
|
|
void
|
2020-01-23 20:21:50 +00:00
|
|
|
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
2019-12-02 20:02:32 +00:00
|
|
|
{
|
|
|
|
// This dist used for determining the angle to face
|
|
|
|
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
|
|
|
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
|
|
|
while (neededTurn >= PI) {
|
|
|
|
neededTurn -= 2 * PI;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (neededTurn < -PI) {
|
|
|
|
neededTurn += 2 * PI;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This dist used for evaluating cars' distances, weird...
|
|
|
|
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
2020-01-23 20:21:50 +00:00
|
|
|
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
|
|
|
if (closeness > *lastCloseness) {
|
|
|
|
*lastCloseness = closeness;
|
2019-12-02 20:02:32 +00:00
|
|
|
*closestCarOutput = (CVehicle*)carToTest;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
|
|
|
|
void
|
|
|
|
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
|
|
|
{
|
|
|
|
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
|
|
|
++m_nExplosionsSinceLastReward;
|
|
|
|
else
|
|
|
|
m_nExplosionsSinceLastReward = 1;
|
|
|
|
|
|
|
|
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
|
|
|
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
|
|
|
sprintf(gString, "$%d", award);
|
|
|
|
#ifdef MONEY_MESSAGES
|
|
|
|
// This line is a leftover from PS2, I don't know what it was meant to be.
|
|
|
|
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
|
|
|
|
|
|
|
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
|
|
|
#endif
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
|
|
|
|
|
|
|
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
|
|
|
CGeneral::GetRandomNumber();
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
|
|
|
{
|
|
|
|
// Interesting
|
|
|
|
*size = sizeof(CPlayerInfo);
|
|
|
|
|
|
|
|
INITSAVEBUF
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
|
|
|
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
|
|
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
|
|
|
}
|
|
|
|
// Save struct is different
|
|
|
|
// VALIDATESAVEBUF(*size)
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
|
|
|
{
|
|
|
|
INITSAVEBUF
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
|
|
|
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
|
|
|
}
|
|
|
|
// Save struct is different
|
|
|
|
// VALIDATESAVEBUF(size)
|
|
|
|
}
|
|
|
|
|
2019-12-09 23:02:02 +00:00
|
|
|
void
|
2020-01-23 20:21:50 +00:00
|
|
|
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
2019-12-09 23:02:02 +00:00
|
|
|
{
|
|
|
|
for (CPtrNode* node = carList.first; node; node = node->next) {
|
|
|
|
CVehicle *car = (CVehicle*)node->item;
|
|
|
|
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
|
|
|
if (!car->bUsesCollision || !car->IsVehicle())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
car->m_scanCode = CWorld::GetCurrentScanCode();
|
|
|
|
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
|
|
|
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
|
|
|
CVector carCentre = car->GetBoundCentre();
|
|
|
|
|
|
|
|
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
|
|
|
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
|
|
|
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
2020-01-23 20:21:50 +00:00
|
|
|
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
2019-12-09 23:02:02 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerInfo::Process(void)
|
|
|
|
{
|
|
|
|
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
|
|
|
bool startTaxiTimer = true;
|
|
|
|
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
|
|
|
CVehicle *veh = m_pPed->m_pMyVehicle;
|
|
|
|
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
|
|
|
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
|
|
|
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
|
|
|
timePassed -= 1000;
|
|
|
|
++m_nMoney;
|
|
|
|
}
|
|
|
|
startTaxiTimer = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (startTaxiTimer)
|
|
|
|
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
|
|
|
|
|
|
|
// The effect that makes money counter does while earning/losing money
|
|
|
|
if (m_nVisibleMoney != m_nMoney) {
|
|
|
|
int diff = m_nMoney - m_nVisibleMoney;
|
|
|
|
int diffAbs = Abs(diff);
|
|
|
|
int changeBy;
|
|
|
|
|
|
|
|
if (diffAbs > 100000)
|
|
|
|
changeBy = 12345;
|
|
|
|
else if (diffAbs > 10000)
|
|
|
|
changeBy = 1234;
|
|
|
|
else if (diffAbs > 1000)
|
|
|
|
changeBy = 123;
|
|
|
|
else if (diffAbs > 50)
|
|
|
|
changeBy = 42;
|
|
|
|
else
|
|
|
|
changeBy = 1;
|
|
|
|
|
|
|
|
if (diff < 0)
|
|
|
|
m_nVisibleMoney -= changeBy;
|
|
|
|
else
|
|
|
|
m_nVisibleMoney += changeBy;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(CTimer::GetFrameCounter() & 15)) {
|
|
|
|
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
|
|
|
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
|
|
|
|
|
|
|
// Because vehicle enter/exit use same key binding.
|
|
|
|
bool enterOrExitVeh;
|
2020-03-02 00:03:39 +00:00
|
|
|
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
2019-12-09 23:02:02 +00:00
|
|
|
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
|
|
|
else
|
|
|
|
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
|
|
|
|
|
|
|
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
|
|
|
if (m_pPed->bInVehicle) {
|
|
|
|
if (!m_pRemoteVehicle) {
|
|
|
|
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
|
|
|
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
|
|
|
CVehicle *veh = m_pPed->m_pMyVehicle;
|
|
|
|
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
|
|
|
|
|
|
|
// This condition will always return true, else block was probably WIP Miami code.
