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re3/src/control/GameLogic.h
2019-10-08 17:13:23 +03:00

13 lines
345 B
C++

#pragma once
class CGameLogic
{
public:
static void InitAtStartOfGame();
static void PassTime(uint32 time);
static void SortOutStreamingAndMemory(const CVector &pos);
static void Update();
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
static uint8 ActivePlayers;
};