re3/src/render/WeaponEffects.h

22 lines
314 B
C++

#pragma once
class CWeaponEffects
{
public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
int8 field_16;
int8 field_17;
int8 field_18;
int8 field_19;
float field_20;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
static void ClearCrosshair();
};