|
|
|
|
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
|
|
|
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
|
|
|
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
|
|
|
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
|
|
|
bool found = false;
|
|
|
|
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
|
|
|
|
|
|
|
if (found)
|
|
|
|
sth.z = 1.0f + groundZ;
|
|
|
|
m_pPed->m_nPedState = PED_IDLE;
|
|
|
|
m_pPed->SetMoveState(PEDMOVE_STILL);
|
|
|
|
CPed::PedSetOutCarCB(0, m_pPed);
|
|
|
|
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
|
|
|
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
|
|
|
m_pPed->GetPosition() = sth;
|
|
|
|
m_pPed->SetMoveState(PEDMOVE_STILL);
|
|
|
|
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
|
|
|
m_pPed->SetExitBoat(veh);
|
|
|
|
m_pPed->bTryingToReachDryLand = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Enter vehicle
|
|
|
|
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
|
|
|
bool weAreOnBoat = false;
|
2020-01-23 20:21:50 +00:00
|
|
|
float lastCloseness = 0.0f;
|
2020-01-01 12:59:08 +00:00
|
|
|
CVehicle *carBelow = nil;
|
2019-12-09 23:02:02 +00:00
|
|
|
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
|
|
|
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
|
|
|
carBelow = (CVehicle*)surfaceBelow;
|
|
|
|
if (carBelow->IsBoat()) {
|
|
|
|
weAreOnBoat = true;
|
|
|
|
m_pPed->bOnBoat = true;
|
|
|
|
#ifdef VC_PED_PORTS
|
|
|
|
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
|
|
|
#else
|
|
|
|
if (carBelow->m_status != STATUS_WRECKED)
|
|
|
|
#endif
|
|
|
|
m_pPed->SetSeekBoatPosition(carBelow);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Find closest car
|
|
|
|
if (!weAreOnBoat) {
|
|
|
|
float minX = m_pPed->GetPosition().x - 10.0f;
|
|
|
|
float maxX = 10.0f + m_pPed->GetPosition().x;
|
|
|
|
float minY = m_pPed->GetPosition().y - 10.0f;
|
|
|
|
float maxY = 10.0f + m_pPed->GetPosition().y;
|
|
|
|
|
|
|
|
int minXSector = CWorld::GetSectorIndexX(minX);
|
|
|
|
if (minXSector < 0) minXSector = 0;
|
|
|
|
int minYSector = CWorld::GetSectorIndexY(minY);
|
|
|
|
if (minYSector < 0) minYSector = 0;
|
|
|
|
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
|
|
|
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
|
|
|
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
|
|
|
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
|
|
|
|
|
|
|
CWorld::AdvanceCurrentScanCode();
|
|
|
|
|
|
|
|
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
|
|
|
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
|
|
|
CSector *sector = CWorld::GetSector(curX, curY);
|
|
|
|
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
2020-01-23 20:21:50 +00:00
|
|
|
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
2019-12-09 23:02:02 +00:00
|
|
|
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
2020-01-23 20:21:50 +00:00
|
|
|
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
2019-12-09 23:02:02 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// carBelow is now closest vehicle
|
|
|
|
if (carBelow && !weAreOnBoat) {
|
|
|
|
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
|
|
|
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
|
|
|
} else if (carBelow->IsBoat()) {
|
|
|
|
if (!carBelow->pDriver) {
|
|
|
|
m_pPed->m_vehEnterType = 0;
|
|
|
|
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (m_bInRemoteMode) {
|
|
|
|
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
|
|
|
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
|
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
|
|
TheCamera.Fade(1.0f, 0);
|
|
|
|
}
|
|
|
|
if (timeWithoutRemoteCar > 2000) {
|
|
|
|
if (m_WBState == WBSTATE_PLAYING) {
|
|
|
|
TheCamera.RestoreWithJumpCut();
|
|
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
|
|
TheCamera.Fade(1.0f, 1);
|
|
|
|
TheCamera.Process();
|
|
|
|
CTimer::Stop();
|
|
|
|
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
|
|
|
CRenderer::RequestObjectsInFrustum();
|
|
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
|
|
CTimer::Update();
|
|
|
|
}
|
|
|
|
m_bInRemoteMode = false;
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
|
|
|
if (FindPlayerVehicle()) {
|
|
|
|
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!(CTimer::GetFrameCounter() & 31)) {
|
|
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
|
|
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
|
|
|
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
|
|
|
|
|
|
|
if (veh->GetUp().z < -0.5f) {
|
|
|
|
m_nUpsideDownCounter += 2;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
m_nUpsideDownCounter++;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
m_nUpsideDownCounter = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
|
|
|
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
|
|
|
if (veh->IsCar()) {
|
|
|
|
CAutomobile* car = (CAutomobile*)veh;
|
|
|
|
car->Damage.SetEngineStatus(225);
|
|
|
|
car->m_pSetOnFireEntity = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (FindPlayerVehicle()) {
|
|
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
|
|
veh->m_nZoneLevel = -1;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
|
|
|
if (veh->pPassengers[i])
|
|
|
|
veh->pPassengers[i]->m_nZoneLevel = 0;
|
|
|
|
}
|
|
|
|
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
|
|
|
} else {
|
|
|
|
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-09-28 18:39:58 +00:00
|
|
|
STARTPATCHES
|
2019-12-02 20:02:32 +00:00
|
|
|
InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
|
|
|
|
InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP);
|
|
|
|
InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP);
|
2019-12-09 23:02:02 +00:00
|
|
|
InjectHook(0x49FD30, &CPlayerInfo::Process, PATCH_JUMP);
|
2019-09-28 18:39:58 +00:00
|
|
|
ENDPATCHES
|