1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-11-18 03:57:45 +00:00
re3/src/core/General.h

163 lines
3.6 KiB
C
Raw Normal View History

2019-05-29 22:47:33 +00:00
#pragma once
2019-05-29 18:02:58 +00:00
2020-03-27 19:53:47 +00:00
#include <ctype.h>
2019-05-15 14:52:37 +00:00
class CGeneral
{
public:
static float GetATanOfXY(float x, float y){
if(x == 0.0f && y == 0.0f)
return 0.0f;
2019-07-10 15:18:26 +00:00
float xabs = Abs(x);
float yabs = Abs(y);
if(xabs < yabs){
if(y > 0.0f){
if(x > 0.0f)
2019-07-10 15:18:26 +00:00
return 0.5f*PI - Atan2(x / y, 1.0f);
else
2019-07-10 15:18:26 +00:00
return 0.5f*PI + Atan2(-x / y, 1.0f);
}else{
if(x > 0.0f)
2019-07-10 15:18:26 +00:00
return 1.5f*PI + Atan2(x / -y, 1.0f);
else
2019-07-10 15:18:26 +00:00
return 1.5f*PI - Atan2(-x / -y, 1.0f);
}
}else{
if(y > 0.0f){
if(x > 0.0f)
2019-07-10 15:18:26 +00:00
return Atan2(y / x, 1.0f);
else
2019-07-10 15:18:26 +00:00
return PI - Atan2(y / -x, 1.0f);
}else{
if(x > 0.0f)
2019-07-10 15:18:26 +00:00
return 2.0f*PI - Atan2(-y / x, 1.0f);
else
2019-07-10 15:18:26 +00:00
return PI + Atan2(-y / -x, 1.0f);
}
}
2019-05-15 14:52:37 +00:00
}
2019-07-15 12:11:40 +00:00
static float LimitAngle(float angle)
{
float result = angle;
while (result >= 180.0f) {
result -= 2 * 180.0f;
}
while (result < -180.0f) {
result += 2 * 180.0f;
}
return result;
}
static float LimitRadianAngle(float angle)
{
2019-09-16 17:32:58 +00:00
float result = clamp(angle, -25.0f, 25.0f);
while (result >= PI) {
result -= 2 * PI;
}
while (result < -PI) {
result += 2 * PI;
}
return result;
}
2019-08-09 17:42:18 +00:00
// Returns an angle such that x2/y2 looks at x1/y1 with its forward vector if rotated by that angle
static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2)
{
float x = x2 - x1;
float y = y2 - y1;
if (y == 0.0f)
y = 0.0001f;
if (x > 0.0f) {
if (y > 0.0f)
2019-07-10 15:18:26 +00:00
return PI - Atan2(x / y, 1.0f);
else
return -Atan2(x / y, 1.0f);
} else {
if (y > 0.0f)
2019-07-10 15:18:26 +00:00
return -(PI + Atan2(x / y, 1.0f));
else
return -Atan2(x / y, 1.0f);
}
}
2020-04-15 05:03:53 +00:00
static float GetAngleBetweenPoints(float x1, float y1, float x2, float y2)
{
return RADTODEG(GetRadianAngleBetweenPoints(x1, y1, x2, y2));
}
2019-08-10 15:15:22 +00:00
// should return direction in 0-8 range. fits perfectly to peds' path directions.
2019-08-16 18:17:15 +00:00
static int GetNodeHeadingFromVector(float x, float y)
2019-08-10 15:15:22 +00:00
{
float angle = CGeneral::GetRadianAngleBetweenPoints(x, y, 0.0f, 0.0f);
if (angle < 0.0f)
angle += TWOPI;
angle = DEGTORAD(22.5f) + TWOPI - angle;
if (angle >= TWOPI)
angle -= TWOPI;
return (int)Floor(angle / DEGTORAD(45.0f));
2019-08-10 15:15:22 +00:00
}
// Unlike usual string comparison functions, these don't care about greater or lesser
static bool faststrcmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
if (*str1 != *str2)
return true;
}
return *str2 != '\0';
}
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
2020-04-19 16:34:08 +00:00
#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
if (toupper(*str1) != toupper(*str2))
#else
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
#endif
return true;
}
return *str2 != '\0';
}
2020-06-13 20:39:14 +00:00
static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2)
{
float discriminant = b * b - 4.f * a * c;
if (discriminant < 0.f)
return false;
float discriminantSqrt = Sqrt(discriminant);
root2 = (-b + discriminantSqrt) / (2.f * a);
root1 = (-b - discriminantSqrt) / (2.f * a);
return true;
}
2019-05-15 14:52:37 +00:00
// not too sure about all these...
static uint16 GetRandomNumber(void)
2019-07-04 21:10:04 +00:00
{ return myrand() & MYRAND_MAX; }
2019-08-10 07:44:19 +00:00
static bool GetRandomTrueFalse(void)
{ return GetRandomNumber() < MYRAND_MAX / 2; }
2019-05-15 14:52:37 +00:00
// Probably don't want to ever reach high
static float GetRandomNumberInRange(float low, float high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
2019-05-29 18:02:58 +00:00
2019-06-16 22:16:38 +00:00
static int32 GetRandomNumberInRange(int32 low, int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
2020-05-09 17:21:13 +00:00
static void SetRandomSeed(int32 seed)
{ mysrand(seed); }
2019-05-15 14:52:37 +00:00
};